- fix compile or ManualBlenderTester

- add proper blender model load test

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8079 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 14 years ago
parent 943e4c805d
commit 3256daecb1
  1. 26
      engine/src/test/jme3test/blender/ManualBlenderTester.java
  2. 84
      engine/src/test/jme3test/blender/TestBlenderLoader.java

@ -115,6 +115,10 @@ public class ManualBlenderTester extends SimpleApplication {
if (debug) {
mouseInput.setCursorVisible(true);
}
//XXX: wrong, wrong, wrong!! The assets should be found without registering
//every single folder.
//Definitely need to remove all this and accomapnying classes,
//people use this as examples.
assetManager.registerLocator(".", FileLocator.class);
assetManager.registerLocator("./src/test-data/Blender/2.4x", FileLocator.class);
assetManager.registerLocator("./src/test-data/Blender/2.4x/textures", FileLocator.class);
@ -146,17 +150,17 @@ public class ManualBlenderTester extends SimpleApplication {
if (modelKey instanceof BlenderKey) {
this.testBlenderLoader(ai);
//setting the selected animations as active
List<String[]> selectedAnimations = blenderKeyConfiguration.getSelectedAnimations().get(modelKey.getName());
if(selectedAnimations != null) {
for(String[] animData : selectedAnimations) {
Spatial animatedSpatial = this.findNode(this.rootNode, animData[0]);
if(animatedSpatial != null) {
animatedSpatial.getControl(AnimControl.class).createChannel().setAnim(animData[1]);
} else {
LOGGER.warning("Cannot find the node to play its animation: " + animData[0]);
}
}
}
// List<String[]> selectedAnimations = blenderKeyConfiguration.getSelectedAnimations().get(modelKey.getName());
// if(selectedAnimations != null) {
// for(String[] animData : selectedAnimations) {
// Spatial animatedSpatial = this.findNode(this.rootNode, animData[0]);
// if(animatedSpatial != null) {
// animatedSpatial.getControl(AnimControl.class).createChannel().setAnim(animData[1]);
// } else {
// LOGGER.warning("Cannot find the node to play its animation: " + animData[0]);
// }
// }
// }
} else {
this.testBlenderModelLoader(ai);
}

@ -0,0 +1,84 @@
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.blender;
import com.jme3.app.SimpleApplication;
import com.jme3.light.DirectionalLight;
import com.jme3.light.PointLight;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Spatial;
public class TestBlenderLoader extends SimpleApplication {
float angle;
PointLight pl;
Spatial lightMdl;
String assetName;
public static void main(String[] args){
TestBlenderLoader app = new TestBlenderLoader();
app.start();
}
@Override
public void simpleInitApp() {
viewPort.setBackgroundColor(ColorRGBA.DarkGray);
Spatial bumpy = (Spatial) assetManager.loadModel("Blender/2.4x/Sinbad.blend");
rootNode.attachChild(bumpy);
// sunset light
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal());
dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f));
rootNode.addLight(dl);
// skylight
dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.6f,-1,-0.6f).normalizeLocal());
dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f));
rootNode.addLight(dl);
// white ambient light
dl = new DirectionalLight();
dl.setDirection(new Vector3f(1, -0.5f,-0.1f).normalizeLocal());
dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f));
rootNode.addLight(dl);
}
@Override
public void simpleUpdate(float tpf){
}
}
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