Merge pull request #615 from riccardobl/FixMeshCollisionShapeJ3oReadv3.1

Fix bullet crash when MeshCollisionShape is loaded from j3o [v3.1]
revert-573-cleanup_build_scripts v3.1.0-beta4
empirephoenix 8 years ago committed by GitHub
commit 2761bc3677
  1. 24
      jme3-bullet/src/main/java/com/jme3/bullet/collision/shapes/MeshCollisionShape.java

@ -122,7 +122,7 @@ public class MeshCollisionShape extends CollisionShape {
this.vertexStride = 12;
this.triangleIndexStride = 12;
this.memoryOptimized = memoryOptimized;
this.createShape(true);
this.createShape(null);
}
private void createCollisionMesh(Mesh mesh) {
@ -150,7 +150,7 @@ public class MeshCollisionShape extends CollisionShape {
vertices.rewind();
vertices.clear();
this.createShape(true);
this.createShape(null);
}
@Override
@ -191,25 +191,19 @@ public class MeshCollisionShape extends CollisionShape {
this.vertexBase = BufferUtils.createByteBuffer(capsule.readByteArray(MeshCollisionShape.VERTEX_BASE, null));
byte[] nativeBvh = capsule.readByteArray(MeshCollisionShape.NATIVE_BVH, null);
if (nativeBvh == null) {
// Either using non memory optimized BVH or old J3O file
memoryOptimized = false;
createShape(true);
} else {
// Using memory optimized BVH, load from J3O, then assign it.
memoryOptimized = true;
createShape(false);
nativeBVHBuffer = setBVH(nativeBvh, this.objectId);
}
memoryOptimized=nativeBvh != null;
createShape(nativeBvh);
}
private void createShape(boolean buildBvt) {
private void createShape(byte bvh[]) {
boolean buildBvh=bvh==null||bvh.length==0;
this.meshId = NativeMeshUtil.createTriangleIndexVertexArray(this.triangleIndexBase, this.vertexBase, this.numTriangles, this.numVertices, this.vertexStride, this.triangleIndexStride);
Logger.getLogger(this.getClass().getName()).log(Level.FINE, "Created Mesh {0}", Long.toHexString(this.meshId));
this.objectId = createShape(memoryOptimized, buildBvt, this.meshId);
this.objectId = createShape(memoryOptimized, buildBvh, this.meshId);
Logger.getLogger(this.getClass().getName()).log(Level.FINE, "Created Shape {0}", Long.toHexString(this.objectId));
if(!buildBvh) nativeBVHBuffer = setBVH(bvh, this.objectId);
this.setScale(this.scale);
this.setMargin(this.margin);
this.setMargin(this.margin);
}
/**

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