@ -2,7 +2,7 @@
#import "Common/ShaderLib/PBR.glsllib"
#import "Common/ShaderLib/Parallax.glsllib"
#import "Common/ShaderLib/Lighting.glsllib"
#import "Common/ShaderLib/InPassShadows.glsl"
#import "Common/ShaderLib/InPassShadows.glsllib"
varying vec2 texCoord;
#ifdef SEPARATE_TEXCOORD
@ -1,7 +1,7 @@
#import "Common/ShaderLib/GLSLCompat.glsllib"
#import "Common/ShaderLib/Instancing.glsllib"
#import "Common/ShaderLib/Skinning.glsllib"
uniform vec4 m_BaseColor;
@ -1,6 +1,6 @@
#ifndef NUM_DIR_LIGHTS
attribute vec3 inPosition;
attribute vec3 inNormal;