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@ -5,6 +5,7 @@ MaterialDef Unshaded { |
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Texture2D LightMap |
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Texture2D LightMap |
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Color Color (Color) |
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Color Color (Color) |
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Boolean VertexColor (UseVertexColor) |
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Boolean VertexColor (UseVertexColor) |
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Float PointSize : 1.0 |
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Boolean SeparateTexCoord |
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Boolean SeparateTexCoord |
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// Texture of the glowing parts of the material |
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// Texture of the glowing parts of the material |
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@ -71,6 +72,7 @@ MaterialDef Unshaded { |
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HAS_COLORMAP : ColorMap |
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HAS_COLORMAP : ColorMap |
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HAS_LIGHTMAP : LightMap |
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HAS_LIGHTMAP : LightMap |
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HAS_VERTEXCOLOR : VertexColor |
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HAS_VERTEXCOLOR : VertexColor |
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HAS_POINTSIZE : PointSize |
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HAS_COLOR : Color |
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HAS_COLOR : Color |
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NUM_BONES : NumberOfBones |
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NUM_BONES : NumberOfBones |
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DISCARD_ALPHA : AlphaDiscardThreshold |
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DISCARD_ALPHA : AlphaDiscardThreshold |
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@ -176,6 +178,7 @@ MaterialDef Unshaded { |
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HAS_GLOWCOLOR : GlowColor |
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HAS_GLOWCOLOR : GlowColor |
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NUM_BONES : NumberOfBones |
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NUM_BONES : NumberOfBones |
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INSTANCING : UseInstancing |
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INSTANCING : UseInstancing |
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HAS_POINTSIZE : PointSize |
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} |
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} |
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} |
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} |
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} |
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} |