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@ -7,8 +7,8 @@ MaterialDef Default GUI { |
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} |
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Technique { |
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VertexShader GLSL100: Common/MatDefs/Gui/Gui.vert |
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FragmentShader GLSL100: Common/MatDefs/Gui/Gui.frag |
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VertexShader GLSL150: Common/MatDefs/Gui/Gui.vert |
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FragmentShader GLSL150: Common/MatDefs/Gui/Gui.frag |
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WorldParameters { |
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WorldViewProjectionMatrix |
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@ -21,6 +21,17 @@ MaterialDef Default GUI { |
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} |
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Technique { |
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VertexShader GLSL100: Common/MatDefs/Gui/Gui.vert |
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FragmentShader GLSL100: Common/MatDefs/Gui/Gui.frag |
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WorldParameters { |
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WorldViewProjectionMatrix |
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} |
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Defines { |
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TEXTURE : Texture |
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VERTEX_COLOR : VertexColor |
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} |
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} |
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} |