* HttpZipLocator UTF8 decoder replaced with proper code

* Removed some redundant javadoc from SceneProcessor
 * Fixed bug where GeometryBatchFactory.optimize() wouldn't reset the transform on the argument node as would be expected since optimize() applies the world transform of the geometries automatically
 * Terrain grid tests now stream terrain data from googlecode servers instead of having the data bundled in the nightly builds

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7619 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
sha..rd 14 years ago
parent 86eb9b5173
commit 37894d1698
  1. 9
      engine/src/core/com/jme3/post/SceneProcessor.java
  2. 117
      engine/src/desktop/com/jme3/asset/plugins/HttpZipLocator.java
  3. BIN
      engine/src/test-data/Textures/Terrain/grid/alphamap_0_0.png
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      engine/src/test-data/Textures/Terrain/grid/alphamap_0_512.png
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      engine/src/test-data/Textures/Terrain/grid/alphamap_512_0.png
  6. BIN
      engine/src/test-data/Textures/Terrain/grid/alphamap_512_512.png
  7. BIN
      engine/src/test-data/Textures/Terrain/grid/terrain_-1_-1.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_-1_-2.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_-1_0.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_-1_1.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_-1_2.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_-1_3.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_-1_4.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_0_-1.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_0_-2.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_0_-3.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_0_0.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_0_1.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_0_2.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_0_3.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_0_4.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_1_-1.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_1_-2.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_1_-3.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_1_0.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_1_1.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_1_2.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_1_3.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_1_4.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_2_-1.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_2_-2.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_2_-3.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_2_0.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_2_1.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_2_2.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_2_3.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_2_4.png
  38. BIN
      engine/src/test-data/Textures/Terrain/grid/terrain_3_-1.png
  39. BIN
      engine/src/test-data/Textures/Terrain/grid/terrain_3_-2.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_3_-3.png
  41. BIN
      engine/src/test-data/Textures/Terrain/grid/terrain_3_0.png
  42. BIN
      engine/src/test-data/Textures/Terrain/grid/terrain_3_1.png
  43. BIN
      engine/src/test-data/Textures/Terrain/grid/terrain_3_2.png
  44. 19
      engine/src/test/jme3test/terrain/TerrainGridAlphaMapTest.java
  45. 4
      engine/src/test/jme3test/terrain/TerrainGridTest.java
  46. 4
      engine/src/tools/jme3tools/optimize/GeometryBatchFactory.java

@ -40,12 +40,12 @@ import com.jme3.texture.FrameBuffer;
/**
* Scene processors are used to compute/render things before and after the classic render of the scene.
* They have to be added to a viewport and are rendered in the order they've been added
* @author Kirill Vainer aka Shadowislord aka Momoko_Fan
*
* @author Kirill Vainer
*/
public interface SceneProcessor {
/**
* For internal use only<br>
* Called in the render thread to initialize the scene processor.
*
* @param rm The render manager to which the SP was added to
@ -54,7 +54,6 @@ public interface SceneProcessor {
public void initialize(RenderManager rm, ViewPort vp);
/**
* For internal use only<br>
* Called when the resolution of the viewport has been changed.
* @param vp
*/
@ -67,7 +66,6 @@ public interface SceneProcessor {
public boolean isInitialized();
/**
* For internal use only<br>
* Called before a frame
*
* @param tpf Time per frame
@ -75,7 +73,6 @@ public interface SceneProcessor {
public void preFrame(float tpf);
/**
* For internal use only<br>
* Called after the scene graph has been queued, but before it is flushed.
*
* @param rq The render queue
@ -83,7 +80,6 @@ public interface SceneProcessor {
public void postQueue(RenderQueue rq);
/**
* For internal use only<br>
* Called after a frame has been rendered and the queue flushed.
*
* @param out The FB to which the scene was rendered.
@ -91,7 +87,6 @@ public interface SceneProcessor {
public void postFrame(FrameBuffer out);
/**
* For internal use only<br>
* Called when the SP is removed from the RM.
*/
public void cleanup();

@ -40,6 +40,12 @@ import java.io.IOException;
import java.io.InputStream;
import java.net.HttpURLConnection;
import java.net.URL;
import java.nio.ByteBuffer;
import java.nio.CharBuffer;
import java.nio.charset.CharacterCodingException;
import java.nio.charset.Charset;
import java.nio.charset.CharsetDecoder;
import java.nio.charset.CoderResult;
import java.util.HashMap;
import java.util.logging.Level;
import java.util.logging.Logger;
@ -58,6 +64,15 @@ public class HttpZipLocator implements AssetLocator {
private int tableLength;
private HashMap<String, ZipEntry2> entries;
private static final ByteBuffer byteBuf = ByteBuffer.allocate(250);
private static final CharBuffer charBuf = CharBuffer.allocate(250);
private static final CharsetDecoder utf8Decoder;
static {
Charset utf8 = Charset.forName("UTF-8");
utf8Decoder = utf8.newDecoder();
}
private static class ZipEntry2 {
String name;
int length;
@ -94,66 +109,48 @@ public class HttpZipLocator implements AssetLocator {
(((long)(b[off]&0xff)) << 24);
}
private static String getUTF8String(byte[] b, int off, int len) {
// First, count the number of characters in the sequence
int count = 0;
int max = off + len;
int i = off;
while (i < max) {
int c = b[i++] & 0xff;
switch (c >> 4) {
case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7:
// 0xxxxxxx
count++;
break;
case 12: case 13:
// 110xxxxx 10xxxxxx
if ((int)(b[i++] & 0xc0) != 0x80) {
throw new IllegalArgumentException();
}
count++;
break;
case 14:
// 1110xxxx 10xxxxxx 10xxxxxx
if (((int)(b[i++] & 0xc0) != 0x80) ||
((int)(b[i++] & 0xc0) != 0x80)) {
throw new IllegalArgumentException();
}
count++;
break;
default:
// 10xxxxxx, 1111xxxx
throw new IllegalArgumentException();
}
}
if (i != max) {
throw new IllegalArgumentException();
}
// Now decode the characters...
char[] cs = new char[count];
i = 0;
while (off < max) {
int c = b[off++] & 0xff;
switch (c >> 4) {
case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7:
// 0xxxxxxx
cs[i++] = (char)c;
break;
case 12: case 13:
// 110xxxxx 10xxxxxx
cs[i++] = (char)(((c & 0x1f) << 6) | (b[off++] & 0x3f));
break;
case 14:
// 1110xxxx 10xxxxxx 10xxxxxx
int t = (b[off++] & 0x3f) << 6;
cs[i++] = (char)(((c & 0x0f) << 12) | t | (b[off++] & 0x3f));
break;
default:
// 10xxxxxx, 1111xxxx
throw new IllegalArgumentException();
}
}
return new String(cs, 0, count);
private static String getUTF8String(byte[] b, int off, int len) throws CharacterCodingException {
StringBuilder sb = new StringBuilder();
int read = 0;
while (read < len){
// Either read n remaining bytes in b or 250 if n is higher.
int toRead = Math.min(len - read, byteBuf.capacity());
boolean endOfInput = toRead < byteBuf.capacity();
// read 'toRead' bytes into byteBuf
byteBuf.put(b, off + read, toRead);
// set limit to position and set position to 0
// so data can be decoded
byteBuf.flip();
// decode data in byteBuf
CoderResult result = utf8Decoder.decode(byteBuf, charBuf, endOfInput);
// if the result is not an underflow its an error
// that cannot be handled.
// if the error is an underflow and its the end of input
// then the decoder expects more bytes but there are no more => error
if (!result.isUnderflow() || !endOfInput){
result.throwException();
}
// flip the char buf to get the string just decoded
charBuf.flip();
// append the decoded data into the StringBuilder
sb.append(charBuf.toString());
// clear buffers for next use
byteBuf.clear();
charBuf.clear();
read += toRead;
}
return sb.toString();
}
private InputStream readData(int offset, int length) throws IOException{

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@ -5,6 +5,8 @@ import java.util.List;
import com.jme3.app.SimpleApplication;
import com.jme3.app.state.ScreenshotAppState;
import com.jme3.asset.plugins.HttpZipLocator;
import com.jme3.asset.plugins.ZipLocator;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
@ -20,12 +22,11 @@ import com.jme3.renderer.Camera;
import com.jme3.terrain.geomipmap.TerrainGrid;
import com.jme3.terrain.geomipmap.TerrainGridListener;
import com.jme3.terrain.geomipmap.TerrainLodControl;
import com.jme3.terrain.geomipmap.TerrainQuad;
import com.jme3.terrain.heightmap.FractalHeightMapGrid;
import com.jme3.terrain.heightmap.ImageBasedHeightMapGrid;
import com.jme3.terrain.heightmap.Namer;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapMode;
import java.io.File;
import org.novyon.noise.ShaderUtils;
import org.novyon.noise.basis.FilteredBasis;
import org.novyon.noise.filter.IterativeFilter;
@ -58,6 +59,13 @@ public class TerrainGridAlphaMapTest extends SimpleApplication {
@Override
public void simpleInitApp() {
File file = new File("mountains.zip");
if (!file.exists()) {
assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/mountains.zip", HttpZipLocator.class);
}else{
assetManager.registerLocator("mountains.zip", ZipLocator.class);
}
this.flyCam.setMoveSpeed(100f);
ScreenshotAppState state = new ScreenshotAppState();
this.stateManager.attach(state);
@ -126,9 +134,8 @@ public class TerrainGridAlphaMapTest extends SimpleApplication {
ground.addPreFilter(this.iterate);
this.terrain = new TerrainGrid("terrain", 65, 1025, new ImageBasedHeightMapGrid(assetManager, new Namer() {
public String getName(int x, int y) {
return "Textures/Terrain/grid/terrain_" + x + "_" + y + ".png";
return "Scenes/TerrainAlphaTest/terrain_" + x + "_" + y + ".png";
}
}));
this.terrain.setMaterial(this.matRock);
@ -139,7 +146,9 @@ public class TerrainGridAlphaMapTest extends SimpleApplication {
}
public Material tileLoaded(Material material, Vector3f cell) {
material.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/grid/alphamap_" + (int)Math.abs(512 * (cell.x % 2)) + "_" + (int)Math.abs(512 * (cell.z % 2)) + ".png"));
int x = (int)Math.abs(512 * (cell.x % 2));
int z = (int)Math.abs(512 * (cell.z % 2));
material.setTexture("Alpha", assetManager.loadTexture("Scenes/TerrainAlphaTest/alphamap_" + x + "_" + z + ".png"));
return material;
}
});

@ -61,9 +61,9 @@ public class TerrainGridTest extends SimpleApplication {
public void simpleInitApp() {
File file = new File("mountains.zip");
if (!file.exists()) {
assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/mountains.zip", HttpZipLocator.class.getName());
assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/mountains.zip", HttpZipLocator.class);
}else{
assetManager.registerLocator("mountains.zip", ZipLocator.class.getName());
assetManager.registerLocator("mountains.zip", ZipLocator.class);
}
this.flyCam.setMoveSpeed(100f);

@ -2,6 +2,7 @@ package jme3tools.optimize;
import com.jme3.material.Material;
import com.jme3.math.Matrix4f;
import com.jme3.math.Transform;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
@ -348,6 +349,9 @@ public class GeometryBatchFactory {
geometry.removeFromParent();
}
// Since the scene is returned unaltered the transform must be reset
scene.setLocalTransform(Transform.IDENTITY);
return scene;
}

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