more deprecation cleanup
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@ -123,24 +123,6 @@ public class TextureKey extends AssetKey<Texture> {
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this.anisotropy = anisotropy;
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this.anisotropy = anisotropy;
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}
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}
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/**
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* @deprecated Use {@link #setTextureTypeHint(com.jme3.texture.Texture.Type) }
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* instead.
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*/
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@Deprecated
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public boolean isAsCube() {
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return textureTypeHint == Type.CubeMap;
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}
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/**
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* @deprecated Use {@link #setTextureTypeHint(com.jme3.texture.Texture.Type) }
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* instead.
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*/
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@Deprecated
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public void setAsCube(boolean asCube) {
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textureTypeHint = asCube ? Type.CubeMap : Type.TwoDimensional;
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}
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public boolean isGenerateMips() {
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public boolean isGenerateMips() {
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return generateMips;
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return generateMips;
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}
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}
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@ -149,24 +131,6 @@ public class TextureKey extends AssetKey<Texture> {
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this.generateMips = generateMips;
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this.generateMips = generateMips;
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}
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}
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/**
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* @deprecated Use {@link #setTextureTypeHint(com.jme3.texture.Texture.Type) }
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* instead.
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*/
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@Deprecated
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public boolean isAsTexture3D() {
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return textureTypeHint == Type.ThreeDimensional;
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}
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/**
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* @deprecated Use {@link #setTextureTypeHint(com.jme3.texture.Texture.Type) }
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* instead.
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*/
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@Deprecated
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public void setAsTexture3D(boolean asTexture3D) {
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textureTypeHint = asTexture3D ? Type.ThreeDimensional : Type.TwoDimensional;
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}
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/**
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/**
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* The type of texture expected to be returned.
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* The type of texture expected to be returned.
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*
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*
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@ -101,14 +101,6 @@ public class WireBox extends Mesh {
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);
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);
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updateBound();
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updateBound();
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}
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}
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/**
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* Old method retained for compatibility: use makeGeometry instead.
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*/
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@Deprecated
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public void fromBoundingBox(BoundingBox bbox) {
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updatePositions(bbox.getXExtent(), bbox.getYExtent(), bbox.getZExtent());
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}
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/**
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/**
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* Create a geometry suitable for visualizing the specified bounding box.
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* Create a geometry suitable for visualizing the specified bounding box.
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@ -51,16 +51,7 @@ public class GeoMap implements Savable {
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protected int width, height, maxval;
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protected int width, height, maxval;
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public GeoMap() {}
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public GeoMap() {}
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@Deprecated
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public GeoMap(FloatBuffer heightData, int width, int height, int maxval){
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hdata = new float[heightData.limit()];
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heightData.get(hdata);
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this.width = width;
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this.height = height;
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this.maxval = maxval;
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}
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public GeoMap(float[] heightData, int width, int height, int maxval){
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public GeoMap(float[] heightData, int width, int height, int maxval){
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this.hdata = heightData;
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this.hdata = heightData;
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this.width = width;
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this.width = width;
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@ -68,13 +59,6 @@ public class GeoMap implements Savable {
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this.maxval = maxval;
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this.maxval = maxval;
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}
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}
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@Deprecated
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public FloatBuffer getHeightData(){
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if (!isLoaded())
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return null;
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return BufferUtils.createFloatBuffer(hdata);
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}
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public float[] getHeightArray(){
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public float[] getHeightArray(){
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if (!isLoaded())
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if (!isLoaded())
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return null;
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return null;
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@ -69,11 +69,6 @@ public class LODGeomap extends GeoMap {
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public LODGeomap() {
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public LODGeomap() {
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}
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}
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@Deprecated
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public LODGeomap(int size, FloatBuffer heightMap) {
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super(heightMap, size, size, 1);
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}
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public LODGeomap(int size, float[] heightMap) {
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public LODGeomap(int size, float[] heightMap) {
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super(heightMap, size, size, 1);
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super(heightMap, size, size, 1);
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@ -218,11 +218,6 @@ public class TerrainPatch extends Geometry {
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return lodEntropy;
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return lodEntropy;
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}
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}
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@Deprecated
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public FloatBuffer getHeightmap() {
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return BufferUtils.createFloatBuffer(geomap.getHeightArray());
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}
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public float[] getHeightMap() {
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public float[] getHeightMap() {
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return geomap.getHeightArray();
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return geomap.getHeightArray();
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}
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}
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@ -161,21 +161,6 @@ public class TerrainQuad extends Node implements Terrain {
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addControl(new NormalRecalcControl(this));
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addControl(new NormalRecalcControl(this));
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}
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}
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/**
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*
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* @param name the name of the scene element. This is required for
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* identification and comparison purposes.
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* @param patchSize size of the individual patches
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* @param quadSize
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* @param totalSize the size of this entire terrain tree (on one side)
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* @param heightMap The height map to generate the terrain from (a flat
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* height map will be generated if this is null)
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*/
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@Deprecated
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public TerrainQuad(String name, int patchSize, int quadSize, int totalSize, float[] heightMap) {
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this(name, patchSize, totalSize, quadSize, Vector3f.UNIT_XYZ, heightMap);
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}
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/**
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/**
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*
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*
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* @param name the name of the scene element. This is required for
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* @param name the name of the scene element. This is required for
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