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/* |
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* Copyright (c) 2009-2018 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3test.light; |
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|
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import com.jme3.app.SimpleApplication; |
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import com.jme3.input.KeyInput; |
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import com.jme3.input.controls.ActionListener; |
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import com.jme3.input.controls.AnalogListener; |
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import com.jme3.input.controls.KeyTrigger; |
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import com.jme3.light.AmbientLight; |
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import com.jme3.light.DirectionalLight; |
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import com.jme3.light.PointLight; |
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import com.jme3.light.SpotLight; |
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import com.jme3.material.Material; |
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import com.jme3.material.TechniqueDef.LightMode; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.FastMath; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector3f; |
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import com.jme3.post.FilterPostProcessor; |
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import com.jme3.post.filters.ToneMapFilter; |
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import com.jme3.renderer.queue.RenderQueue.ShadowMode; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.shape.Box; |
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import com.jme3.scene.shape.Quad; |
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import com.jme3.shadow.next.PreShadowArrayRenderer; |
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import com.jme3.system.AppSettings; |
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|
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public class TestInPassShadows extends SimpleApplication { |
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|
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private DirectionalLight dl; |
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private SpotLight sl; |
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private PointLight pl; |
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private PreShadowArrayRenderer psr; |
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private ToneMapFilter tmf; |
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|
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public static void main(String[] args) { |
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TestInPassShadows app = new TestInPassShadows(); |
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app.setShowSettings(false); |
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AppSettings settings = new AppSettings(true); |
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settings.setGammaCorrection(true); |
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app.setSettings(settings); |
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app.start(); |
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} |
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|
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@Override |
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public void simpleInitApp() { |
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renderManager.setPreferredLightMode(LightMode.SinglePassAndImageBased); |
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renderManager.setSinglePassLightBatchSize(3); |
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cam.setLocation(new Vector3f(8.079489f, 10.792628f, -6.714233f)); |
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cam.setRotation(new Quaternion(0.38442945f, -0.35025623f, 0.16050051f, 0.8389125f)); |
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flyCam.setMoveSpeed(5); |
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|
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tmf = new ToneMapFilter(new Vector3f(50, 50, 50)); |
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FilterPostProcessor fpp = new FilterPostProcessor(assetManager); |
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fpp.addFilter(tmf); |
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viewPort.addProcessor(fpp); |
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loadLights(); |
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loadScene(); |
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loadInputs(); |
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} |
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private void loadLights() { |
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AmbientLight al = new AmbientLight(new ColorRGBA(0.2f, 0.2f, 0.3f, 1.0f).mult(2f)); |
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rootNode.addLight(al); |
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dl = new DirectionalLight(); |
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dl.setDirection(new Vector3f(-1, -0.5f, -1).normalizeLocal()); |
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dl.setColor(new ColorRGBA(1, 0.9f, 0.8f, 1).mult(2.5f)); |
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rootNode.addLight(dl); |
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sl = new SpotLight(); |
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sl.setSpotRange(15); |
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sl.setSpotInnerAngle(20 * FastMath.DEG_TO_RAD); |
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sl.setSpotOuterAngle(25 * FastMath.DEG_TO_RAD); |
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sl.setPosition(new Vector3f(-5.2193f, -0.5851393f, 4.831882f)); |
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sl.setDirection(new Vector3f(0.8429418f, -0.42458484f, -0.33041906f)); |
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sl.setColor(new ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f).mult(50)); |
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rootNode.addLight(sl); |
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pl = new PointLight( |
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new Vector3f(-0.10135013f, 1.9986207f, -2.0745828f), |
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new ColorRGBA(0.5f, 0.3f, 0.1f, 1f).mult(20), |
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30); |
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rootNode.addLight(pl); |
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psr = new PreShadowArrayRenderer(); |
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psr.setTextureSize(512); |
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psr.setPolyOffset(5, 0); |
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psr.directional().setNumSplits(1); |
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psr.addLight(dl); |
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psr.addLight(sl); |
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psr.addLight(pl); |
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viewPort.addProcessor(psr); |
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} |
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private void loadScene() { |
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Geometry box = new Geometry("Box", new Box(1, 1, 1)); |
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box.setShadowMode(ShadowMode.CastAndReceive); |
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Material boxMat = new Material(assetManager, "Common/MatDefs/Light/PBRLighting.j3md"); |
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boxMat.setFloat("Roughness", 0.5f); |
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boxMat.setFloat("Metallic", 0f); |
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box.setMaterial(boxMat); |
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rootNode.attachChild(box); |
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Geometry box2 = box.clone(true); |
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box2.move(3, 0, 0); |
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rootNode.attachChild(box2); |
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Geometry box3 = box.clone(true); |
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box3.move(-3, 0, 0); |
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rootNode.attachChild(box3); |
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Geometry floor = new Geometry("floor", new Quad(100, 100)); |
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floor.rotate(-FastMath.HALF_PI, 0, 0); |
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floor.center(); |
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floor.move(0, -1, 0); |
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floor.setShadowMode(ShadowMode.Receive); |
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Material floorMat = new Material(assetManager, "Common/MatDefs/Light/PBRLighting.j3md"); |
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floorMat.setFloat("Roughness", 0.5f); |
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floorMat.setFloat("Metallic", 0f); |
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floor.setMaterial(floorMat); |
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rootNode.attachChild(floor); |
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} |
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private boolean moveLight = false; |
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private void loadInputs() { |
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inputManager.addMapping("MoveLight", new KeyTrigger(KeyInput.KEY_SPACE)); |
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inputManager.addListener(new ActionListener() { |
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@Override |
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public void onAction(String name, boolean isPressed, float tpf) { |
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moveLight = isPressed; |
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} |
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}, "MoveLight"); |
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inputManager.addMapping("OffsetFactorUp", new KeyTrigger(KeyInput.KEY_U)); |
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inputManager.addMapping("OffsetFactorDown", new KeyTrigger(KeyInput.KEY_J)); |
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inputManager.addMapping("OffsetUnitsUp", new KeyTrigger(KeyInput.KEY_I)); |
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inputManager.addMapping("OffsetUnitsDown", new KeyTrigger(KeyInput.KEY_K)); |
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inputManager.addListener(new AnalogListener() { |
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private float factor, units; |
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@Override |
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public void onAnalog(String name, float value, float tpf) { |
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switch (name) { |
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case "OffsetFactorUp": |
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factor += tpf * 5f; |
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break; |
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case "OffsetFactorDown": |
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factor -= tpf * 5f; |
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break; |
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case "OffsetUnitsUp": |
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units += tpf * 50f; |
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break; |
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case "OffsetUnitsDown": |
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units -= tpf * 50f; |
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break; |
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} |
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psr.setPolyOffset(factor, units); |
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System.out.println("PolyOffset(" + factor + ", " + units + ")"); |
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} |
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}, "OffsetFactorUp", "OffsetFactorDown", "OffsetUnitsUp", "OffsetUnitsDown"); |
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} |
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@Override |
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public void simpleUpdate(float tpf) { |
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if (moveLight) { |
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sl.setPosition(cam.getLocation()); |
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sl.setDirection(cam.getDirection()); |
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System.out.println(sl.getPosition()); |
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System.out.println(sl.getDirection()); |
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} |
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} |
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} |
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