Merge pull request #277 from zzuegg/master
Added GL_MAX_VERTEX_UNIFORM_COMPONENTS
This commit is contained in:
commit
37c572434c
@ -75,4 +75,6 @@ public enum Limits {
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ColorTextureSamples,
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ColorTextureSamples,
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DepthTextureSamples,
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DepthTextureSamples,
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VertexUniformVectors,
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}
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}
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@ -100,6 +100,8 @@ public interface GL {
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public static final int GL_MAX_TEXTURE_SIZE = 0xD33;
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public static final int GL_MAX_TEXTURE_SIZE = 0xD33;
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public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
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public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
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public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
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public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
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public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
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public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
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public static final int GL_MIRRORED_REPEAT = 0x8370;
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public static final int GL_MIRRORED_REPEAT = 0x8370;
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public static final int GL_NEAREST = 0x2600;
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public static final int GL_NEAREST = 0x2600;
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public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
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public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
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@ -73,7 +73,7 @@ public class GLRenderer implements Renderer {
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private static final Logger logger = Logger.getLogger(GLRenderer.class.getName());
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private static final Logger logger = Logger.getLogger(GLRenderer.class.getName());
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private static final boolean VALIDATE_SHADER = false;
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private static final boolean VALIDATE_SHADER = false;
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private static final Pattern GLVERSION_PATTERN = Pattern.compile(".*?(\\d+)\\.(\\d+).*");
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private static final Pattern GLVERSION_PATTERN = Pattern.compile(".*?(\\d+)\\.(\\d+).*");
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private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
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private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
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private final StringBuilder stringBuf = new StringBuilder(250);
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private final StringBuilder stringBuf = new StringBuilder(250);
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private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
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private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
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@ -83,7 +83,7 @@ public class GLRenderer implements Renderer {
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private final NativeObjectManager objManager = new NativeObjectManager();
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private final NativeObjectManager objManager = new NativeObjectManager();
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private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
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private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
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private final EnumMap<Limits, Integer> limits = new EnumMap<Limits, Integer>(Limits.class);
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private final EnumMap<Limits, Integer> limits = new EnumMap<Limits, Integer>(Limits.class);
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private FrameBuffer mainFbOverride = null;
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private FrameBuffer mainFbOverride = null;
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private final Statistics statistics = new Statistics();
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private final Statistics statistics = new Statistics();
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private int vpX, vpY, vpW, vpH;
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private int vpX, vpY, vpW, vpH;
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@ -98,7 +98,7 @@ public class GLRenderer implements Renderer {
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private final GLExt glext;
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private final GLExt glext;
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private final GLFbo glfbo;
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private final GLFbo glfbo;
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private final TextureUtil texUtil;
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private final TextureUtil texUtil;
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public GLRenderer(GL gl, GLExt glext, GLFbo glfbo) {
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public GLRenderer(GL gl, GLExt glext, GLFbo glfbo) {
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this.gl = gl;
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this.gl = gl;
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this.gl2 = gl instanceof GL2 ? (GL2)gl : null;
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this.gl2 = gl instanceof GL2 ? (GL2)gl : null;
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@ -118,7 +118,7 @@ public class GLRenderer implements Renderer {
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public EnumSet<Caps> getCaps() {
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public EnumSet<Caps> getCaps() {
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return caps;
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return caps;
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}
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}
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// Not making public yet ...
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// Not making public yet ...
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public EnumMap<Limits, Integer> getLimits() {
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public EnumMap<Limits, Integer> getLimits() {
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return limits;
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return limits;
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@ -140,7 +140,7 @@ public class GLRenderer implements Renderer {
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}
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}
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return extensionSet;
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return extensionSet;
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}
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}
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public static int extractVersion(String version) {
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public static int extractVersion(String version) {
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Matcher m = GLVERSION_PATTERN.matcher(version);
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Matcher m = GLVERSION_PATTERN.matcher(version);
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if (m.matches()) {
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if (m.matches()) {
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@ -160,17 +160,17 @@ public class GLRenderer implements Renderer {
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private boolean hasExtension(String extensionName) {
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private boolean hasExtension(String extensionName) {
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return extensions.contains(extensionName);
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return extensions.contains(extensionName);
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}
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}
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private void loadCapabilitiesES() {
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private void loadCapabilitiesES() {
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caps.add(Caps.GLSL100);
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caps.add(Caps.GLSL100);
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caps.add(Caps.OpenGLES20);
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caps.add(Caps.OpenGLES20);
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// Important: Do not add OpenGL20 - that's the desktop capability!
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// Important: Do not add OpenGL20 - that's the desktop capability!
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}
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}
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private void loadCapabilitiesGL2() {
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private void loadCapabilitiesGL2() {
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int oglVer = extractVersion(gl.glGetString(GL.GL_VERSION));
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int oglVer = extractVersion(gl.glGetString(GL.GL_VERSION));
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if (oglVer >= 200) {
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if (oglVer >= 200) {
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caps.add(Caps.OpenGL20);
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caps.add(Caps.OpenGL20);
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if (oglVer >= 210) {
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if (oglVer >= 210) {
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@ -194,9 +194,9 @@ public class GLRenderer implements Renderer {
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}
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}
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}
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}
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}
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}
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int glslVer = extractVersion(gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION));
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int glslVer = extractVersion(gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION));
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switch (glslVer) {
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switch (glslVer) {
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default:
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default:
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if (glslVer < 400) {
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if (glslVer < 400) {
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@ -222,34 +222,34 @@ public class GLRenderer implements Renderer {
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caps.add(Caps.GLSL100);
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caps.add(Caps.GLSL100);
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break;
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break;
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}
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}
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// Workaround, always assume we support GLSL100 & GLSL110
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// Workaround, always assume we support GLSL100 & GLSL110
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// Supporting OpenGL 2.0 means supporting GLSL 1.10.
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// Supporting OpenGL 2.0 means supporting GLSL 1.10.
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caps.add(Caps.GLSL110);
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caps.add(Caps.GLSL110);
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caps.add(Caps.GLSL100);
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caps.add(Caps.GLSL100);
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// Fix issue in TestRenderToMemory when GL.GL_FRONT is the main
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// Fix issue in TestRenderToMemory when GL.GL_FRONT is the main
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// buffer being used.
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// buffer being used.
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context.initialDrawBuf = getInteger(GL2.GL_DRAW_BUFFER);
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context.initialDrawBuf = getInteger(GL2.GL_DRAW_BUFFER);
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context.initialReadBuf = getInteger(GL2.GL_READ_BUFFER);
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context.initialReadBuf = getInteger(GL2.GL_READ_BUFFER);
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// XXX: This has to be GL.GL_BACK for canvas on Mac
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// XXX: This has to be GL.GL_BACK for canvas on Mac
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// Since initialDrawBuf is GL.GL_FRONT for pbuffer, gotta
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// Since initialDrawBuf is GL.GL_FRONT for pbuffer, gotta
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// change this value later on ...
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// change this value later on ...
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// initialDrawBuf = GL.GL_BACK;
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// initialDrawBuf = GL.GL_BACK;
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// initialReadBuf = GL.GL_BACK;
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// initialReadBuf = GL.GL_BACK;
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}
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}
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private void loadCapabilitiesCommon() {
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private void loadCapabilitiesCommon() {
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extensions = loadExtensions();
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extensions = loadExtensions();
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limits.put(Limits.VertexTextureUnits, getInteger(GL.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS));
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limits.put(Limits.VertexTextureUnits, getInteger(GL.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS));
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if (limits.get(Limits.VertexTextureUnits) > 0) {
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if (limits.get(Limits.VertexTextureUnits) > 0) {
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caps.add(Caps.VertexTextureFetch);
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caps.add(Caps.VertexTextureFetch);
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}
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}
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limits.put(Limits.FragmentTextureUnits, getInteger(GL.GL_MAX_TEXTURE_IMAGE_UNITS));
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limits.put(Limits.FragmentTextureUnits, getInteger(GL.GL_MAX_TEXTURE_IMAGE_UNITS));
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// gl.glGetInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16);
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// gl.glGetInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16);
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// vertexUniforms = intBuf16.get(0);
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// vertexUniforms = intBuf16.get(0);
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// logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
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// logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
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@ -257,62 +257,66 @@ public class GLRenderer implements Renderer {
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// gl.glGetInteger(GL.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
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// gl.glGetInteger(GL.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
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// fragUniforms = intBuf16.get(0);
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// fragUniforms = intBuf16.get(0);
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// logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
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// logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
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if (caps.contains(Caps.OpenGLES20)) {
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limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_VECTORS));
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} else {
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limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS) / 4);
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}
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limits.put(Limits.VertexAttributes, getInteger(GL.GL_MAX_VERTEX_ATTRIBS));
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limits.put(Limits.VertexAttributes, getInteger(GL.GL_MAX_VERTEX_ATTRIBS));
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limits.put(Limits.TextureSize, getInteger(GL.GL_MAX_TEXTURE_SIZE));
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limits.put(Limits.TextureSize, getInteger(GL.GL_MAX_TEXTURE_SIZE));
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limits.put(Limits.CubemapSize, getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE));
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limits.put(Limits.CubemapSize, getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE));
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if (hasExtension("GL_ARB_draw_instanced") &&
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if (hasExtension("GL_ARB_draw_instanced") &&
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hasExtension("GL_ARB_instanced_arrays")) {
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hasExtension("GL_ARB_instanced_arrays")) {
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caps.add(Caps.MeshInstancing);
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caps.add(Caps.MeshInstancing);
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}
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}
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if (hasExtension("GL_OES_element_index_uint") || gl2 != null) {
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if (hasExtension("GL_OES_element_index_uint") || gl2 != null) {
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caps.add(Caps.IntegerIndexBuffer);
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caps.add(Caps.IntegerIndexBuffer);
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}
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}
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if (hasExtension("GL_ARB_texture_buffer_object")) {
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if (hasExtension("GL_ARB_texture_buffer_object")) {
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caps.add(Caps.TextureBuffer);
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caps.add(Caps.TextureBuffer);
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}
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}
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// == texture format extensions ==
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// == texture format extensions ==
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boolean hasFloatTexture;
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boolean hasFloatTexture;
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hasFloatTexture = hasExtension("GL_OES_texture_half_float") &&
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hasFloatTexture = hasExtension("GL_OES_texture_half_float") &&
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hasExtension("GL_OES_texture_float");
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hasExtension("GL_OES_texture_float");
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if (!hasFloatTexture) {
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if (!hasFloatTexture) {
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hasFloatTexture = hasExtension("GL_ARB_texture_float") &&
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hasFloatTexture = hasExtension("GL_ARB_texture_float") &&
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hasExtension("GL_ARB_half_float_pixel");
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hasExtension("GL_ARB_half_float_pixel");
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if (!hasFloatTexture) {
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if (!hasFloatTexture) {
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hasFloatTexture = caps.contains(Caps.OpenGL30);
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hasFloatTexture = caps.contains(Caps.OpenGL30);
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}
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}
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}
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}
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if (hasFloatTexture) {
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if (hasFloatTexture) {
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caps.add(Caps.FloatTexture);
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caps.add(Caps.FloatTexture);
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}
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}
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if (hasExtension("GL_OES_depth_texture") || gl2 != null) {
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if (hasExtension("GL_OES_depth_texture") || gl2 != null) {
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caps.add(Caps.DepthTexture);
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caps.add(Caps.DepthTexture);
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// TODO: GL_OES_depth24
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// TODO: GL_OES_depth24
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}
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}
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if (hasExtension("GL_OES_rgb8_rgba8") ||
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if (hasExtension("GL_OES_rgb8_rgba8") ||
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hasExtension("GL_ARM_rgba8") ||
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hasExtension("GL_ARM_rgba8") ||
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hasExtension("GL_EXT_texture_format_BGRA8888")) {
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hasExtension("GL_EXT_texture_format_BGRA8888")) {
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caps.add(Caps.Rgba8);
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caps.add(Caps.Rgba8);
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}
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}
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if (caps.contains(Caps.OpenGL30) || hasExtension("GL_OES_packed_depth_stencil")) {
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if (caps.contains(Caps.OpenGL30) || hasExtension("GL_OES_packed_depth_stencil")) {
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caps.add(Caps.PackedDepthStencilBuffer);
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caps.add(Caps.PackedDepthStencilBuffer);
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}
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}
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if (hasExtension("GL_ARB_color_buffer_float") &&
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if (hasExtension("GL_ARB_color_buffer_float") &&
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hasExtension("GL_ARB_half_float_pixel")) {
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hasExtension("GL_ARB_half_float_pixel")) {
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// XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
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// XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
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caps.add(Caps.FloatColorBuffer);
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caps.add(Caps.FloatColorBuffer);
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}
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}
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@ -321,44 +325,44 @@ public class GLRenderer implements Renderer {
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caps.add(Caps.FloatDepthBuffer);
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caps.add(Caps.FloatDepthBuffer);
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}
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}
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if ((hasExtension("GL_EXT_packed_float") && hasFloatTexture) ||
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if ((hasExtension("GL_EXT_packed_float") && hasFloatTexture) ||
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caps.contains(Caps.OpenGL30)) {
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caps.contains(Caps.OpenGL30)) {
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// Either OpenGL3 is available or both packed_float & half_float_pixel.
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// Either OpenGL3 is available or both packed_float & half_float_pixel.
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caps.add(Caps.PackedFloatColorBuffer);
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caps.add(Caps.PackedFloatColorBuffer);
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caps.add(Caps.PackedFloatTexture);
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caps.add(Caps.PackedFloatTexture);
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}
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}
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if (hasExtension("GL_EXT_texture_shared_exponent") || caps.contains(Caps.OpenGL30)) {
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if (hasExtension("GL_EXT_texture_shared_exponent") || caps.contains(Caps.OpenGL30)) {
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caps.add(Caps.SharedExponentTexture);
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caps.add(Caps.SharedExponentTexture);
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}
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}
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if (hasExtension("GL_EXT_texture_compression_s3tc")) {
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if (hasExtension("GL_EXT_texture_compression_s3tc")) {
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caps.add(Caps.TextureCompressionS3TC);
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caps.add(Caps.TextureCompressionS3TC);
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}
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}
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if (hasExtension("GL_ARB_ES3_compatibility")) {
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if (hasExtension("GL_ARB_ES3_compatibility")) {
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caps.add(Caps.TextureCompressionETC2);
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caps.add(Caps.TextureCompressionETC2);
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caps.add(Caps.TextureCompressionETC1);
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caps.add(Caps.TextureCompressionETC1);
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} else if (hasExtension("GL_OES_compressed_ETC1_RGB8_texture")) {
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} else if (hasExtension("GL_OES_compressed_ETC1_RGB8_texture")) {
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caps.add(Caps.TextureCompressionETC1);
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caps.add(Caps.TextureCompressionETC1);
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}
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}
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// == end texture format extensions ==
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// == end texture format extensions ==
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if (hasExtension("GL_ARB_vertex_array_object") || caps.contains(Caps.OpenGL30)) {
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if (hasExtension("GL_ARB_vertex_array_object") || caps.contains(Caps.OpenGL30)) {
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caps.add(Caps.VertexBufferArray);
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caps.add(Caps.VertexBufferArray);
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}
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}
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if (hasExtension("GL_ARB_texture_non_power_of_two") ||
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if (hasExtension("GL_ARB_texture_non_power_of_two") ||
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hasExtension("GL_OES_texture_npot") ||
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hasExtension("GL_OES_texture_npot") ||
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caps.contains(Caps.OpenGL30)) {
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caps.contains(Caps.OpenGL30)) {
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caps.add(Caps.NonPowerOfTwoTextures);
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caps.add(Caps.NonPowerOfTwoTextures);
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} else {
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} else {
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logger.log(Level.WARNING, "Your graphics card does not "
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logger.log(Level.WARNING, "Your graphics card does not "
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+ "support non-power-of-2 textures. "
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+ "support non-power-of-2 textures. "
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+ "Some features might not work.");
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+ "Some features might not work.");
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}
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}
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if (caps.contains(Caps.OpenGLES20)) {
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if (caps.contains(Caps.OpenGLES20)) {
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// OpenGL ES 2 has some limited support for NPOT textures
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// OpenGL ES 2 has some limited support for NPOT textures
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caps.add(Caps.PartialNonPowerOfTwoTextures);
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caps.add(Caps.PartialNonPowerOfTwoTextures);
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@ -374,14 +378,14 @@ public class GLRenderer implements Renderer {
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if (hasExtension("GL_EXT_framebuffer_object") || gl3 != null) {
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if (hasExtension("GL_EXT_framebuffer_object") || gl3 != null) {
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caps.add(Caps.FrameBuffer);
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caps.add(Caps.FrameBuffer);
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limits.put(Limits.RenderBufferSize, getInteger(GLFbo.GL_MAX_RENDERBUFFER_SIZE_EXT));
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limits.put(Limits.RenderBufferSize, getInteger(GLFbo.GL_MAX_RENDERBUFFER_SIZE_EXT));
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limits.put(Limits.FrameBufferAttachments, getInteger(GLFbo.GL_MAX_COLOR_ATTACHMENTS_EXT));
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limits.put(Limits.FrameBufferAttachments, getInteger(GLFbo.GL_MAX_COLOR_ATTACHMENTS_EXT));
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if (hasExtension("GL_EXT_framebuffer_blit")) {
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if (hasExtension("GL_EXT_framebuffer_blit")) {
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caps.add(Caps.FrameBufferBlit);
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caps.add(Caps.FrameBufferBlit);
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}
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}
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if (hasExtension("GL_EXT_framebuffer_multisample")) {
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if (hasExtension("GL_EXT_framebuffer_multisample")) {
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caps.add(Caps.FrameBufferMultisample);
|
caps.add(Caps.FrameBufferMultisample);
|
||||||
limits.put(Limits.FrameBufferSamples, getInteger(GLExt.GL_MAX_SAMPLES_EXT));
|
limits.put(Limits.FrameBufferSamples, getInteger(GLExt.GL_MAX_SAMPLES_EXT));
|
||||||
@ -419,10 +423,10 @@ public class GLRenderer implements Renderer {
|
|||||||
}
|
}
|
||||||
caps.add(Caps.Multisample);
|
caps.add(Caps.Multisample);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Supports sRGB pipeline.
|
// Supports sRGB pipeline.
|
||||||
if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
|
if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB"))
|
||||||
|| caps.contains(Caps.OpenGL30) ) {
|
|| caps.contains(Caps.OpenGL30) ) {
|
||||||
caps.add(Caps.Srgb);
|
caps.add(Caps.Srgb);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -430,33 +434,33 @@ public class GLRenderer implements Renderer {
|
|||||||
if (hasExtension("GL_ARB_seamless_cube_map") || caps.contains(Caps.OpenGL32)) {
|
if (hasExtension("GL_ARB_seamless_cube_map") || caps.contains(Caps.OpenGL32)) {
|
||||||
caps.add(Caps.SeamlessCubemap);
|
caps.add(Caps.SeamlessCubemap);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (caps.contains(Caps.OpenGL32) && !hasExtension("GL_ARB_compatibility")) {
|
if (caps.contains(Caps.OpenGL32) && !hasExtension("GL_ARB_compatibility")) {
|
||||||
caps.add(Caps.CoreProfile);
|
caps.add(Caps.CoreProfile);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hasExtension("GL_ARB_get_program_binary")) {
|
if (hasExtension("GL_ARB_get_program_binary")) {
|
||||||
int binaryFormats = getInteger(GLExt.GL_NUM_PROGRAM_BINARY_FORMATS);
|
int binaryFormats = getInteger(GLExt.GL_NUM_PROGRAM_BINARY_FORMATS);
|
||||||
if (binaryFormats > 0) {
|
if (binaryFormats > 0) {
|
||||||
caps.add(Caps.BinaryShader);
|
caps.add(Caps.BinaryShader);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Print context information
|
// Print context information
|
||||||
logger.log(Level.INFO, "OpenGL Renderer Information\n" +
|
logger.log(Level.INFO, "OpenGL Renderer Information\n" +
|
||||||
" * Vendor: {0}\n" +
|
" * Vendor: {0}\n" +
|
||||||
" * Renderer: {1}\n" +
|
" * Renderer: {1}\n" +
|
||||||
" * OpenGL Version: {2}\n" +
|
" * OpenGL Version: {2}\n" +
|
||||||
" * GLSL Version: {3}\n" +
|
" * GLSL Version: {3}\n" +
|
||||||
" * Profile: {4}",
|
" * Profile: {4}",
|
||||||
new Object[]{
|
new Object[]{
|
||||||
gl.glGetString(GL.GL_VENDOR),
|
gl.glGetString(GL.GL_VENDOR),
|
||||||
gl.glGetString(GL.GL_RENDERER),
|
gl.glGetString(GL.GL_RENDERER),
|
||||||
gl.glGetString(GL.GL_VERSION),
|
gl.glGetString(GL.GL_VERSION),
|
||||||
gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION),
|
gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION),
|
||||||
caps.contains(Caps.CoreProfile) ? "Core" : "Compatibility"
|
caps.contains(Caps.CoreProfile) ? "Core" : "Compatibility"
|
||||||
});
|
});
|
||||||
|
|
||||||
// Print capabilities (if fine logging is enabled)
|
// Print capabilities (if fine logging is enabled)
|
||||||
if (logger.isLoggable(Level.FINE)) {
|
if (logger.isLoggable(Level.FINE)) {
|
||||||
StringBuilder sb = new StringBuilder();
|
StringBuilder sb = new StringBuilder();
|
||||||
@ -467,10 +471,10 @@ public class GLRenderer implements Renderer {
|
|||||||
}
|
}
|
||||||
logger.log(Level.FINE, sb.toString());
|
logger.log(Level.FINE, sb.toString());
|
||||||
}
|
}
|
||||||
|
|
||||||
texUtil.initialize(caps);
|
texUtil.initialize(caps);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void loadCapabilities() {
|
private void loadCapabilities() {
|
||||||
if (gl2 != null) {
|
if (gl2 != null) {
|
||||||
loadCapabilitiesGL2();
|
loadCapabilitiesGL2();
|
||||||
@ -479,31 +483,31 @@ public class GLRenderer implements Renderer {
|
|||||||
}
|
}
|
||||||
loadCapabilitiesCommon();
|
loadCapabilitiesCommon();
|
||||||
}
|
}
|
||||||
|
|
||||||
private int getInteger(int en) {
|
private int getInteger(int en) {
|
||||||
intBuf16.clear();
|
intBuf16.clear();
|
||||||
gl.glGetInteger(en, intBuf16);
|
gl.glGetInteger(en, intBuf16);
|
||||||
return intBuf16.get(0);
|
return intBuf16.get(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
private boolean getBoolean(int en) {
|
private boolean getBoolean(int en) {
|
||||||
gl.glGetBoolean(en, nameBuf);
|
gl.glGetBoolean(en, nameBuf);
|
||||||
return nameBuf.get(0) != (byte)0;
|
return nameBuf.get(0) != (byte)0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@SuppressWarnings("fallthrough")
|
@SuppressWarnings("fallthrough")
|
||||||
public void initialize() {
|
public void initialize() {
|
||||||
loadCapabilities();
|
loadCapabilities();
|
||||||
|
|
||||||
// Initialize default state..
|
// Initialize default state..
|
||||||
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
|
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
|
||||||
|
|
||||||
if (caps.contains(Caps.CoreProfile)) {
|
if (caps.contains(Caps.CoreProfile)) {
|
||||||
// Core Profile requires VAO to be bound.
|
// Core Profile requires VAO to be bound.
|
||||||
gl3.glGenVertexArrays(intBuf16);
|
gl3.glGenVertexArrays(intBuf16);
|
||||||
int vaoId = intBuf16.get(0);
|
int vaoId = intBuf16.get(0);
|
||||||
gl3.glBindVertexArray(vaoId);
|
gl3.glBindVertexArray(vaoId);
|
||||||
}
|
}
|
||||||
if (gl2 != null) {
|
if (gl2 != null) {
|
||||||
gl2.glEnable(GL2.GL_VERTEX_PROGRAM_POINT_SIZE);
|
gl2.glEnable(GL2.GL_VERTEX_PROGRAM_POINT_SIZE);
|
||||||
if (!caps.contains(Caps.CoreProfile)) {
|
if (!caps.contains(Caps.CoreProfile)) {
|
||||||
@ -536,8 +540,8 @@ public class GLRenderer implements Renderer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/*********************************************************************\
|
/*********************************************************************\
|
||||||
|* Render State *|
|
|* Render State *|
|
||||||
\*********************************************************************/
|
\*********************************************************************/
|
||||||
public void setDepthRange(float start, float end) {
|
public void setDepthRange(float start, float end) {
|
||||||
gl.glDepthRange(start, end);
|
gl.glDepthRange(start, end);
|
||||||
}
|
}
|
||||||
@ -602,7 +606,7 @@ public class GLRenderer implements Renderer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (state.isDepthTest() && !context.depthTestEnabled) {
|
if (state.isDepthTest() && !context.depthTestEnabled) {
|
||||||
gl.glEnable(GL.GL_DEPTH_TEST);
|
gl.glEnable(GL.GL_DEPTH_TEST);
|
||||||
gl.glDepthFunc(convertTestFunction(context.depthFunc));
|
gl.glDepthFunc(convertTestFunction(context.depthFunc));
|
||||||
context.depthTestEnabled = true;
|
context.depthTestEnabled = true;
|
||||||
} else if (!state.isDepthTest() && context.depthTestEnabled) {
|
} else if (!state.isDepthTest() && context.depthTestEnabled) {
|
||||||
@ -714,7 +718,7 @@ public class GLRenderer implements Renderer {
|
|||||||
case Color:
|
case Color:
|
||||||
case Screen:
|
case Screen:
|
||||||
gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_COLOR);
|
gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_COLOR);
|
||||||
break;
|
break;
|
||||||
case Exclusion:
|
case Exclusion:
|
||||||
gl.glBlendFunc(GL.GL_ONE_MINUS_DST_COLOR, GL.GL_ONE_MINUS_SRC_COLOR);
|
gl.glBlendFunc(GL.GL_ONE_MINUS_DST_COLOR, GL.GL_ONE_MINUS_SRC_COLOR);
|
||||||
break;
|
break;
|
||||||
@ -815,8 +819,8 @@ public class GLRenderer implements Renderer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/*********************************************************************\
|
/*********************************************************************\
|
||||||
|* Camera and World transforms *|
|
|* Camera and World transforms *|
|
||||||
\*********************************************************************/
|
\*********************************************************************/
|
||||||
public void setViewPort(int x, int y, int w, int h) {
|
public void setViewPort(int x, int y, int w, int h) {
|
||||||
if (x != vpX || vpY != y || vpW != w || vpH != h) {
|
if (x != vpX || vpY != y || vpW != w || vpH != h) {
|
||||||
gl.glViewport(x, y, w, h);
|
gl.glViewport(x, y, w, h);
|
||||||
@ -859,8 +863,8 @@ public class GLRenderer implements Renderer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/*********************************************************************\
|
/*********************************************************************\
|
||||||
|* Shaders *|
|
|* Shaders *|
|
||||||
\*********************************************************************/
|
\*********************************************************************/
|
||||||
protected void updateUniformLocation(Shader shader, Uniform uniform) {
|
protected void updateUniformLocation(Shader shader, Uniform uniform) {
|
||||||
int loc = gl.glGetUniformLocation(shader.getId(), uniform.getName());
|
int loc = gl.glGetUniformLocation(shader.getId(), uniform.getName());
|
||||||
if (loc < 0) {
|
if (loc < 0) {
|
||||||
@ -1040,12 +1044,12 @@ public class GLRenderer implements Renderer {
|
|||||||
|
|
||||||
boolean gles2 = caps.contains(Caps.OpenGLES20);
|
boolean gles2 = caps.contains(Caps.OpenGLES20);
|
||||||
String language = source.getLanguage();
|
String language = source.getLanguage();
|
||||||
|
|
||||||
if (gles2 && !language.equals("GLSL100")) {
|
if (gles2 && !language.equals("GLSL100")) {
|
||||||
throw new RendererException("This shader cannot run in OpenGL ES 2. "
|
throw new RendererException("This shader cannot run in OpenGL ES 2. "
|
||||||
+ "Only GLSL 1.00 shaders are supported.");
|
+ "Only GLSL 1.00 shaders are supported.");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Upload shader source.
|
// Upload shader source.
|
||||||
// Merge the defines and source code.
|
// Merge the defines and source code.
|
||||||
stringBuf.setLength(0);
|
stringBuf.setLength(0);
|
||||||
@ -1072,14 +1076,14 @@ public class GLRenderer implements Renderer {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (linearizeSrgbImages) {
|
if (linearizeSrgbImages) {
|
||||||
stringBuf.append("#define SRGB 1\n");
|
stringBuf.append("#define SRGB 1\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
stringBuf.append(source.getDefines());
|
stringBuf.append(source.getDefines());
|
||||||
stringBuf.append(source.getSource());
|
stringBuf.append(source.getSource());
|
||||||
|
|
||||||
intBuf1.clear();
|
intBuf1.clear();
|
||||||
intBuf1.put(0, stringBuf.length());
|
intBuf1.put(0, stringBuf.length());
|
||||||
gl.glShaderSource(id, new String[]{ stringBuf.toString() }, intBuf1);
|
gl.glShaderSource(id, new String[]{ stringBuf.toString() }, intBuf1);
|
||||||
@ -1137,7 +1141,7 @@ public class GLRenderer implements Renderer {
|
|||||||
// If using GLSL 1.5, we bind the outputs for the user
|
// If using GLSL 1.5, we bind the outputs for the user
|
||||||
// For versions 3.3 and up, user should use layout qualifiers instead.
|
// For versions 3.3 and up, user should use layout qualifiers instead.
|
||||||
boolean bindFragDataRequired = false;
|
boolean bindFragDataRequired = false;
|
||||||
|
|
||||||
for (ShaderSource source : shader.getSources()) {
|
for (ShaderSource source : shader.getSources()) {
|
||||||
if (source.isUpdateNeeded()) {
|
if (source.isUpdateNeeded()) {
|
||||||
updateShaderSourceData(source);
|
updateShaderSourceData(source);
|
||||||
@ -1246,8 +1250,8 @@ public class GLRenderer implements Renderer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/*********************************************************************\
|
/*********************************************************************\
|
||||||
|* Framebuffers *|
|
|* Framebuffers *|
|
||||||
\*********************************************************************/
|
\*********************************************************************/
|
||||||
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
|
public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
|
||||||
copyFrameBuffer(src, dst, true);
|
copyFrameBuffer(src, dst, true);
|
||||||
}
|
}
|
||||||
@ -1402,7 +1406,7 @@ public class GLRenderer implements Renderer {
|
|||||||
} else if (attachmentSlot < 0 || attachmentSlot >= 16) {
|
} else if (attachmentSlot < 0 || attachmentSlot >= 16) {
|
||||||
throw new UnsupportedOperationException("Invalid FBO attachment slot: " + attachmentSlot);
|
throw new UnsupportedOperationException("Invalid FBO attachment slot: " + attachmentSlot);
|
||||||
}
|
}
|
||||||
|
|
||||||
return GLFbo.GL_COLOR_ATTACHMENT0_EXT + attachmentSlot;
|
return GLFbo.GL_COLOR_ATTACHMENT0_EXT + attachmentSlot;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1412,7 +1416,7 @@ public class GLRenderer implements Renderer {
|
|||||||
if (image.isUpdateNeeded()) {
|
if (image.isUpdateNeeded()) {
|
||||||
// Check NPOT requirements
|
// Check NPOT requirements
|
||||||
checkNonPowerOfTwo(tex);
|
checkNonPowerOfTwo(tex);
|
||||||
|
|
||||||
updateTexImageData(image, tex.getType(), 0, false);
|
updateTexImageData(image, tex.getType(), 0, false);
|
||||||
|
|
||||||
// NOTE: For depth textures, sets nearest/no-mips mode
|
// NOTE: For depth textures, sets nearest/no-mips mode
|
||||||
@ -1476,7 +1480,7 @@ public class GLRenderer implements Renderer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
checkFrameBufferError();
|
checkFrameBufferError();
|
||||||
|
|
||||||
fb.clearUpdateNeeded();
|
fb.clearUpdateNeeded();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1569,7 +1573,7 @@ public class GLRenderer implements Renderer {
|
|||||||
|
|
||||||
// update viewport to reflect framebuffer's resolution
|
// update viewport to reflect framebuffer's resolution
|
||||||
setViewPort(0, 0, fb.getWidth(), fb.getHeight());
|
setViewPort(0, 0, fb.getWidth(), fb.getHeight());
|
||||||
|
|
||||||
if (context.boundFBO != fb.getId()) {
|
if (context.boundFBO != fb.getId()) {
|
||||||
glfbo.glBindFramebufferEXT(GLFbo.GL_FRAMEBUFFER_EXT, fb.getId());
|
glfbo.glBindFramebufferEXT(GLFbo.GL_FRAMEBUFFER_EXT, fb.getId());
|
||||||
statistics.onFrameBufferUse(fb, true);
|
statistics.onFrameBufferUse(fb, true);
|
||||||
@ -1640,7 +1644,7 @@ public class GLRenderer implements Renderer {
|
|||||||
public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
|
public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
|
||||||
readFrameBufferWithGLFormat(fb, byteBuf, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE);
|
readFrameBufferWithGLFormat(fb, byteBuf, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void readFrameBufferWithGLFormat(FrameBuffer fb, ByteBuffer byteBuf, int glFormat, int dataType) {
|
private void readFrameBufferWithGLFormat(FrameBuffer fb, ByteBuffer byteBuf, int glFormat, int dataType) {
|
||||||
if (fb != null) {
|
if (fb != null) {
|
||||||
RenderBuffer rb = fb.getColorBuffer();
|
RenderBuffer rb = fb.getColorBuffer();
|
||||||
@ -1662,8 +1666,8 @@ public class GLRenderer implements Renderer {
|
|||||||
|
|
||||||
gl.glReadPixels(vpX, vpY, vpW, vpH, glFormat, dataType, byteBuf);
|
gl.glReadPixels(vpX, vpY, vpW, vpH, glFormat, dataType, byteBuf);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
|
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
|
||||||
GLImageFormat glFormat = texUtil.getImageFormatWithError(format, false);
|
GLImageFormat glFormat = texUtil.getImageFormatWithError(format, false);
|
||||||
readFrameBufferWithGLFormat(fb, byteBuf, glFormat.format, glFormat.dataType);
|
readFrameBufferWithGLFormat(fb, byteBuf, glFormat.format, glFormat.dataType);
|
||||||
}
|
}
|
||||||
@ -1696,14 +1700,14 @@ public class GLRenderer implements Renderer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/*********************************************************************\
|
/*********************************************************************\
|
||||||
|* Textures *|
|
|* Textures *|
|
||||||
\*********************************************************************/
|
\*********************************************************************/
|
||||||
private int convertTextureType(Texture.Type type, int samples, int face) {
|
private int convertTextureType(Texture.Type type, int samples, int face) {
|
||||||
if (samples > 1 && !caps.contains(Caps.TextureMultisample)) {
|
if (samples > 1 && !caps.contains(Caps.TextureMultisample)) {
|
||||||
throw new RendererException("Multisample textures are not supported" +
|
throw new RendererException("Multisample textures are not supported" +
|
||||||
" by the video hardware.");
|
" by the video hardware.");
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (type) {
|
switch (type) {
|
||||||
case TwoDimensional:
|
case TwoDimensional:
|
||||||
if (samples > 1) {
|
if (samples > 1) {
|
||||||
@ -1723,8 +1727,8 @@ public class GLRenderer implements Renderer {
|
|||||||
}
|
}
|
||||||
case ThreeDimensional:
|
case ThreeDimensional:
|
||||||
if (!caps.contains(Caps.OpenGL20)) {
|
if (!caps.contains(Caps.OpenGL20)) {
|
||||||
throw new RendererException("3D textures are not supported" +
|
throw new RendererException("3D textures are not supported" +
|
||||||
" by the video hardware.");
|
" by the video hardware.");
|
||||||
}
|
}
|
||||||
return GL2.GL_TEXTURE_3D;
|
return GL2.GL_TEXTURE_3D;
|
||||||
case CubeMap:
|
case CubeMap:
|
||||||
@ -1807,11 +1811,11 @@ public class GLRenderer implements Renderer {
|
|||||||
int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1, -1);
|
int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1, -1);
|
||||||
|
|
||||||
boolean haveMips = true;
|
boolean haveMips = true;
|
||||||
|
|
||||||
if (image != null) {
|
if (image != null) {
|
||||||
haveMips = image.isGeneratedMipmapsRequired() || image.hasMipmaps();
|
haveMips = image.isGeneratedMipmapsRequired() || image.hasMipmaps();
|
||||||
}
|
}
|
||||||
|
|
||||||
// filter things
|
// filter things
|
||||||
if (image.getLastTextureState().magFilter != tex.getMagFilter()) {
|
if (image.getLastTextureState().magFilter != tex.getMagFilter()) {
|
||||||
int magFilter = convertMagFilter(tex.getMagFilter());
|
int magFilter = convertMagFilter(tex.getMagFilter());
|
||||||
@ -1834,7 +1838,7 @@ public class GLRenderer implements Renderer {
|
|||||||
context.seamlessCubemap = false;
|
context.seamlessCubemap = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (tex.getAnisotropicFilter() > 1) {
|
if (tex.getAnisotropicFilter() > 1) {
|
||||||
if (caps.contains(Caps.TextureFilterAnisotropic)) {
|
if (caps.contains(Caps.TextureFilterAnisotropic)) {
|
||||||
gl.glTexParameterf(target,
|
gl.glTexParameterf(target,
|
||||||
@ -1871,15 +1875,15 @@ public class GLRenderer implements Renderer {
|
|||||||
// R to Texture compare mode
|
// R to Texture compare mode
|
||||||
if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
|
if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
|
||||||
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE);
|
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE);
|
||||||
gl2.glTexParameteri(target, GL2.GL_DEPTH_TEXTURE_MODE, GL2.GL_INTENSITY);
|
gl2.glTexParameteri(target, GL2.GL_DEPTH_TEXTURE_MODE, GL2.GL_INTENSITY);
|
||||||
if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) {
|
if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) {
|
||||||
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_GEQUAL);
|
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_GEQUAL);
|
||||||
} else {
|
} else {
|
||||||
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL);
|
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL);
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
//restoring default value
|
//restoring default value
|
||||||
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
|
gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE);
|
||||||
}
|
}
|
||||||
tex.compareModeUpdated();
|
tex.compareModeUpdated();
|
||||||
}
|
}
|
||||||
@ -1891,7 +1895,7 @@ public class GLRenderer implements Renderer {
|
|||||||
* Textures with power-of-2 dimensions are supported on all hardware, however
|
* Textures with power-of-2 dimensions are supported on all hardware, however
|
||||||
* non-power-of-2 textures may or may not be supported depending on which
|
* non-power-of-2 textures may or may not be supported depending on which
|
||||||
* texturing features are used.
|
* texturing features are used.
|
||||||
*
|
*
|
||||||
* @param tex The texture to validate.
|
* @param tex The texture to validate.
|
||||||
* @throws RendererException If the texture is not supported by the hardware
|
* @throws RendererException If the texture is not supported by the hardware
|
||||||
*/
|
*/
|
||||||
@ -1900,23 +1904,23 @@ public class GLRenderer implements Renderer {
|
|||||||
// Texture is power-of-2, safe to use.
|
// Texture is power-of-2, safe to use.
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (caps.contains(Caps.NonPowerOfTwoTextures)) {
|
if (caps.contains(Caps.NonPowerOfTwoTextures)) {
|
||||||
// Texture is NPOT but it is supported by video hardware.
|
// Texture is NPOT but it is supported by video hardware.
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Maybe we have some / partial support for NPOT?
|
// Maybe we have some / partial support for NPOT?
|
||||||
if (!caps.contains(Caps.PartialNonPowerOfTwoTextures)) {
|
if (!caps.contains(Caps.PartialNonPowerOfTwoTextures)) {
|
||||||
// Cannot use any type of NPOT texture (uncommon)
|
// Cannot use any type of NPOT texture (uncommon)
|
||||||
throw new RendererException("non-power-of-2 textures are not "
|
throw new RendererException("non-power-of-2 textures are not "
|
||||||
+ "supported by the video hardware");
|
+ "supported by the video hardware");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Partial NPOT supported..
|
// Partial NPOT supported..
|
||||||
if (tex.getMinFilter().usesMipMapLevels()) {
|
if (tex.getMinFilter().usesMipMapLevels()) {
|
||||||
throw new RendererException("non-power-of-2 textures with mip-maps "
|
throw new RendererException("non-power-of-2 textures with mip-maps "
|
||||||
+ "are not supported by the video hardware");
|
+ "are not supported by the video hardware");
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (tex.getType()) {
|
switch (tex.getType()) {
|
||||||
@ -1924,7 +1928,7 @@ public class GLRenderer implements Renderer {
|
|||||||
case ThreeDimensional:
|
case ThreeDimensional:
|
||||||
if (tex.getWrap(WrapAxis.R) != Texture.WrapMode.EdgeClamp) {
|
if (tex.getWrap(WrapAxis.R) != Texture.WrapMode.EdgeClamp) {
|
||||||
throw new RendererException("repeating non-power-of-2 textures "
|
throw new RendererException("repeating non-power-of-2 textures "
|
||||||
+ "are not supported by the video hardware");
|
+ "are not supported by the video hardware");
|
||||||
}
|
}
|
||||||
// fallthrough intentional!!!
|
// fallthrough intentional!!!
|
||||||
case TwoDimensionalArray:
|
case TwoDimensionalArray:
|
||||||
@ -1932,17 +1936,17 @@ public class GLRenderer implements Renderer {
|
|||||||
if (tex.getWrap(WrapAxis.S) != Texture.WrapMode.EdgeClamp
|
if (tex.getWrap(WrapAxis.S) != Texture.WrapMode.EdgeClamp
|
||||||
|| tex.getWrap(WrapAxis.T) != Texture.WrapMode.EdgeClamp) {
|
|| tex.getWrap(WrapAxis.T) != Texture.WrapMode.EdgeClamp) {
|
||||||
throw new RendererException("repeating non-power-of-2 textures "
|
throw new RendererException("repeating non-power-of-2 textures "
|
||||||
+ "are not supported by the video hardware");
|
+ "are not supported by the video hardware");
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
throw new UnsupportedOperationException("unrecongized texture type");
|
throw new UnsupportedOperationException("unrecongized texture type");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Uploads the given image to the GL driver.
|
* Uploads the given image to the GL driver.
|
||||||
*
|
*
|
||||||
* @param img The image to upload
|
* @param img The image to upload
|
||||||
* @param type How the data in the image argument should be interpreted.
|
* @param type How the data in the image argument should be interpreted.
|
||||||
* @param unit The texture slot to be used to upload the image, not important
|
* @param unit The texture slot to be used to upload the image, not important
|
||||||
@ -1968,7 +1972,7 @@ public class GLRenderer implements Renderer {
|
|||||||
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
|
gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
|
||||||
context.boundTextureUnit = unit;
|
context.boundTextureUnit = unit;
|
||||||
}
|
}
|
||||||
|
|
||||||
gl.glBindTexture(target, texId);
|
gl.glBindTexture(target, texId);
|
||||||
context.boundTextures[unit] = img;
|
context.boundTextures[unit] = img;
|
||||||
|
|
||||||
@ -2011,12 +2015,12 @@ public class GLRenderer implements Renderer {
|
|||||||
throw new RendererException("Multisample textures are not supported by the video hardware");
|
throw new RendererException("Multisample textures are not supported by the video hardware");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if graphics card doesn't support depth textures
|
// Check if graphics card doesn't support depth textures
|
||||||
if (img.getFormat().isDepthFormat() && !caps.contains(Caps.DepthTexture)) {
|
if (img.getFormat().isDepthFormat() && !caps.contains(Caps.DepthTexture)) {
|
||||||
throw new RendererException("Depth textures are not supported by the video hardware");
|
throw new RendererException("Depth textures are not supported by the video hardware");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (target == GL.GL_TEXTURE_CUBE_MAP) {
|
if (target == GL.GL_TEXTURE_CUBE_MAP) {
|
||||||
// Check max texture size before upload
|
// Check max texture size before upload
|
||||||
int cubeSize = limits.get(Limits.CubemapSize);
|
int cubeSize = limits.get(Limits.CubemapSize);
|
||||||
@ -2053,12 +2057,12 @@ public class GLRenderer implements Renderer {
|
|||||||
if (!caps.contains(Caps.TextureArray)) {
|
if (!caps.contains(Caps.TextureArray)) {
|
||||||
throw new RendererException("Texture arrays not supported by graphics hardware");
|
throw new RendererException("Texture arrays not supported by graphics hardware");
|
||||||
}
|
}
|
||||||
|
|
||||||
List<ByteBuffer> data = imageForUpload.getData();
|
List<ByteBuffer> data = imageForUpload.getData();
|
||||||
|
|
||||||
// -1 index specifies prepare data for 2D Array
|
// -1 index specifies prepare data for 2D Array
|
||||||
texUtil.uploadTexture(imageForUpload, target, -1, linearizeSrgbImages);
|
texUtil.uploadTexture(imageForUpload, target, -1, linearizeSrgbImages);
|
||||||
|
|
||||||
for (int i = 0; i < data.size(); i++) {
|
for (int i = 0; i < data.size(); i++) {
|
||||||
// upload each slice of 2D array in turn
|
// upload each slice of 2D array in turn
|
||||||
// this time with the appropriate index
|
// this time with the appropriate index
|
||||||
@ -2087,21 +2091,21 @@ public class GLRenderer implements Renderer {
|
|||||||
if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated())) {
|
if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated())) {
|
||||||
// Check NPOT requirements
|
// Check NPOT requirements
|
||||||
boolean scaleToPot = false;
|
boolean scaleToPot = false;
|
||||||
|
|
||||||
try {
|
try {
|
||||||
checkNonPowerOfTwo(tex);
|
checkNonPowerOfTwo(tex);
|
||||||
} catch (RendererException ex) {
|
} catch (RendererException ex) {
|
||||||
if (logger.isLoggable(Level.WARNING)) {
|
if (logger.isLoggable(Level.WARNING)) {
|
||||||
int nextWidth = FastMath.nearestPowerOfTwo(tex.getImage().getWidth());
|
int nextWidth = FastMath.nearestPowerOfTwo(tex.getImage().getWidth());
|
||||||
int nextHeight = FastMath.nearestPowerOfTwo(tex.getImage().getHeight());
|
int nextHeight = FastMath.nearestPowerOfTwo(tex.getImage().getHeight());
|
||||||
logger.log(Level.WARNING,
|
logger.log(Level.WARNING,
|
||||||
"Non-power-of-2 textures are not supported! Scaling texture '" + tex.getName() +
|
"Non-power-of-2 textures are not supported! Scaling texture '" + tex.getName() +
|
||||||
"' of size " + tex.getImage().getWidth() + "x" + tex.getImage().getHeight() +
|
"' of size " + tex.getImage().getWidth() + "x" + tex.getImage().getHeight() +
|
||||||
" to " + nextWidth + "x" + nextHeight);
|
" to " + nextWidth + "x" + nextHeight);
|
||||||
}
|
}
|
||||||
scaleToPot = true;
|
scaleToPot = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
updateTexImageData(image, tex.getType(), unit, scaleToPot);
|
updateTexImageData(image, tex.getType(), unit, scaleToPot);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2147,8 +2151,8 @@ public class GLRenderer implements Renderer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/*********************************************************************\
|
/*********************************************************************\
|
||||||
|* Vertex Buffers and Attributes *|
|
|* Vertex Buffers and Attributes *|
|
||||||
\*********************************************************************/
|
\*********************************************************************/
|
||||||
private int convertUsage(Usage usage) {
|
private int convertUsage(Usage usage) {
|
||||||
switch (usage) {
|
switch (usage) {
|
||||||
case Static:
|
case Static:
|
||||||
@ -2222,7 +2226,7 @@ public class GLRenderer implements Renderer {
|
|||||||
//statistics.onVertexBufferUse(vb, false);
|
//statistics.onVertexBufferUse(vb, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int usage = convertUsage(vb.getUsage());
|
int usage = convertUsage(vb.getUsage());
|
||||||
vb.getData().rewind();
|
vb.getData().rewind();
|
||||||
|
|
||||||
@ -2283,7 +2287,7 @@ public class GLRenderer implements Renderer {
|
|||||||
if (context.boundShaderProgram <= 0) {
|
if (context.boundShaderProgram <= 0) {
|
||||||
throw new IllegalStateException("Cannot render mesh without shader bound");
|
throw new IllegalStateException("Cannot render mesh without shader bound");
|
||||||
}
|
}
|
||||||
|
|
||||||
Attribute attrib = context.boundShader.getAttribute(vb.getBufferType());
|
Attribute attrib = context.boundShader.getAttribute(vb.getBufferType());
|
||||||
int loc = attrib.getLocation();
|
int loc = attrib.getLocation();
|
||||||
if (loc == -1) {
|
if (loc == -1) {
|
||||||
@ -2413,7 +2417,7 @@ public class GLRenderer implements Renderer {
|
|||||||
// What is this?
|
// What is this?
|
||||||
throw new RendererException("Unexpected format for index buffer: " + indexBuf.getFormat());
|
throw new RendererException("Unexpected format for index buffer: " + indexBuf.getFormat());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (indexBuf.isUpdateNeeded()) {
|
if (indexBuf.isUpdateNeeded()) {
|
||||||
updateBufferData(indexBuf);
|
updateBufferData(indexBuf);
|
||||||
}
|
}
|
||||||
@ -2487,8 +2491,8 @@ public class GLRenderer implements Renderer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/*********************************************************************\
|
/*********************************************************************\
|
||||||
|* Render Calls *|
|
|* Render Calls *|
|
||||||
\*********************************************************************/
|
\*********************************************************************/
|
||||||
public int convertElementMode(Mesh.Mode mode) {
|
public int convertElementMode(Mesh.Mode mode) {
|
||||||
switch (mode) {
|
switch (mode) {
|
||||||
case Points:
|
case Points:
|
||||||
@ -2530,7 +2534,7 @@ public class GLRenderer implements Renderer {
|
|||||||
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
||||||
updateBufferData(interleavedData);
|
updateBufferData(interleavedData);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (instanceData != null) {
|
if (instanceData != null) {
|
||||||
setVertexAttrib(instanceData, null);
|
setVertexAttrib(instanceData, null);
|
||||||
}
|
}
|
||||||
@ -2580,11 +2584,11 @@ public class GLRenderer implements Renderer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
|
private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
|
||||||
|
|
||||||
// Here while count is still passed in. Can be removed when/if
|
// Here while count is still passed in. Can be removed when/if
|
||||||
// the method is collapsed again. -pspeed
|
// the method is collapsed again. -pspeed
|
||||||
count = Math.max(mesh.getInstanceCount(), count);
|
count = Math.max(mesh.getInstanceCount(), count);
|
||||||
|
|
||||||
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
|
VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
|
||||||
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
if (interleavedData != null && interleavedData.isUpdateNeeded()) {
|
||||||
updateBufferData(interleavedData);
|
updateBufferData(interleavedData);
|
||||||
@ -2602,7 +2606,7 @@ public class GLRenderer implements Renderer {
|
|||||||
setVertexAttrib(vb, null);
|
setVertexAttrib(vb, null);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
|
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
|
||||||
if (vb.getBufferType() == Type.InterleavedData
|
if (vb.getBufferType() == Type.InterleavedData
|
||||||
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|
||||||
@ -2637,7 +2641,7 @@ public class GLRenderer implements Renderer {
|
|||||||
gl.glLineWidth(mesh.getLineWidth());
|
gl.glLineWidth(mesh.getLineWidth());
|
||||||
context.lineWidth = mesh.getLineWidth();
|
context.lineWidth = mesh.getLineWidth();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gl4 != null && mesh.getMode().equals(Mode.Patch)) {
|
if (gl4 != null && mesh.getMode().equals(Mode.Patch)) {
|
||||||
gl4.glPatchParameter(mesh.getPatchVertexCount());
|
gl4.glPatchParameter(mesh.getPatchVertexCount());
|
||||||
}
|
}
|
||||||
@ -2653,12 +2657,12 @@ public class GLRenderer implements Renderer {
|
|||||||
// Gamma correction
|
// Gamma correction
|
||||||
if (!caps.contains(Caps.Srgb) && enableSrgb) {
|
if (!caps.contains(Caps.Srgb) && enableSrgb) {
|
||||||
// Not supported, sorry.
|
// Not supported, sorry.
|
||||||
logger.warning("sRGB framebuffer is not supported " +
|
logger.warning("sRGB framebuffer is not supported " +
|
||||||
"by video hardware, but was requested.");
|
"by video hardware, but was requested.");
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
setFrameBuffer(null);
|
setFrameBuffer(null);
|
||||||
|
|
||||||
if (enableSrgb) {
|
if (enableSrgb) {
|
||||||
|
Loading…
x
Reference in New Issue
Block a user