Adding @Override to cloneForSpatial() methods in bullet lib.

cleanup_build_scripts
Paul Speed 9 years ago
parent 10947e8b50
commit 20f62cbd64
  1. 1
      jme3-bullet/src/common/java/com/jme3/bullet/control/BetterCharacterControl.java
  2. 1
      jme3-bullet/src/common/java/com/jme3/bullet/control/CharacterControl.java
  3. 1
      jme3-bullet/src/common/java/com/jme3/bullet/control/GhostControl.java
  4. 1
      jme3-bullet/src/common/java/com/jme3/bullet/control/KinematicRagdollControl.java
  5. 1
      jme3-bullet/src/common/java/com/jme3/bullet/control/RigidBodyControl.java
  6. 1
      jme3-bullet/src/common/java/com/jme3/bullet/control/VehicleControl.java

@ -663,6 +663,7 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
rigidBody.setUserObject(null); rigidBody.setUserObject(null);
} }
@Override
public Control cloneForSpatial(Spatial spatial) { public Control cloneForSpatial(Spatial spatial) {
BetterCharacterControl control = new BetterCharacterControl(radius, height, mass); BetterCharacterControl control = new BetterCharacterControl(radius, height, mass);
control.setJumpForce(jumpForce); control.setJumpForce(jumpForce);

@ -87,6 +87,7 @@ public class CharacterControl extends PhysicsCharacter implements PhysicsControl
return spatial.getWorldTranslation(); return spatial.getWorldTranslation();
} }
@Override
public Control cloneForSpatial(Spatial spatial) { public Control cloneForSpatial(Spatial spatial) {
CharacterControl control = new CharacterControl(collisionShape, stepHeight); CharacterControl control = new CharacterControl(collisionShape, stepHeight);
control.setCcdMotionThreshold(getCcdMotionThreshold()); control.setCcdMotionThreshold(getCcdMotionThreshold());

@ -93,6 +93,7 @@ public class GhostControl extends PhysicsGhostObject implements PhysicsControl {
return spatial.getWorldRotation(); return spatial.getWorldRotation();
} }
@Override
public Control cloneForSpatial(Spatial spatial) { public Control cloneForSpatial(Spatial spatial) {
GhostControl control = new GhostControl(collisionShape); GhostControl control = new GhostControl(collisionShape);
control.setCcdMotionThreshold(getCcdMotionThreshold()); control.setCcdMotionThreshold(getCcdMotionThreshold());

@ -910,6 +910,7 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
public void render(RenderManager rm, ViewPort vp) { public void render(RenderManager rm, ViewPort vp) {
} }
@Override
public Control cloneForSpatial(Spatial spatial) { public Control cloneForSpatial(Spatial spatial) {
KinematicRagdollControl control = new KinematicRagdollControl(preset, weightThreshold); KinematicRagdollControl control = new KinematicRagdollControl(preset, weightThreshold);
control.setMode(mode); control.setMode(mode);

@ -89,6 +89,7 @@ public class RigidBodyControl extends PhysicsRigidBody implements PhysicsControl
super(shape, mass); super(shape, mass);
} }
@Override
public Control cloneForSpatial(Spatial spatial) { public Control cloneForSpatial(Spatial spatial) {
RigidBodyControl control = new RigidBodyControl(collisionShape, mass); RigidBodyControl control = new RigidBodyControl(collisionShape, mass);
control.setAngularFactor(getAngularFactor()); control.setAngularFactor(getAngularFactor());

@ -106,6 +106,7 @@ public class VehicleControl extends PhysicsVehicle implements PhysicsControl {
return spatial.getWorldRotation(); return spatial.getWorldRotation();
} }
@Override
public Control cloneForSpatial(Spatial spatial) { public Control cloneForSpatial(Spatial spatial) {
VehicleControl control = new VehicleControl(collisionShape, mass); VehicleControl control = new VehicleControl(collisionShape, mass);
control.setAngularFactor(getAngularFactor()); control.setAngularFactor(getAngularFactor());

Loading…
Cancel
Save