in-pass-shadows: add test example
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jme3-examples/src/main/java/jme3test/light/TestInPassShadows.java
Executable file
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jme3-examples/src/main/java/jme3test/light/TestInPassShadows.java
Executable file
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/*
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* Copyright (c) 2009-2018 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.light;
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import com.jme3.app.SimpleApplication;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.AnalogListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.PointLight;
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import com.jme3.light.SpotLight;
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import com.jme3.material.Material;
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import com.jme3.material.TechniqueDef.LightMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.post.FilterPostProcessor;
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import com.jme3.post.filters.ToneMapFilter;
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import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Quad;
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import com.jme3.shadow.next.PreShadowArrayRenderer;
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import com.jme3.system.AppSettings;
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public class TestInPassShadows extends SimpleApplication {
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private DirectionalLight dl;
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private SpotLight sl;
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private PointLight pl;
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private PreShadowArrayRenderer psr;
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private ToneMapFilter tmf;
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public static void main(String[] args) {
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TestInPassShadows app = new TestInPassShadows();
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app.setShowSettings(false);
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AppSettings settings = new AppSettings(true);
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settings.setGammaCorrection(true);
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app.setSettings(settings);
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app.start();
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}
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@Override
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public void simpleInitApp() {
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renderManager.setPreferredLightMode(LightMode.SinglePassAndImageBased);
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renderManager.setSinglePassLightBatchSize(3);
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cam.setLocation(new Vector3f(8.079489f, 10.792628f, -6.714233f));
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cam.setRotation(new Quaternion(0.38442945f, -0.35025623f, 0.16050051f, 0.8389125f));
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flyCam.setMoveSpeed(5);
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tmf = new ToneMapFilter(new Vector3f(50, 50, 50));
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FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
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fpp.addFilter(tmf);
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viewPort.addProcessor(fpp);
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loadLights();
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loadScene();
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loadInputs();
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}
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private void loadLights() {
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AmbientLight al = new AmbientLight(new ColorRGBA(0.2f, 0.2f, 0.3f, 1.0f).mult(2f));
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rootNode.addLight(al);
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dl = new DirectionalLight();
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dl.setDirection(new Vector3f(-1, -0.5f, -1).normalizeLocal());
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dl.setColor(new ColorRGBA(1, 0.9f, 0.8f, 1).mult(2.5f));
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rootNode.addLight(dl);
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sl = new SpotLight();
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sl.setSpotRange(15);
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sl.setSpotInnerAngle(20 * FastMath.DEG_TO_RAD);
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sl.setSpotOuterAngle(25 * FastMath.DEG_TO_RAD);
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sl.setPosition(new Vector3f(-5.2193f, -0.5851393f, 4.831882f));
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sl.setDirection(new Vector3f(0.8429418f, -0.42458484f, -0.33041906f));
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sl.setColor(new ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f).mult(50));
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rootNode.addLight(sl);
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pl = new PointLight(
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new Vector3f(-0.10135013f, 1.9986207f, -2.0745828f),
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new ColorRGBA(0.5f, 0.3f, 0.1f, 1f).mult(20),
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30);
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rootNode.addLight(pl);
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psr = new PreShadowArrayRenderer();
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psr.setTextureSize(512);
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psr.setPolyOffset(5, 0);
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psr.directional().setNumSplits(1);
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psr.addLight(dl);
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psr.addLight(sl);
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psr.addLight(pl);
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viewPort.addProcessor(psr);
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}
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private void loadScene() {
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Geometry box = new Geometry("Box", new Box(1, 1, 1));
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box.setShadowMode(ShadowMode.CastAndReceive);
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Material boxMat = new Material(assetManager, "Common/MatDefs/Light/PBRLighting.j3md");
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boxMat.setFloat("Roughness", 0.5f);
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boxMat.setFloat("Metallic", 0f);
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box.setMaterial(boxMat);
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rootNode.attachChild(box);
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Geometry box2 = box.clone(true);
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box2.move(3, 0, 0);
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rootNode.attachChild(box2);
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Geometry box3 = box.clone(true);
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box3.move(-3, 0, 0);
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rootNode.attachChild(box3);
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Geometry floor = new Geometry("floor", new Quad(100, 100));
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floor.rotate(-FastMath.HALF_PI, 0, 0);
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floor.center();
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floor.move(0, -1, 0);
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floor.setShadowMode(ShadowMode.Receive);
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Material floorMat = new Material(assetManager, "Common/MatDefs/Light/PBRLighting.j3md");
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floorMat.setFloat("Roughness", 0.5f);
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floorMat.setFloat("Metallic", 0f);
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floor.setMaterial(floorMat);
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rootNode.attachChild(floor);
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}
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private boolean moveLight = false;
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private void loadInputs() {
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inputManager.addMapping("MoveLight", new KeyTrigger(KeyInput.KEY_SPACE));
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inputManager.addListener(new ActionListener() {
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@Override
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public void onAction(String name, boolean isPressed, float tpf) {
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moveLight = isPressed;
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}
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}, "MoveLight");
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inputManager.addMapping("OffsetFactorUp", new KeyTrigger(KeyInput.KEY_U));
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inputManager.addMapping("OffsetFactorDown", new KeyTrigger(KeyInput.KEY_J));
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inputManager.addMapping("OffsetUnitsUp", new KeyTrigger(KeyInput.KEY_I));
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inputManager.addMapping("OffsetUnitsDown", new KeyTrigger(KeyInput.KEY_K));
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inputManager.addListener(new AnalogListener() {
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private float factor, units;
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@Override
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public void onAnalog(String name, float value, float tpf) {
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switch (name) {
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case "OffsetFactorUp":
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factor += tpf * 5f;
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break;
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case "OffsetFactorDown":
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factor -= tpf * 5f;
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break;
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case "OffsetUnitsUp":
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units += tpf * 50f;
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break;
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case "OffsetUnitsDown":
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units -= tpf * 50f;
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break;
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}
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psr.setPolyOffset(factor, units);
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System.out.println("PolyOffset(" + factor + ", " + units + ")");
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}
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}, "OffsetFactorUp", "OffsetFactorDown", "OffsetUnitsUp", "OffsetUnitsDown");
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}
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@Override
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public void simpleUpdate(float tpf) {
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if (moveLight) {
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sl.setPosition(cam.getLocation());
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sl.setDirection(cam.getDirection());
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System.out.println(sl.getPosition());
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System.out.println(sl.getDirection());
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}
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}
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}
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