fix issue #762 (WireSphere generates parallels with wrong radii)
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@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2017 jMonkeyEngine
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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@ -106,6 +106,9 @@ public class WireSphere extends Mesh {
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// pb.put(0).put(0).put(radius);
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// pb.put(0).put(0).put(radius);
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// pb.put(0).put(0).put(-radius);
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// pb.put(0).put(0).put(-radius);
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/*
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* Update vertex positions for the great circle in the X-Y plane.
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*/
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float rate = FastMath.TWO_PI / (float) samples;
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float rate = FastMath.TWO_PI / (float) samples;
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float angle = 0;
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float angle = 0;
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for (int i = 0; i < samples; i++) {
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for (int i = 0; i < samples; i++) {
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@ -114,7 +117,9 @@ public class WireSphere extends Mesh {
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pb.put(x).put(y).put(0);
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pb.put(x).put(y).put(0);
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angle += rate;
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angle += rate;
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}
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}
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/*
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* Update vertex positions for the great circle in the Y-Z plane.
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*/
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angle = 0;
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angle = 0;
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for (int i = 0; i < samples; i++) {
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for (int i = 0; i < samples; i++) {
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float x = radius * FastMath.cos(angle);
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float x = radius * FastMath.cos(angle);
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@ -122,23 +127,20 @@ public class WireSphere extends Mesh {
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pb.put(0).put(x).put(y);
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pb.put(0).put(x).put(y);
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angle += rate;
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angle += rate;
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}
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}
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/*
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* Update vertex positions for 'zSamples' parallel circles.
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*/
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float zRate = (radius * 2) / (float) (zSamples);
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float zRate = (radius * 2) / (float) (zSamples);
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float zHeight = -radius + (zRate / 2f);
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float zHeight = -radius + (zRate / 2f);
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float rb = 1f / zSamples;
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float rb = 1f / zSamples;
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float b = rb / 2f;
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float b = rb / 2f;
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for (int k = 0; k < zSamples; k++) {
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for (int k = 0; k < zSamples; k++) {
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angle = 0;
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angle = 0;
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float scale = FastMath.sin(b * FastMath.PI);
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float scale = 2f * FastMath.sqrt(b - b * b);
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for (int i = 0; i < samples; i++) {
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for (int i = 0; i < samples; i++) {
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float x = radius * FastMath.cos(angle);
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float x = radius * FastMath.cos(angle);
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float y = radius * FastMath.sin(angle);
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float y = radius * FastMath.sin(angle);
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pb.put(x * scale).put(zHeight).put(y * scale);
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pb.put(x * scale).put(zHeight).put(y * scale);
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angle += rate;
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angle += rate;
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}
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}
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zHeight += zRate;
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zHeight += zRate;
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