- fix compile or ManualBlenderTester
- add proper blender model load test git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8079 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -115,6 +115,10 @@ public class ManualBlenderTester extends SimpleApplication {
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if (debug) {
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mouseInput.setCursorVisible(true);
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}
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//XXX: wrong, wrong, wrong!! The assets should be found without registering
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//every single folder.
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//Definitely need to remove all this and accomapnying classes,
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//people use this as examples.
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assetManager.registerLocator(".", FileLocator.class);
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assetManager.registerLocator("./src/test-data/Blender/2.4x", FileLocator.class);
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assetManager.registerLocator("./src/test-data/Blender/2.4x/textures", FileLocator.class);
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@ -146,17 +150,17 @@ public class ManualBlenderTester extends SimpleApplication {
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if (modelKey instanceof BlenderKey) {
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this.testBlenderLoader(ai);
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//setting the selected animations as active
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List<String[]> selectedAnimations = blenderKeyConfiguration.getSelectedAnimations().get(modelKey.getName());
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if(selectedAnimations != null) {
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for(String[] animData : selectedAnimations) {
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Spatial animatedSpatial = this.findNode(this.rootNode, animData[0]);
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if(animatedSpatial != null) {
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animatedSpatial.getControl(AnimControl.class).createChannel().setAnim(animData[1]);
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} else {
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LOGGER.warning("Cannot find the node to play its animation: " + animData[0]);
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}
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}
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}
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// List<String[]> selectedAnimations = blenderKeyConfiguration.getSelectedAnimations().get(modelKey.getName());
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// if(selectedAnimations != null) {
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// for(String[] animData : selectedAnimations) {
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// Spatial animatedSpatial = this.findNode(this.rootNode, animData[0]);
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// if(animatedSpatial != null) {
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// animatedSpatial.getControl(AnimControl.class).createChannel().setAnim(animData[1]);
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// } else {
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// LOGGER.warning("Cannot find the node to play its animation: " + animData[0]);
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// }
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// }
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// }
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} else {
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this.testBlenderModelLoader(ai);
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}
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84
engine/src/test/jme3test/blender/TestBlenderLoader.java
Normal file
84
engine/src/test/jme3test/blender/TestBlenderLoader.java
Normal file
@ -0,0 +1,84 @@
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.blender;
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import com.jme3.app.SimpleApplication;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.PointLight;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Spatial;
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public class TestBlenderLoader extends SimpleApplication {
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float angle;
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PointLight pl;
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Spatial lightMdl;
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String assetName;
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public static void main(String[] args){
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TestBlenderLoader app = new TestBlenderLoader();
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app.start();
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}
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@Override
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public void simpleInitApp() {
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viewPort.setBackgroundColor(ColorRGBA.DarkGray);
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Spatial bumpy = (Spatial) assetManager.loadModel("Blender/2.4x/Sinbad.blend");
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rootNode.attachChild(bumpy);
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// sunset light
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DirectionalLight dl = new DirectionalLight();
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dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal());
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dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f));
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rootNode.addLight(dl);
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// skylight
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dl = new DirectionalLight();
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dl.setDirection(new Vector3f(-0.6f,-1,-0.6f).normalizeLocal());
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dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f));
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rootNode.addLight(dl);
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// white ambient light
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dl = new DirectionalLight();
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dl.setDirection(new Vector3f(1, -0.5f,-0.1f).normalizeLocal());
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dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f));
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rootNode.addLight(dl);
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}
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@Override
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public void simpleUpdate(float tpf){
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}
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}
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