* Added check in SkyFactory to ensure the images can be used in a cubemap

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7434 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
sha..rd 14 years ago
parent 56dcc6fdfb
commit 344efe544a
  1. 32
      engine/src/core/com/jme3/util/SkyFactory.java

@ -9,6 +9,7 @@ import com.jme3.scene.Geometry;
import com.jme3.scene.Spatial; import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Sphere; import com.jme3.scene.shape.Sphere;
import com.jme3.texture.Image; import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
import com.jme3.texture.Texture; import com.jme3.texture.Texture;
import com.jme3.texture.TextureCubeMap; import com.jme3.texture.TextureCubeMap;
@ -38,6 +39,35 @@ public class SkyFactory {
return sky; return sky;
} }
private static void checkImage(Image image){
if (image.getDepth() != 1)
throw new IllegalArgumentException("3D/Array images not allowed");
if (image.getWidth() != image.getHeight())
throw new IllegalArgumentException("Image width and height must be the same");
if (image.getMultiSamples() != 1)
throw new IllegalArgumentException("Multisample textures not allowed");
}
private static void checkImagesForCubeMap(Image ... images){
if (images.length == 1) return;
Format fmt = images[0].getFormat();
int width = images[0].getWidth();
int size = images[0].getData(0).capacity();
checkImage(images[0]);
for (int i = 1; i < images.length; i++){
Image image = images[i];
checkImage(images[i]);
if (image.getFormat() != fmt) throw new IllegalArgumentException("Images must have same format");
if (image.getWidth() != width) throw new IllegalArgumentException("Images must have same resolution");
if (image.getData(0).capacity() != size) throw new IllegalArgumentException("Images must have same size");
}
}
public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale){ public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale){
Geometry sky = new Geometry("Sky", sphereMesh); Geometry sky = new Geometry("Sky", sphereMesh);
sky.setQueueBucket(Bucket.Sky); sky.setQueueBucket(Bucket.Sky);
@ -50,6 +80,8 @@ public class SkyFactory {
Image upImg = up.getImage(); Image upImg = up.getImage();
Image downImg = down.getImage(); Image downImg = down.getImage();
checkImagesForCubeMap(westImg, eastImg, northImg, southImg, upImg, downImg);
Image cubeImage = new Image(westImg.getFormat(), westImg.getWidth(), westImg.getHeight(), null); Image cubeImage = new Image(westImg.getFormat(), westImg.getWidth(), westImg.getHeight(), null);
cubeImage.addData(westImg.getData(0)); cubeImage.addData(westImg.getData(0));

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