Updated AppState Javadoc.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9999 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Zer..om 12 years ago
parent 5e2c814086
commit 219af0f9f4
  1. 53
      engine/src/core/com/jme3/app/state/AppState.java

@ -35,24 +35,46 @@ import com.jme3.app.Application;
import com.jme3.renderer.RenderManager; import com.jme3.renderer.RenderManager;
/** /**
* AppState represents a continously executing code inside the main loop. * AppState represents continously executing code inside the main loop.
*
* An <code>AppState</code> can track when it is attached to the * An <code>AppState</code> can track when it is attached to the
* {@link AppStateManager} or when it is detached. <br/><code>AppState</code>s * {@link AppStateManager} or when it is detached.
* are initialized in the render thread, upon a call to {@link AppState#initialize(com.jme3.app.state.AppStateManager, com.jme3.app.Application) } *
* <br/><code>AppState</code>s are initialized in the render thread, upon a call to
* {@link AppState#initialize(com.jme3.app.state.AppStateManager, com.jme3.app.Application) }
* and are de-initialized upon a call to {@link AppState#cleanup()}. * and are de-initialized upon a call to {@link AppState#cleanup()}.
* Implementations should return the correct value with a call to * Implementations should return the correct value with a call to
* {@link AppState#isInitialized() } as specified above.<br/> * {@link AppState#isInitialized() } as specified above.<br/>
* *
* * <ul>
* <li>If a detached AppState is attached then <code>initialize()</code> will be called
* on the following render pass.
* </li>
* <li>If an attached AppState is detached then <code>cleanup()</code> will be called
* on the following render pass.
* </li>
* <li>If you attach an already-attached <code>AppState</code> then the second attach
* is a no-op and will return false.
* </li>
* <li>If you both attach and detach an <code>AppState</code> within one frame then
* neither <code>initialize()</code> or <code>cleanup()</code> will be called,
* although if either is called both will be.
* </li>
* <li>If you both detach and then re-attach an <code>AppState</code> within one frame
* then on the next update pass its <code>cleanup()</code> and <code>initialize()</code>
* methods will be called in that order.
* </li>
* </ul>
* @author Kirill Vainer * @author Kirill Vainer
*/ */
public interface AppState { public interface AppState {
/** /**
* Called to initialize the AppState. * Called to initialize the <code>AppState</code>. This method is called
* in the next render pass after the <code>AppState</code> is attached.
* *
* @param stateManager The state manager * @param stateManager The state manager
* @param app * @param app The application
*/ */
public void initialize(AppStateManager stateManager, Application app); public void initialize(AppStateManager stateManager, Application app);
@ -77,22 +99,28 @@ public interface AppState {
* @see AppState#setEnabled(boolean) * @see AppState#setEnabled(boolean)
*/ */
public boolean isEnabled(); public boolean isEnabled();
/** /**
* Called when the state was attached. * Called when the state was attached. Most implementations should do little
* or nothing in this method. In particular any scene graph changes need to
* be made in <code>initialize()</code>.
* *
* @param stateManager State manager to which the state was attached to. * @param stateManager State manager to which the state was attached to.
*/ */
public void stateAttached(AppStateManager stateManager); public void stateAttached(AppStateManager stateManager);
/** /**
* Called when the state was detached. * Called when the state was detached. Most implementations should do little
* or nothing in this method. In particular any scene graph changes need to
* be made in <code>cleanup()</code>.
* *
* @param stateManager The state manager from which the state was detached from. * @param stateManager The state manager from which the state was detached from.
*/ */
public void stateDetached(AppStateManager stateManager); public void stateDetached(AppStateManager stateManager);
/** /**
* Called to update the state. * Called to update the <code>AppState</code>. This method will be called
* every render pass if the <code>AppState</code> is both attached and enabled.
* *
* @param tpf Time per frame. * @param tpf Time per frame.
*/ */
@ -111,7 +139,12 @@ public interface AppState {
public void postRender(); public void postRender();
/** /**
* Cleanup the game state. * Called to clean up the <code>AppState</code> after it has been removed. This
* method is called the following render pass after the <code>AppState</code> has
* been detached and is always called once and only once for each time
* <code>initialize()</code> is called. Either when the <code>AppState</code>
* is detached or when the application terminates (if it terminates normally).
*
*/ */
public void cleanup(); public void cleanup();

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