GLRenderer: disable global VAO, since VAO is now supported
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@ -511,9 +511,9 @@ public class GLRenderer implements Renderer {
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if (caps.contains(Caps.CoreProfile)) {
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if (caps.contains(Caps.CoreProfile)) {
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// Core Profile requires VAO to be bound.
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// Core Profile requires VAO to be bound.
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gl3.glGenVertexArrays(intBuf16);
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// gl3.glGenVertexArrays(intBuf16);
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int vaoId = intBuf16.get(0);
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// int vaoId = intBuf16.get(0);
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gl3.glBindVertexArray(vaoId);
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// gl3.glBindVertexArray(vaoId);
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}
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}
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if (gl2 != null) {
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if (gl2 != null) {
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gl2.glEnable(GL2.GL_VERTEX_PROGRAM_POINT_SIZE);
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gl2.glEnable(GL2.GL_VERTEX_PROGRAM_POINT_SIZE);
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