Removed extra PostShadow Technique from PBRLighting.j3md (#1273)

fix-openal-soft-deadlink
Ali-RS 5 years ago committed by GitHub
parent 867e46190e
commit 2023440acf
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GPG Key ID: 4AEE18F83AFDEB23
  1. 41
      jme3-core/src/main/resources/Common/MatDefs/Light/PBRLighting.j3md

@ -196,9 +196,9 @@ MaterialDef PBR Lighting {
} }
Technique PostShadow{ Technique PostShadow {
VertexShader GLSL310 GLSL300 GLSL150: Common/MatDefs/Shadow/PostShadow.vert VertexShader GLSL310 GLSL300 GLSL100 GLSL150: Common/MatDefs/Shadow/PostShadow.vert
FragmentShader GLSL310 GLSL300 GLSL150: Common/MatDefs/Shadow/PostShadowPBR.frag FragmentShader GLSL310 GLSL300 GLSL100 GLSL150: Common/MatDefs/Shadow/PostShadowPBR.frag
WorldParameters { WorldParameters {
WorldViewProjectionMatrix WorldViewProjectionMatrix
@ -213,7 +213,6 @@ MaterialDef PBR Lighting {
PCFEDGE : PCFEdge PCFEDGE : PCFEdge
DISCARD_ALPHA : AlphaDiscardThreshold DISCARD_ALPHA : AlphaDiscardThreshold
SHADOWMAP_SIZE : ShadowMapSize SHADOWMAP_SIZE : ShadowMapSize
SHADOWMAP_SIZE : ShadowMapSize
FADE : FadeInfo FADE : FadeInfo
PSSM : Splits PSSM : Splits
POINTLIGHT : LightViewProjectionMatrix5 POINTLIGHT : LightViewProjectionMatrix5
@ -231,40 +230,6 @@ MaterialDef PBR Lighting {
} }
} }
Technique PostShadow{
VertexShader GLSL100: Common/MatDefs/Shadow/PostShadow.vert
FragmentShader GLSL100: Common/MatDefs/Shadow/PostShadowPBR.frag
WorldParameters {
WorldViewProjectionMatrix
WorldMatrix
ViewProjectionMatrix
ViewMatrix
}
Defines {
HARDWARE_SHADOWS : HardwareShadows
FILTER_MODE : FilterMode
PCFEDGE : PCFEdge
DISCARD_ALPHA : AlphaDiscardThreshold
SHADOWMAP_SIZE : ShadowMapSize
FADE : FadeInfo
PSSM : Splits
POINTLIGHT : LightViewProjectionMatrix5
NUM_BONES : NumberOfBones
INSTANCING : UseInstancing
BACKFACE_SHADOWS: BackfaceShadows
NUM_MORPH_TARGETS: NumberOfMorphTargets
NUM_TARGETS_BUFFERS: NumberOfTargetsBuffers
}
ForcedRenderState {
Blend Modulate
DepthWrite Off
PolyOffset -0.1 0
}
}
Technique PreNormalPass { Technique PreNormalPass {
VertexShader GLSL100 : Common/MatDefs/SSAO/normal.vert VertexShader GLSL100 : Common/MatDefs/SSAO/normal.vert

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