in-pass-shadows: use glsllib extension

This commit is contained in:
Kirill Vainer 2018-03-19 14:57:15 -04:00
parent 5b800952f0
commit 5f66eeacb4
5 changed files with 4 additions and 4 deletions

View File

@ -2,7 +2,7 @@
#import "Common/ShaderLib/PBR.glsllib"
#import "Common/ShaderLib/Parallax.glsllib"
#import "Common/ShaderLib/Lighting.glsllib"
#import "Common/ShaderLib/InPassShadows.glsl"
#import "Common/ShaderLib/InPassShadows.glsllib"
varying vec2 texCoord;
#ifdef SEPARATE_TEXCOORD

View File

@ -1,7 +1,7 @@
#import "Common/ShaderLib/GLSLCompat.glsllib"
#import "Common/ShaderLib/Instancing.glsllib"
#import "Common/ShaderLib/Skinning.glsllib"
#import "Common/ShaderLib/InPassShadows.glsl"
#import "Common/ShaderLib/InPassShadows.glsllib"
uniform vec4 m_BaseColor;

View File

@ -1,6 +1,6 @@
#import "Common/ShaderLib/GLSLCompat.glsllib"
#import "Common/ShaderLib/Lighting.glsllib"
#import "Common/ShaderLib/InPassShadows.glsl"
#import "Common/ShaderLib/InPassShadows.glsllib"
#import "Common/ShaderLib/PBR.glsllib"
#ifndef NUM_DIR_LIGHTS

View File

@ -1,7 +1,7 @@
#import "Common/ShaderLib/GLSLCompat.glsllib"
#import "Common/ShaderLib/Skinning.glsllib"
#import "Common/ShaderLib/Instancing.glsllib"
#import "Common/ShaderLib/InPassShadows.glsl"
#import "Common/ShaderLib/InPassShadows.glsllib"
attribute vec3 inPosition;
attribute vec3 inNormal;