in-pass-shadows: add test example

in-pass-shadows
Kirill Vainer 7 years ago
parent 5f66eeacb4
commit 2e9996d498
  1. 207
      jme3-examples/src/main/java/jme3test/light/TestInPassShadows.java

@ -0,0 +1,207 @@
/*
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.light;
import com.jme3.app.SimpleApplication;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.AnalogListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.AmbientLight;
import com.jme3.light.DirectionalLight;
import com.jme3.light.PointLight;
import com.jme3.light.SpotLight;
import com.jme3.material.Material;
import com.jme3.material.TechniqueDef.LightMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.ToneMapFilter;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Quad;
import com.jme3.shadow.next.PreShadowArrayRenderer;
import com.jme3.system.AppSettings;
public class TestInPassShadows extends SimpleApplication {
private DirectionalLight dl;
private SpotLight sl;
private PointLight pl;
private PreShadowArrayRenderer psr;
private ToneMapFilter tmf;
public static void main(String[] args) {
TestInPassShadows app = new TestInPassShadows();
app.setShowSettings(false);
AppSettings settings = new AppSettings(true);
settings.setGammaCorrection(true);
app.setSettings(settings);
app.start();
}
@Override
public void simpleInitApp() {
renderManager.setPreferredLightMode(LightMode.SinglePassAndImageBased);
renderManager.setSinglePassLightBatchSize(3);
cam.setLocation(new Vector3f(8.079489f, 10.792628f, -6.714233f));
cam.setRotation(new Quaternion(0.38442945f, -0.35025623f, 0.16050051f, 0.8389125f));
flyCam.setMoveSpeed(5);
tmf = new ToneMapFilter(new Vector3f(50, 50, 50));
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
fpp.addFilter(tmf);
viewPort.addProcessor(fpp);
loadLights();
loadScene();
loadInputs();
}
private void loadLights() {
AmbientLight al = new AmbientLight(new ColorRGBA(0.2f, 0.2f, 0.3f, 1.0f).mult(2f));
rootNode.addLight(al);
dl = new DirectionalLight();
dl.setDirection(new Vector3f(-1, -0.5f, -1).normalizeLocal());
dl.setColor(new ColorRGBA(1, 0.9f, 0.8f, 1).mult(2.5f));
rootNode.addLight(dl);
sl = new SpotLight();
sl.setSpotRange(15);
sl.setSpotInnerAngle(20 * FastMath.DEG_TO_RAD);
sl.setSpotOuterAngle(25 * FastMath.DEG_TO_RAD);
sl.setPosition(new Vector3f(-5.2193f, -0.5851393f, 4.831882f));
sl.setDirection(new Vector3f(0.8429418f, -0.42458484f, -0.33041906f));
sl.setColor(new ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f).mult(50));
rootNode.addLight(sl);
pl = new PointLight(
new Vector3f(-0.10135013f, 1.9986207f, -2.0745828f),
new ColorRGBA(0.5f, 0.3f, 0.1f, 1f).mult(20),
30);
rootNode.addLight(pl);
psr = new PreShadowArrayRenderer();
psr.setTextureSize(512);
psr.setPolyOffset(5, 0);
psr.directional().setNumSplits(1);
psr.addLight(dl);
psr.addLight(sl);
psr.addLight(pl);
viewPort.addProcessor(psr);
}
private void loadScene() {
Geometry box = new Geometry("Box", new Box(1, 1, 1));
box.setShadowMode(ShadowMode.CastAndReceive);
Material boxMat = new Material(assetManager, "Common/MatDefs/Light/PBRLighting.j3md");
boxMat.setFloat("Roughness", 0.5f);
boxMat.setFloat("Metallic", 0f);
box.setMaterial(boxMat);
rootNode.attachChild(box);
Geometry box2 = box.clone(true);
box2.move(3, 0, 0);
rootNode.attachChild(box2);
Geometry box3 = box.clone(true);
box3.move(-3, 0, 0);
rootNode.attachChild(box3);
Geometry floor = new Geometry("floor", new Quad(100, 100));
floor.rotate(-FastMath.HALF_PI, 0, 0);
floor.center();
floor.move(0, -1, 0);
floor.setShadowMode(ShadowMode.Receive);
Material floorMat = new Material(assetManager, "Common/MatDefs/Light/PBRLighting.j3md");
floorMat.setFloat("Roughness", 0.5f);
floorMat.setFloat("Metallic", 0f);
floor.setMaterial(floorMat);
rootNode.attachChild(floor);
}
private boolean moveLight = false;
private void loadInputs() {
inputManager.addMapping("MoveLight", new KeyTrigger(KeyInput.KEY_SPACE));
inputManager.addListener(new ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
moveLight = isPressed;
}
}, "MoveLight");
inputManager.addMapping("OffsetFactorUp", new KeyTrigger(KeyInput.KEY_U));
inputManager.addMapping("OffsetFactorDown", new KeyTrigger(KeyInput.KEY_J));
inputManager.addMapping("OffsetUnitsUp", new KeyTrigger(KeyInput.KEY_I));
inputManager.addMapping("OffsetUnitsDown", new KeyTrigger(KeyInput.KEY_K));
inputManager.addListener(new AnalogListener() {
private float factor, units;
@Override
public void onAnalog(String name, float value, float tpf) {
switch (name) {
case "OffsetFactorUp":
factor += tpf * 5f;
break;
case "OffsetFactorDown":
factor -= tpf * 5f;
break;
case "OffsetUnitsUp":
units += tpf * 50f;
break;
case "OffsetUnitsDown":
units -= tpf * 50f;
break;
}
psr.setPolyOffset(factor, units);
System.out.println("PolyOffset(" + factor + ", " + units + ")");
}
}, "OffsetFactorUp", "OffsetFactorDown", "OffsetUnitsUp", "OffsetUnitsDown");
}
@Override
public void simpleUpdate(float tpf) {
if (moveLight) {
sl.setPosition(cam.getLocation());
sl.setDirection(cam.getDirection());
System.out.println(sl.getPosition());
System.out.println(sl.getDirection());
}
}
}
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