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@ -48,8 +48,10 @@ public final class SinglePassAndImageBasedLightingLogic extends DefaultTechnique |
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private static final String DEFINE_SINGLE_PASS_LIGHTING = "SINGLE_PASS_LIGHTING"; |
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private static final String DEFINE_SINGLE_PASS_LIGHTING = "SINGLE_PASS_LIGHTING"; |
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private static final String DEFINE_NB_LIGHTS = "NB_LIGHTS"; |
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private static final String DEFINE_NB_LIGHTS = "NB_LIGHTS"; |
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private static final String DEFINE_NB_PROBES = "NB_PROBES"; |
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private static final String DEFINE_NB_PROBES = "NB_PROBES"; |
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private static final String DEFINE_USE_AMBIENT_LIGHT = "USE_AMBIENT_LIGHT"; |
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private static final RenderState ADDITIVE_LIGHT = new RenderState(); |
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private static final RenderState ADDITIVE_LIGHT = new RenderState(); |
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private boolean useAmbientLight; |
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private final ColorRGBA ambientLightColor = new ColorRGBA(0, 0, 0, 1); |
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private final ColorRGBA ambientLightColor = new ColorRGBA(0, 0, 0, 1); |
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private List<LightProbe> lightProbes = new ArrayList<>(3); |
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private List<LightProbe> lightProbes = new ArrayList<>(3); |
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@ -61,12 +63,14 @@ public final class SinglePassAndImageBasedLightingLogic extends DefaultTechnique |
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private final int singlePassLightingDefineId; |
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private final int singlePassLightingDefineId; |
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private final int nbLightsDefineId; |
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private final int nbLightsDefineId; |
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private final int nbProbesDefineId; |
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private final int nbProbesDefineId; |
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private final int useAmbientLightDefineId; |
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public SinglePassAndImageBasedLightingLogic(TechniqueDef techniqueDef) { |
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public SinglePassAndImageBasedLightingLogic(TechniqueDef techniqueDef) { |
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super(techniqueDef); |
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super(techniqueDef); |
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singlePassLightingDefineId = techniqueDef.addShaderUnmappedDefine(DEFINE_SINGLE_PASS_LIGHTING, VarType.Boolean); |
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singlePassLightingDefineId = techniqueDef.addShaderUnmappedDefine(DEFINE_SINGLE_PASS_LIGHTING, VarType.Boolean); |
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nbLightsDefineId = techniqueDef.addShaderUnmappedDefine(DEFINE_NB_LIGHTS, VarType.Int); |
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nbLightsDefineId = techniqueDef.addShaderUnmappedDefine(DEFINE_NB_LIGHTS, VarType.Int); |
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nbProbesDefineId = techniqueDef.addShaderUnmappedDefine(DEFINE_NB_PROBES, VarType.Int); |
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nbProbesDefineId = techniqueDef.addShaderUnmappedDefine(DEFINE_NB_PROBES, VarType.Int); |
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useAmbientLightDefineId = techniqueDef.addShaderUnmappedDefine(DEFINE_USE_AMBIENT_LIGHT, VarType.Boolean); |
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} |
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} |
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@Override |
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@Override |
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@ -83,6 +87,7 @@ public final class SinglePassAndImageBasedLightingLogic extends DefaultTechnique |
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lightProbes.clear(); |
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lightProbes.clear(); |
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extractIndirectLights(lights, false); |
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extractIndirectLights(lights, false); |
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defines.set(nbProbesDefineId, lightProbes.size()); |
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defines.set(nbProbesDefineId, lightProbes.size()); |
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defines.set(useAmbientLightDefineId, useAmbientLight); |
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} |
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} |
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return super.makeCurrent(assetManager, renderManager, rendererCaps, lights, defines); |
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return super.makeCurrent(assetManager, renderManager, rendererCaps, lights, defines); |
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@ -127,7 +132,7 @@ public final class SinglePassAndImageBasedLightingLogic extends DefaultTechnique |
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// apply additive blending for 2nd and future passes
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// apply additive blending for 2nd and future passes
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rm.getRenderer().applyRenderState(ADDITIVE_LIGHT); |
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rm.getRenderer().applyRenderState(ADDITIVE_LIGHT); |
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ambientColor.setValue(VarType.Vector4, ColorRGBA.Black); |
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ambientColor.setValue(VarType.Vector4, ColorRGBA.Black); |
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}else{ |
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} else{ |
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extractIndirectLights(lightList,true); |
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extractIndirectLights(lightList,true); |
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ambientColor.setValue(VarType.Vector4, ambientLightColor); |
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ambientColor.setValue(VarType.Vector4, ambientLightColor); |
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} |
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} |
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@ -260,9 +265,11 @@ public final class SinglePassAndImageBasedLightingLogic extends DefaultTechnique |
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protected void extractIndirectLights(LightList lightList, boolean removeLights) { |
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protected void extractIndirectLights(LightList lightList, boolean removeLights) { |
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ambientLightColor.set(0, 0, 0, 1); |
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ambientLightColor.set(0, 0, 0, 1); |
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useAmbientLight = false; |
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for (int j = 0; j < lightList.size(); j++) { |
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for (int j = 0; j < lightList.size(); j++) { |
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Light l = lightList.get(j); |
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Light l = lightList.get(j); |
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if (l instanceof AmbientLight) { |
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if (l instanceof AmbientLight) { |
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useAmbientLight = true; |
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ambientLightColor.addLocal(l.getColor()); |
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ambientLightColor.addLocal(l.getColor()); |
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if(removeLights){ |
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if(removeLights){ |
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lightList.remove(l); |
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lightList.remove(l); |
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