Merge pull request #361 from Dokthar/bullet_RigidBody
GImpactCollisionShape : fix for #188, added updateBound()
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@ -51,6 +51,7 @@ extern "C" {
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jmeClasses::initJavaClasses(env);
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btTriangleIndexVertexArray* array = reinterpret_cast<btTriangleIndexVertexArray*>(meshId);
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btGImpactMeshShape* shape = new btGImpactMeshShape(array);
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shape->updateBound();
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return reinterpret_cast<jlong>(shape);
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}
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