Migrate TestOgreComplexAnim to new anim system

Lots of code that did nothing in old test (on feet, hand). Only eft hand anim with the bone anim in simpleUpdate works. So I rework the test to do how actionSquence work and manipulate Armature and Joint with ArmatureMask apply.
So I think there is a bug in ArmatureDebugger when apply PointSize in material. In the render view all points on armature debug have same size.
master
Jérôme 5 years ago committed by Stephen Gold
parent 3385cdaa3f
commit 2a0fa2554a
  1. 187
      jme3-examples/src/main/java/jme3test/model/anim/TestOgreComplexAnim.java

@ -32,107 +32,104 @@
package jme3test.model.anim; package jme3test.model.anim;
import com.jme3.animation.*; import com.jme3.anim.AnimComposer;
import com.jme3.anim.ArmatureMask;
import com.jme3.anim.Joint;
import com.jme3.anim.SkinningControl;
import com.jme3.anim.tween.action.Action;
import com.jme3.app.SimpleApplication; import com.jme3.app.SimpleApplication;
import com.jme3.light.DirectionalLight; import com.jme3.light.DirectionalLight;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.math.*; import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.scene.debug.SkeletonDebugger; import com.jme3.scene.debug.custom.ArmatureDebugger;
//TODO rework this Test when the new animation system is done.
public class TestOgreComplexAnim extends SimpleApplication { public class TestOgreComplexAnim extends SimpleApplication {
private AnimControl control; private SkinningControl skinningControl;
private float angle = 0;
private float scale = 1; private float angle = 0;
private float rate = 1; private float rate = 1;
public static void main(String[] args) { public static void main(String[] args) {
TestOgreComplexAnim app = new TestOgreComplexAnim(); TestOgreComplexAnim app = new TestOgreComplexAnim();
app.start(); app.start();
} }
@Override @Override
public void simpleInitApp() { public void simpleInitApp() {
flyCam.setMoveSpeed(10f); flyCam.setMoveSpeed(10f);
cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f)); cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f));
cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f)); cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f));
DirectionalLight dl = new DirectionalLight(); DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
rootNode.addLight(dl); rootNode.addLight(dl);
Node model = (Node) assetManager.loadModel("Models/Oto/OtoOldAnim.j3o"); Node model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
control = model.getControl(AnimControl.class); skinningControl = model.getControl(SkinningControl.class);
AnimComposer ac = model.getControl(AnimComposer.class);
AnimChannel feet = control.createChannel();
AnimChannel leftHand = control.createChannel(); ArmatureMask feet = ArmatureMask.createMask(skinningControl.getArmature(), "hip.right", "hip.left");
AnimChannel rightHand = control.createChannel(); Action dodgeAction = ac.action("Dodge");
dodgeAction.setMask(feet);
// feet will dodge dodgeAction.setSpeed(2f);
feet.addFromRootBone("hip.right"); Action walkAction = ac.action("Walk");
feet.addFromRootBone("hip.left"); walkAction.setMask(feet);
feet.setAnim("Dodge"); walkAction.setSpeed(0.25f);
feet.setSpeed(2);
feet.setLoopMode(LoopMode.Cycle); ArmatureMask rightHand = ArmatureMask.createMask(skinningControl.getArmature(), "uparm.right");
Action pullAction = ac.action("pull");
// will blend over 15 seconds to stand pullAction.setMask(rightHand);
feet.setAnim("Walk", 15); pullAction.setSpeed(0.5f);
feet.setSpeed(0.25f); Action standAction = ac.action("stand");
feet.setLoopMode(LoopMode.Cycle); standAction.setMask(rightHand);
standAction.setSpeed(0.5f);
// left hand will pull
leftHand.addFromRootBone("uparm.right"); ac.actionSequence("complexAction",
leftHand.setAnim("pull"); ac.actionSequence("feetAction", dodgeAction, walkAction),
leftHand.setSpeed(.5f); ac.actionSequence("rightHandAction", pullAction, standAction));
// will blend over 15 seconds to stand ac.setCurrentAction("complexAction");
leftHand.setAnim("stand", 15);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
// right hand will push mat.getAdditionalRenderState().setWireframe(true);
rightHand.addBone("spinehigh"); mat.setColor("Color", ColorRGBA.Green);
rightHand.addFromRootBone("uparm.left"); mat.setFloat("PointSize", 7f); // Bug ? do not change size of debug points ?
rightHand.setAnim("push"); mat.getAdditionalRenderState().setDepthTest(false);
SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", control.getSkeleton()); ArmatureDebugger armatureDebug = new ArmatureDebugger("armature", skinningControl.getArmature(),
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); skinningControl.getArmature().getJointList());
mat.getAdditionalRenderState().setWireframe(true); armatureDebug.setMaterial(mat);
mat.setColor("Color", ColorRGBA.Green); model.attachChild(armatureDebug);
mat.setFloat("PointSize", 7f);
mat.getAdditionalRenderState().setDepthTest(false); rootNode.attachChild(model);
skeletonDebug.setMaterial(mat); }
model.attachChild(skeletonDebug); @Override
rootNode.attachChild(model); public void simpleUpdate(float tpf) {
} Joint j = skinningControl.getArmature().getJoint("spinehigh");
Joint j2 = skinningControl.getArmature().getJoint("uparm.left");
@Override
public void simpleUpdate(float tpf){ angle += tpf * rate;
Bone b = control.getSkeleton().getBone("spinehigh"); if (angle > FastMath.HALF_PI / 2f) {
Bone b2 = control.getSkeleton().getBone("uparm.left"); angle = FastMath.HALF_PI / 2f;
rate = -1;
angle += tpf * rate; } else if (angle < -FastMath.HALF_PI / 2f) {
if (angle > FastMath.HALF_PI / 2f){ angle = -FastMath.HALF_PI / 2f;
angle = FastMath.HALF_PI / 2f; rate = 1;
rate = -1; }
}else if (angle < -FastMath.HALF_PI / 2f){
angle = -FastMath.HALF_PI / 2f; Quaternion q = new Quaternion();
rate = 1; q.fromAngles(0, angle, 0);
}
j.setLocalRotation(j.getInitialTransform().getRotation().mult(q));
Quaternion q = new Quaternion(); j2.setLocalScale(j.getInitialTransform().getScale().mult(new Vector3f(1 + angle, 1 + angle, 1 + angle)));
q.fromAngles(0, angle, 0); }
b.setUserControl(true);
b.setUserTransforms(Vector3f.ZERO, q, Vector3f.UNIT_XYZ);
b2.setUserControl(true);
b2.setUserTransforms(Vector3f.ZERO, Quaternion.IDENTITY, new Vector3f(1+angle,1+ angle, 1+angle));
}
} }

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