material: move technique logic into its own package
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@ -31,6 +31,7 @@
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*/
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package com.jme3.material;
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import com.jme3.material.logic.TechniqueDefLogic;
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import com.jme3.asset.AssetManager;
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import com.jme3.light.LightList;
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import com.jme3.material.TechniqueDef.LightMode;
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@ -31,6 +31,7 @@
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*/
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package com.jme3.material;
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import com.jme3.material.logic.TechniqueDefLogic;
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import com.jme3.asset.AssetManager;
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import com.jme3.export.*;
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import com.jme3.renderer.Caps;
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@ -29,12 +29,13 @@
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.material;
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package com.jme3.material.logic;
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import com.jme3.asset.AssetManager;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.Light;
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import com.jme3.light.LightList;
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import com.jme3.material.TechniqueDef;
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import com.jme3.math.ColorRGBA;
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import com.jme3.renderer.Caps;
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import com.jme3.renderer.RenderManager;
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@ -29,7 +29,7 @@
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.material;
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package com.jme3.material.logic;
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import com.jme3.asset.AssetManager;
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import com.jme3.light.AmbientLight;
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@ -38,6 +38,8 @@ import com.jme3.light.Light;
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import com.jme3.light.LightList;
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import com.jme3.light.PointLight;
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import com.jme3.light.SpotLight;
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import com.jme3.material.RenderState;
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import com.jme3.material.TechniqueDef;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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@ -29,7 +29,7 @@
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.material;
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package com.jme3.material.logic;
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import com.jme3.asset.AssetManager;
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import com.jme3.light.DirectionalLight;
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@ -37,7 +37,9 @@ import com.jme3.light.Light;
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import com.jme3.light.LightList;
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import com.jme3.light.PointLight;
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import com.jme3.light.SpotLight;
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import com.jme3.material.RenderState;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.material.TechniqueDef;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.math.Vector4f;
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@ -29,7 +29,7 @@
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.material;
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package com.jme3.material.logic;
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import com.jme3.asset.AssetManager;
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import com.jme3.light.DirectionalLight;
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@ -38,6 +38,7 @@ import com.jme3.light.Light.Type;
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import com.jme3.light.LightList;
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import com.jme3.light.PointLight;
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import com.jme3.light.SpotLight;
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import com.jme3.material.TechniqueDef;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.Caps;
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@ -29,7 +29,7 @@
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.material;
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package com.jme3.material.logic;
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import com.jme3.asset.AssetManager;
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import com.jme3.light.LightList;
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@ -31,6 +31,9 @@
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*/
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package com.jme3.material.plugins;
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import com.jme3.material.logic.MultiPassLightingLogic;
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import com.jme3.material.logic.SinglePassLightingLogic;
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import com.jme3.material.logic.DefaultTechniqueDefLogic;
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import com.jme3.asset.*;
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import com.jme3.material.*;
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import com.jme3.material.RenderState.BlendMode;
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