From 34826360d6a64127513adb7a25433ec2350f26c2 Mon Sep 17 00:00:00 2001 From: shadowislord Date: Fri, 6 Jun 2014 21:15:24 -0400 Subject: [PATCH] * Native bullet was marked as a non-JNI library for some reason - that's fixed now --- .../java/com/jme3/system/NativeLibraryLoader.java | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/jme3-desktop/src/main/java/com/jme3/system/NativeLibraryLoader.java b/jme3-desktop/src/main/java/com/jme3/system/NativeLibraryLoader.java index 4a6cfc752..1e796c3c7 100644 --- a/jme3-desktop/src/main/java/com/jme3/system/NativeLibraryLoader.java +++ b/jme3-desktop/src/main/java/com/jme3/system/NativeLibraryLoader.java @@ -140,12 +140,12 @@ public final class NativeLibraryLoader { registerNativeLibrary("openal", Platform.MacOSX64, "native/macosx/openal.dylib", false); // BulletJme - registerNativeLibrary("bulletjme", Platform.Windows32, "native/windows/x86/bulletjme.dll", false); - registerNativeLibrary("bulletjme", Platform.Windows64, "native/windows/x86_64/bulletjme.dll", false); - registerNativeLibrary("bulletjme", Platform.Linux32, "native/linux/x86/libbulletjme.so", false); - registerNativeLibrary("bulletjme", Platform.Linux64, "native/linux/x86_64/libbulletjme.so", false); - registerNativeLibrary("bulletjme", Platform.MacOSX32, "native/macosx/x86/libbulletjme.jnilib", false); - registerNativeLibrary("bulletjme", Platform.MacOSX64, "native/macosx/x86_64/libbulletjme.jnilib", false); + registerNativeLibrary("bulletjme", Platform.Windows32, "native/windows/x86/bulletjme.dll"); + registerNativeLibrary("bulletjme", Platform.Windows64, "native/windows/x86_64/bulletjme.dll"); + registerNativeLibrary("bulletjme", Platform.Linux32, "native/linux/x86/libbulletjme.so"); + registerNativeLibrary("bulletjme", Platform.Linux64, "native/linux/x86_64/libbulletjme.so"); + registerNativeLibrary("bulletjme", Platform.MacOSX32, "native/macosx/x86/libbulletjme.jnilib"); + registerNativeLibrary("bulletjme", Platform.MacOSX64, "native/macosx/x86_64/libbulletjme.jnilib"); // JInput registerNativeLibrary("jinput", Platform.Windows32, "native/windows/jinput-raw.dll");