* Native bullet was marked as a non-JNI library for some reason - that's fixed now
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@ -140,12 +140,12 @@ public final class NativeLibraryLoader {
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registerNativeLibrary("openal", Platform.MacOSX64, "native/macosx/openal.dylib", false);
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registerNativeLibrary("openal", Platform.MacOSX64, "native/macosx/openal.dylib", false);
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// BulletJme
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// BulletJme
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registerNativeLibrary("bulletjme", Platform.Windows32, "native/windows/x86/bulletjme.dll", false);
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registerNativeLibrary("bulletjme", Platform.Windows32, "native/windows/x86/bulletjme.dll");
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registerNativeLibrary("bulletjme", Platform.Windows64, "native/windows/x86_64/bulletjme.dll", false);
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registerNativeLibrary("bulletjme", Platform.Windows64, "native/windows/x86_64/bulletjme.dll");
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registerNativeLibrary("bulletjme", Platform.Linux32, "native/linux/x86/libbulletjme.so", false);
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registerNativeLibrary("bulletjme", Platform.Linux32, "native/linux/x86/libbulletjme.so");
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registerNativeLibrary("bulletjme", Platform.Linux64, "native/linux/x86_64/libbulletjme.so", false);
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registerNativeLibrary("bulletjme", Platform.Linux64, "native/linux/x86_64/libbulletjme.so");
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registerNativeLibrary("bulletjme", Platform.MacOSX32, "native/macosx/x86/libbulletjme.jnilib", false);
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registerNativeLibrary("bulletjme", Platform.MacOSX32, "native/macosx/x86/libbulletjme.jnilib");
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registerNativeLibrary("bulletjme", Platform.MacOSX64, "native/macosx/x86_64/libbulletjme.jnilib", false);
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registerNativeLibrary("bulletjme", Platform.MacOSX64, "native/macosx/x86_64/libbulletjme.jnilib");
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// JInput
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// JInput
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registerNativeLibrary("jinput", Platform.Windows32, "native/windows/jinput-raw.dll");
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registerNativeLibrary("jinput", Platform.Windows32, "native/windows/jinput-raw.dll");
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