* Minor shader formatting

* Particles now have proper glow
 * Fixed bug where references to static variables would stay in ParticleEmitter and particleInfluencer, causing havoc
 * Fixed warning in InputManager when using ScreenshotAppState
 * TestEverything now uses TangentBinormalGenerator, since before there was no tangents for the floor

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7821 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
sha..rd 14 years ago
parent e3574d2fe7
commit 235646f38f
  1. 6
      engine/src/core-data/Common/MatDefs/Blur/HGaussianBlur.frag
  2. 2
      engine/src/core-data/Common/MatDefs/Misc/Particle.j3md
  3. 12
      engine/src/core-data/Common/MatDefs/Post/bloomExtract.frag
  4. 4
      engine/src/core-data/Common/MatDefs/Post/bloomExtract15.frag
  5. 14
      engine/src/core-data/Common/MatDefs/Post/bloomFinal.frag
  6. 5
      engine/src/core-data/Common/MatDefs/Post/bloomFinal15.frag
  7. 11
      engine/src/core-data/Common/ShaderLib/MultiSample.glsllib
  8. 19
      engine/src/core/com/jme3/effect/ParticleEmitter.java
  9. 3
      engine/src/core/com/jme3/effect/ParticleTriMesh.java
  10. 6
      engine/src/core/com/jme3/effect/influencers/DefaultParticleInfluencer.java
  11. 2
      engine/src/core/com/jme3/effect/influencers/EmptyParticleInfluencer.java
  12. 6
      engine/src/desktop/com/jme3/app/state/ScreenshotAppState.java
  13. 5
      engine/src/test/jme3test/effect/TestEverything.java
  14. 10
      engine/src/test/jme3test/effect/TestExplosionEffect.java

@ -1,11 +1,11 @@
uniform sampler2D m_Texture; // this should hold the texture rendered by the horizontal blur pass
uniform float m_Size;
uniform float m_Scale;
varying vec2 texCoord;
varying vec2 texCoord;
void main(void)
{ float blurSize = m_Scale/m_Size;
void main(){
float blurSize = m_Scale/m_Size;
vec4 sum = vec4(0.0);
// blur in x (vertical)

@ -82,6 +82,8 @@ MaterialDef Point Sprite {
RenderState {
PointSprite On
Blend AlphaAdditive
DepthWrite Off
}
}
}

@ -1,16 +1,14 @@
uniform float m_ExposurePow;
uniform float m_ExposureCutoff;
uniform sampler2D m_Texture;
varying vec2 texCoord;
varying vec2 texCoord;
#ifdef HAS_GLOWMAP
uniform sampler2D m_GlowMap;
#endif
void main(void)
{
void main(){
vec4 color = vec4(0.0);
#ifdef DO_EXTRACT
color = texture2D( m_Texture, texCoord );
@ -22,9 +20,9 @@ void main(void)
#endif
#ifdef HAS_GLOWMAP
vec4 glowColor = texture2D( m_GlowMap, texCoord );
glowColor = pow(glowColor,vec4(m_ExposurePow));
color+=glowColor;
vec4 glowColor = texture2D(m_GlowMap, texCoord);
glowColor = pow(glowColor, vec4(m_ExposurePow));
color += glowColor;
#endif
gl_FragColor = color;

@ -15,9 +15,11 @@ out vec4 outFragColor;
void main(){
vec4 color = vec4(0.0);
#ifdef DO_EXTRACT
color = getColor(m_Texture, texCoord);
color = getColorSingle(m_Texture, texCoord);
if ( (color.r + color.g + color.b) / 3.0 >= m_ExposureCutoff ) {
color = pow(color, vec4(m_ExposurePow));
}else{
color = vec4(0.0);
}
#endif

@ -1,18 +1,12 @@
//uniform float exposurePow;
//uniform float exposureCutoff;
uniform sampler2D m_Texture;
uniform sampler2D m_BloomTex;
uniform float m_BloomIntensity;
varying vec2 texCoord;
void main(void)
{
vec4 colorRes=texture2D(m_Texture, texCoord);
vec4 bloom=texture2D(m_BloomTex, texCoord);
gl_FragColor =bloom*m_BloomIntensity+colorRes;
void main(){
vec4 colorRes = texture2D(m_Texture, texCoord);
vec4 bloom = texture2D(m_BloomTex, texCoord);
gl_FragColor = bloom * m_BloomIntensity + colorRes;
}

@ -7,10 +7,9 @@ uniform float m_BloomIntensity;
in vec2 texCoord;
void main(void)
{
void main(){
vec4 colorRes = getColor(m_Texture,texCoord);
vec4 bloom = texture2D(m_BloomTex, texCoord);
gl_FragColor =bloom * m_BloomIntensity + colorRes;
gl_FragColor = bloom * m_BloomIntensity + colorRes;
}

@ -37,7 +37,16 @@ vec4 getColor(in sampler2D tex, in vec2 texC){
}
vec4 getColor(in sampler2DMS tex, in vec2 texC){
return textureFetch(tex,texC,m_NumSamples);
return textureFetch(tex, texC, m_NumSamples);
}
vec4 getColorSingle(in sampler2D tex, in vec2 texC){
return texture2D(tex, texC);
}
vec4 getColorSingle(in sampler2DMS tex, in vec2 texC){
ivec2 iTexC = ivec2(texC * textureSize(tex));
return texelFetch(tex, iTexC, 0);
}
vec4 getDepth(in sampler2D tex,in vec2 texC){

@ -169,6 +169,11 @@ public class ParticleEmitter extends Geometry {
this.setNumParticles(numParticles);
// Must create clone of shape/influencer so that a reference to a static is
// not maintained
shape = shape.deepClone();
particleInfluencer = particleInfluencer.clone();
controls.add(control);
switch (meshType) {
@ -836,7 +841,6 @@ public class ParticleEmitter extends Geometry {
TempVars vars = TempVars.get();
BoundingBox bbox = (BoundingBox) this.getMesh().getBound();
Vector3f min = vars.vect1;
@ -852,9 +856,7 @@ public class ParticleEmitter extends Geometry {
max.set(Vector3f.NEGATIVE_INFINITY);
}
while (this.emitParticle(min, max)) {
;
}
while (emitParticle(min, max));
bbox.setMinMax(min, max);
this.setBoundRefresh();
@ -1080,6 +1082,12 @@ public class ParticleEmitter extends Geometry {
super.read(im);
InputCapsule ic = im.getCapsule(this);
shape = (EmitterShape) ic.readSavable("shape", DEFAULT_SHAPE);
if (shape == DEFAULT_SHAPE){
// Prevent reference to static
shape = shape.deepClone();
}
meshType = ic.readEnum("meshType", ParticleMesh.Type.class, ParticleMesh.Type.Triangle);
int numParticles = ic.readInt("numParticles", 0);
this.setNumParticles(numParticles);
@ -1117,6 +1125,9 @@ public class ParticleEmitter extends Geometry {
particleMesh.initParticleData(this, particles.length);
particleInfluencer = (ParticleInfluencer) ic.readSavable("influencer", DEFAULT_INFLUENCER);
if (particleInfluencer == DEFAULT_INFLUENCER){
particleInfluencer = particleInfluencer.clone();
}
if (im.getFormatVersion() == 0){
// compatibility before the control inside particle emitter

@ -177,9 +177,10 @@ public class ParticleTriMesh extends ParticleMesh {
}
if (facingVelocity){
left.set(p.velocity).normalizeLocal().multLocal(p.size);
left.set(p.velocity).normalizeLocal();
camDir.cross(left, up);
up.multLocal(p.size);
left.multLocal(p.size);
}else if (faceNormal != null){
up.set(faceNormal).crossLocal(Vector3f.UNIT_X);
faceNormal.cross(up, left);

@ -63,9 +63,11 @@ public class DefaultParticleInfluencer implements ParticleInfluencer {
@Override
public ParticleInfluencer clone() {
try {
return (ParticleInfluencer) super.clone();
DefaultParticleInfluencer clone = (DefaultParticleInfluencer) super.clone();
clone.startVelocity = startVelocity.clone();
return clone;
} catch (CloneNotSupportedException e) {
return null;
throw new AssertionError();
}
}

@ -50,7 +50,7 @@ public class EmptyParticleInfluencer implements ParticleInfluencer {
try {
return (ParticleInfluencer) super.clone();
} catch (CloneNotSupportedException e) {
return new EmptyParticleInfluencer();
throw new AssertionError();
}
}
}

@ -34,8 +34,7 @@ public class ScreenshotAppState extends AbstractAppState implements ActionListen
@Override
public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app);
if (!super.isInitialized()){
InputManager inputManager = app.getInputManager();
inputManager.addMapping("ScreenShot", new KeyTrigger(KeyInput.KEY_SYSRQ));
inputManager.addListener(this, "ScreenShot");
@ -47,6 +46,9 @@ public class ScreenshotAppState extends AbstractAppState implements ActionListen
appName = app.getClass().getSimpleName();
}
super.initialize(stateManager, app);
}
public void onAction(String name, boolean value, float tpf) {
if (value){
capture = true;

@ -54,6 +54,7 @@ import com.jme3.shadow.BasicShadowRenderer;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapMode;
import com.jme3.util.SkyFactory;
import com.jme3.util.TangentBinormalGenerator;
public class TestEverything extends SimpleApplication {
@ -127,11 +128,13 @@ public class TestEverything extends SimpleApplication {
}
public void setupFloor(){
Material mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m");
Material mat = assetManager.loadMaterial("Textures/Terrain/Cobblestone/Cobblestone.j3m");
mat.getTextureParam("DiffuseMap").getTextureValue().setWrap(WrapMode.Repeat);
mat.getTextureParam("NormalMap").getTextureValue().setWrap(WrapMode.Repeat);
mat.getTextureParam("ParallaxMap").getTextureValue().setWrap(WrapMode.Repeat);
Box floor = new Box(Vector3f.ZERO, 50, 1f, 50);
TangentBinormalGenerator.generate(floor);
floor.scaleTextureCoordinates(new Vector2f(5, 5));
Geometry floorGeom = new Geometry("Floor", floor);
floorGeom.setMaterial(mat);

@ -75,8 +75,8 @@ public class TestExplosionEffect extends SimpleApplication {
flame.setGravity(0, -5, 0);
flame.setLowLife(.4f);
flame.setHighLife(.5f);
flame.setInitialVelocity(new Vector3f(0, 7, 0));
flame.setVelocityVariation(1f);
flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
flame.getParticleInfluencer().setVelocityVariation(1f);
flame.setImagesX(2);
flame.setImagesY(2);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
@ -137,15 +137,13 @@ public class TestExplosionEffect extends SimpleApplication {
spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
spark.setStartSize(.5f);
spark.setEndSize(.5f);
// spark.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
spark.setFacingVelocity(true);
spark.setParticlesPerSec(0);
spark.setGravity(0, 5, 0);
spark.setLowLife(1.1f);
spark.setHighLife(1.5f);
spark.setInitialVelocity(new Vector3f(0, 20, 0));
spark.setVelocityVariation(1);
spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0));
spark.getParticleInfluencer().setVelocityVariation(1);
spark.setImagesX(1);
spark.setImagesY(1);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");

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