* Native bullet was marked as a non-JNI library for some reason - that's fixed now

This commit is contained in:
shadowislord 2014-06-06 21:15:24 -04:00
parent 48ccb0fe56
commit 34826360d6

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@ -140,12 +140,12 @@ public final class NativeLibraryLoader {
registerNativeLibrary("openal", Platform.MacOSX64, "native/macosx/openal.dylib", false); registerNativeLibrary("openal", Platform.MacOSX64, "native/macosx/openal.dylib", false);
// BulletJme // BulletJme
registerNativeLibrary("bulletjme", Platform.Windows32, "native/windows/x86/bulletjme.dll", false); registerNativeLibrary("bulletjme", Platform.Windows32, "native/windows/x86/bulletjme.dll");
registerNativeLibrary("bulletjme", Platform.Windows64, "native/windows/x86_64/bulletjme.dll", false); registerNativeLibrary("bulletjme", Platform.Windows64, "native/windows/x86_64/bulletjme.dll");
registerNativeLibrary("bulletjme", Platform.Linux32, "native/linux/x86/libbulletjme.so", false); registerNativeLibrary("bulletjme", Platform.Linux32, "native/linux/x86/libbulletjme.so");
registerNativeLibrary("bulletjme", Platform.Linux64, "native/linux/x86_64/libbulletjme.so", false); registerNativeLibrary("bulletjme", Platform.Linux64, "native/linux/x86_64/libbulletjme.so");
registerNativeLibrary("bulletjme", Platform.MacOSX32, "native/macosx/x86/libbulletjme.jnilib", false); registerNativeLibrary("bulletjme", Platform.MacOSX32, "native/macosx/x86/libbulletjme.jnilib");
registerNativeLibrary("bulletjme", Platform.MacOSX64, "native/macosx/x86_64/libbulletjme.jnilib", false); registerNativeLibrary("bulletjme", Platform.MacOSX64, "native/macosx/x86_64/libbulletjme.jnilib");
// JInput // JInput
registerNativeLibrary("jinput", Platform.Windows32, "native/windows/jinput-raw.dll"); registerNativeLibrary("jinput", Platform.Windows32, "native/windows/jinput-raw.dll");