Remove JoystickState enum and replace with boolean value.

accellbaker
James Khan 6 years ago
parent d3be2f332f
commit 2f6185b5cf
  1. 6
      jme3-core/src/main/java/com/jme3/input/InputManager.java
  2. 2
      jme3-core/src/main/java/com/jme3/input/JoystickConnectionListener.java
  3. 12
      jme3-core/src/main/java/com/jme3/input/JoystickState.java
  4. 4
      jme3-lwjgl3/src/main/java/com/jme3/input/lwjgl/GlfwJoystickInput.java
  5. 10
      jme3-lwjgl3/src/main/java/com/jme3/system/lwjgl/LwjglContext.java

@ -995,11 +995,11 @@ public class InputManager implements RawInputListener {
* Called when a joystick has been added or removed.
* This should only be called internally.
* @param joystickId the ID of the joystick.
* @param state the state that occured (connected / disconnected).
* @param connected the connection state of the joystick.
*/
public void fireJoystickConnectionEvent(int joystickId, JoystickState state) {
public void fireJoystickConnectionEvent(int joystickId, boolean connected) {
for (JoystickConnectionListener listener : joystickConnectionListeners) {
listener.connectionChanged(joystickId, state);
listener.connectionChanged(joystickId, connected);
}
}

@ -2,6 +2,6 @@ package com.jme3.input;
public interface JoystickConnectionListener {
void connectionChanged(int joystickId, JoystickState action);
void connectionChanged(int joystickId, boolean connected);
}

@ -1,12 +0,0 @@
package com.jme3.input;
/**
* Response for joystick callback events.
* @author jayfella
*/
public enum JoystickState {
Connected,
Disconnected,
}

@ -68,8 +68,8 @@ public class GlfwJoystickInput implements JoyInput {
}
}
public void fireJoystickConnectionEvent(int jid, JoystickState state) {
((InputManager)listener).fireJoystickConnectionEvent(jid, state);
public void fireJoystickConnectionEvent(int jid, boolean connected) {
((InputManager)listener).fireJoystickConnectionEvent(jid, connected);
}
public void reloadJoysticks() {

@ -38,7 +38,6 @@ import static org.lwjgl.opencl.CL10.CL_CONTEXT_PLATFORM;
import static org.lwjgl.opengl.GL.createCapabilities;
import static org.lwjgl.opengl.GL11.glGetInteger;
import com.jme3.input.JoystickState;
import com.jme3.input.lwjgl.GlfwJoystickInput;
import com.jme3.input.lwjgl.GlfwKeyInput;
import com.jme3.input.lwjgl.GlfwMouseInput;
@ -239,13 +238,10 @@ public abstract class LwjglContext implements JmeContext {
GLFW.glfwSetJoystickCallback(new GLFWJoystickCallback() {
@Override
public void invoke(int jid, int event) {
joyInput.reloadJoysticks();
JoystickState state = event == GLFW.GLFW_CONNECTED
? JoystickState.Connected
: JoystickState.Disconnected;
joyInput.fireJoystickConnectionEvent(jid, state);
// fire the event after joysticks were reloaded.
joyInput.reloadJoysticks();
joyInput.fireJoystickConnectionEvent(jid, event == GLFW.GLFW_CONNECTED);
}
});

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