experimental
michael 10 years ago
parent 5c4519b4c9
commit 2c2187f3d7
  1. 19
      jme3-core/src/main/java/com/jme3/material/TechniqueDef.java

@ -33,7 +33,6 @@ package com.jme3.material;
import com.jme3.export.*; import com.jme3.export.*;
import com.jme3.renderer.Caps; import com.jme3.renderer.Caps;
import com.jme3.renderer.Renderer;
import com.jme3.shader.*; import com.jme3.shader.*;
import java.io.IOException; import java.io.IOException;
@ -267,7 +266,7 @@ public class TechniqueDef implements Savable {
this.shaderName.put(shaderType,shaderName.get(shaderType)); this.shaderName.put(shaderType,shaderName.get(shaderType));
if(shaderType.equals(Shader.ShaderType.Geometry)){ if(shaderType.equals(Shader.ShaderType.Geometry)){
requiredCaps.add(Caps.GeometryShader); requiredCaps.add(Caps.GeometryShader);
}else if(shaderType.equals(Shader.ShaderType.TesselationControl)){ }else if(shaderType.equals(Shader.ShaderType.TessellationControl)){
requiredCaps.add(Caps.TesselationShader); requiredCaps.add(Caps.TesselationShader);
} }
} }
@ -440,13 +439,13 @@ public class TechniqueDef implements Savable {
oc.write(shaderName.get(Shader.ShaderType.Vertex), "vertName", null); oc.write(shaderName.get(Shader.ShaderType.Vertex), "vertName", null);
oc.write(shaderName.get(Shader.ShaderType.Fragment), "fragName", null); oc.write(shaderName.get(Shader.ShaderType.Fragment), "fragName", null);
oc.write(shaderName.get(Shader.ShaderType.Geometry), "geomName", null); oc.write(shaderName.get(Shader.ShaderType.Geometry), "geomName", null);
oc.write(shaderName.get(Shader.ShaderType.TesselationControl), "tsctrlName", null); oc.write(shaderName.get(Shader.ShaderType.TessellationControl), "tsctrlName", null);
oc.write(shaderName.get(Shader.ShaderType.TesselationEvaluation), "tsevalName", null); oc.write(shaderName.get(Shader.ShaderType.TessellationEvaluation), "tsevalName", null);
oc.write(shaderLanguage.get(Shader.ShaderType.Vertex), "vertLanguage", null); oc.write(shaderLanguage.get(Shader.ShaderType.Vertex), "vertLanguage", null);
oc.write(shaderLanguage.get(Shader.ShaderType.Fragment), "fragLanguage", null); oc.write(shaderLanguage.get(Shader.ShaderType.Fragment), "fragLanguage", null);
oc.write(shaderLanguage.get(Shader.ShaderType.Geometry), "geomLanguage", null); oc.write(shaderLanguage.get(Shader.ShaderType.Geometry), "geomLanguage", null);
oc.write(shaderLanguage.get(Shader.ShaderType.TesselationControl), "tsctrlLanguage", null); oc.write(shaderLanguage.get(Shader.ShaderType.TessellationControl), "tsctrlLanguage", null);
oc.write(shaderLanguage.get(Shader.ShaderType.TesselationEvaluation), "tsevalLanguage", null); oc.write(shaderLanguage.get(Shader.ShaderType.TessellationEvaluation), "tsevalLanguage", null);
oc.write(presetDefines, "presetDefines", null); oc.write(presetDefines, "presetDefines", null);
oc.write(lightMode, "lightMode", LightMode.Disable); oc.write(lightMode, "lightMode", LightMode.Disable);
@ -469,8 +468,8 @@ public class TechniqueDef implements Savable {
shaderName.put(Shader.ShaderType.Vertex,ic.readString("vertName", null)); shaderName.put(Shader.ShaderType.Vertex,ic.readString("vertName", null));
shaderName.put(Shader.ShaderType.Fragment,ic.readString("fragName", null)); shaderName.put(Shader.ShaderType.Fragment,ic.readString("fragName", null));
shaderName.put(Shader.ShaderType.Geometry,ic.readString("geomName", null)); shaderName.put(Shader.ShaderType.Geometry,ic.readString("geomName", null));
shaderName.put(Shader.ShaderType.TesselationControl,ic.readString("tsctrlName", null)); shaderName.put(Shader.ShaderType.TessellationControl,ic.readString("tsctrlName", null));
shaderName.put(Shader.ShaderType.TesselationEvaluation,ic.readString("tsevalName", null)); shaderName.put(Shader.ShaderType.TessellationEvaluation,ic.readString("tsevalName", null));
presetDefines = (DefineList) ic.readSavable("presetDefines", null); presetDefines = (DefineList) ic.readSavable("presetDefines", null);
lightMode = ic.readEnum("lightMode", LightMode.class, LightMode.Disable); lightMode = ic.readEnum("lightMode", LightMode.class, LightMode.Disable);
shadowMode = ic.readEnum("shadowMode", ShadowMode.class, ShadowMode.Disable); shadowMode = ic.readEnum("shadowMode", ShadowMode.class, ShadowMode.Disable);
@ -486,8 +485,8 @@ public class TechniqueDef implements Savable {
shaderLanguage.put(Shader.ShaderType.Vertex,ic.readString("vertLanguage", null)); shaderLanguage.put(Shader.ShaderType.Vertex,ic.readString("vertLanguage", null));
shaderLanguage.put(Shader.ShaderType.Fragment,ic.readString("fragLanguage", null)); shaderLanguage.put(Shader.ShaderType.Fragment,ic.readString("fragLanguage", null));
shaderLanguage.put(Shader.ShaderType.Geometry,ic.readString("geomLanguage", null)); shaderLanguage.put(Shader.ShaderType.Geometry,ic.readString("geomLanguage", null));
shaderLanguage.put(Shader.ShaderType.TesselationControl,ic.readString("tsctrlLanguage", null)); shaderLanguage.put(Shader.ShaderType.TessellationControl,ic.readString("tsctrlLanguage", null));
shaderLanguage.put(Shader.ShaderType.TesselationEvaluation,ic.readString("tsevalLanguage", null)); shaderLanguage.put(Shader.ShaderType.TessellationEvaluation,ic.readString("tsevalLanguage", null));
} }
usesNodes = ic.readBoolean("usesNodes", false); usesNodes = ic.readBoolean("usesNodes", false);

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