Add test for VAO
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/*
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* Copyright (c) 2009-2015 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.stress;
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import com.jme3.app.SimpleApplication;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Box;
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import com.jme3.system.AppSettings;
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// Let's see if we can render 2500 batches in 60 fps.
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// We'll use 50 materials with various combinations of textures and colors
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// to make things wild.
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public class TestObjects extends SimpleApplication {
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private Material[] randomMaterials = new Material[50];
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private String[] textureList = new String[] {
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"Blender/2.4x/textures/Concrete_Wall.PNG",
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"Blender/2.4x/textures/Grass_256.png",
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"Blender/2.4x/textures/SandDesert_StartTower.png",
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"Blender/2.4x/textures/Tar_Cracked.png",
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"Blender/2.4x/textures/WarningStrip.png",
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"Blender/2.4x/WoodCrate_lighter.png",
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"Interface/Logo/Monkey.jpg",
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"Interface/Logo/Monkey.png",
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"Models/Boat/boat.png",
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"Models/Ninja/Ninja.jpg",
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"Models/Tree/BarkColor.jpg",
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"Textures/Terrain/BrickWall/BrickWall.jpg",
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"Textures/Terrain/Pond/Pond.jpg",
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"Textures/Terrain/Pond/Pond_normal.png",
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"Textures/Terrain/Rock/Rock.PNG",
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"Textures/Terrain/Rock/Rock_normal.png",
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"Textures/Terrain/Rock2/rock.jpg",
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"Textures/Terrain/Rocky/RockyNormals.jpg",
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"Textures/Terrain/Rocky/RockyTexture.jpg",
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"Textures/Terrain/splat/alpha1.png",
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"Textures/Terrain/splat/alpha2.png",
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"Textures/Terrain/splat/alphamap.png",
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"Textures/Terrain/splat/alphamap2.png",
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"Textures/Terrain/splat/dirt.jpg",
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"Textures/Terrain/splat/dirt_normal.png",
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"Textures/Terrain/splat/fortress512.png",
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"Textures/Terrain/splat/grass.jpg",
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"Textures/Terrain/splat/grass_normal.jpg",
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"Textures/Terrain/splat/mountains128.png",
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"Textures/Terrain/splat/road.jpg",
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"Textures/Terrain/splat/road_normal.png",
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};
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public static void main(String[] args) {
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TestObjects app = new TestObjects();
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AppSettings settings = new AppSettings(true);
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settings.putBoolean("GraphicsTrace", false);
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settings.putBoolean("GraphicsTiming", false);
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app.setSettings(settings);
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app.start();
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}
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private void loadRandomMaterials() {
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for (int i = 0; i < randomMaterials.length; i++) {
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Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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mat.setBoolean("VertexLighting", true);
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mat.setBoolean("UseMaterialColors", true);
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mat.setColor("Ambient", ColorRGBA.Black);
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mat.setColor("Diffuse", ColorRGBA.White);
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mat.setColor("Specular", ColorRGBA.White);
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mat.setFloat("Shininess", 32);
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mat.setTexture("DiffuseMap", assetManager.loadTexture(textureList[i % textureList.length]));
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randomMaterials[i] = mat;
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}
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}
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@Override
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public void simpleInitApp() {
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cam.setLocation(new Vector3f(22.717342f, 18.366547f, 22.043106f));
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cam.setRotation(new Quaternion(-0.11630201f, 0.8794429f, -0.27703872f, -0.36919326f));
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DirectionalLight dl = new DirectionalLight();
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dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
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rootNode.addLight(dl);
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flyCam.setMoveSpeed(5);
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loadRandomMaterials();
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// Box box = new Box(1,1,1);
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for (int y = -25; y < 25; y++) {
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for (int x = -25; x < 25; x++) {
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Material mat = randomMaterials[FastMath.nextRandomInt(0, randomMaterials.length - 1)];
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Box box = new Box(1,1,1);
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Geometry boxClone = new Geometry("box", box);
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boxClone.setMaterial(mat);
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boxClone.setLocalTranslation(x * .5f, 0, y * .5f);
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boxClone.setLocalScale(.15f);
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boxClone.setMaterial(mat);
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rootNode.attachChild(boxClone);
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}
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}
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}
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}
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