From 28e2b5650c65a70bdc7acfde035a285235caa86a Mon Sep 17 00:00:00 2001 From: Kirill Vainer Date: Sat, 12 Sep 2015 17:51:42 -0400 Subject: [PATCH] GLRenderer: disable global VAO, since VAO is now supported --- .../src/main/java/com/jme3/renderer/opengl/GLRenderer.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java b/jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java index 8b6a307be..14da67de7 100644 --- a/jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java +++ b/jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java @@ -511,9 +511,9 @@ public class GLRenderer implements Renderer { if (caps.contains(Caps.CoreProfile)) { // Core Profile requires VAO to be bound. - gl3.glGenVertexArrays(intBuf16); - int vaoId = intBuf16.get(0); - gl3.glBindVertexArray(vaoId); +// gl3.glGenVertexArrays(intBuf16); +// int vaoId = intBuf16.get(0); +// gl3.glBindVertexArray(vaoId); } if (gl2 != null) { gl2.glEnable(GL2.GL_VERTEX_PROGRAM_POINT_SIZE);