- add proper blender model load test git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8079 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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/* |
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* Copyright (c) 2009-2010 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3test.blender; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.light.DirectionalLight; |
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import com.jme3.light.PointLight; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.Spatial; |
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public class TestBlenderLoader extends SimpleApplication { |
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float angle; |
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PointLight pl; |
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Spatial lightMdl; |
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String assetName; |
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public static void main(String[] args){ |
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TestBlenderLoader app = new TestBlenderLoader(); |
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app.start(); |
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} |
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@Override |
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public void simpleInitApp() { |
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viewPort.setBackgroundColor(ColorRGBA.DarkGray); |
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Spatial bumpy = (Spatial) assetManager.loadModel("Blender/2.4x/Sinbad.blend"); |
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rootNode.attachChild(bumpy); |
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// sunset light
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DirectionalLight dl = new DirectionalLight(); |
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dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal()); |
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dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f)); |
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rootNode.addLight(dl); |
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// skylight
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dl = new DirectionalLight(); |
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dl.setDirection(new Vector3f(-0.6f,-1,-0.6f).normalizeLocal()); |
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dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f)); |
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rootNode.addLight(dl); |
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// white ambient light
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dl = new DirectionalLight(); |
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dl.setDirection(new Vector3f(1, -0.5f,-0.1f).normalizeLocal()); |
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dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f)); |
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rootNode.addLight(dl); |
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} |
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@Override |
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public void simpleUpdate(float tpf){ |
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} |
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} |
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