Added GammaCorrectionFilter contributed by phate666

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8256 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 14 years ago
parent 1584f767f1
commit 1ca81c3355
  1. 23
      engine/src/core-data/Common/MatDefs/Post/GammaCorrection.frag
  2. 39
      engine/src/core-data/Common/MatDefs/Post/GammaCorrection.j3md
  3. 26
      engine/src/core-data/Common/MatDefs/Post/GammaCorrection15.frag
  4. 78
      engine/src/desktop-fx/com/jme3/post/filters/GammaCorrectionFilter.java

@ -0,0 +1,23 @@
uniform sampler2D m_Texture;
varying vec2 texCoord;
uniform float m_gamma;
vec3 gamma(vec3 L,float gamma)
{
return pow(L, vec3(1.0 / gamma));
}
void main() {
vec4 texVal = texture2D(m_Texture, texCoord);
if(m_gamma > 0.0)
{
texVal.rgb = gamma(texVal.rgb , m_gamma);
}
#ifdef COMPUTE_LUMA
texVal.a = dot(texVal.rgb, vec3(0.299, 0.587, 0.114));
#endif
gl_FragColor = texVal;
}

@ -0,0 +1,39 @@
MaterialDef GammaCorrection {
MaterialParameters {
Int NumSamples
Texture2D Texture
Float gamma
Boolean computeLuma
}
Technique {
VertexShader GLSL150: Common/MatDefs/Post/Post15.vert
FragmentShader GLSL150: Common/MatDefs/Post/GammaCorrection15.frag
WorldParameters {
WorldViewProjectionMatrix
}
Defines {
COMPUTE_LUMA : computeLuma
}
}
Technique {
VertexShader GLSL100: Common/MatDefs/Post/Post.vert
FragmentShader GLSL100: Common/MatDefs/Post/GammaCorrection.frag
WorldParameters {
WorldViewProjectionMatrix
}
Defines {
COMPUTE_LUMA : computeLuma
}
}
Technique FixedFunc {
}
}

@ -0,0 +1,26 @@
#import "Common/ShaderLib/MultiSample.glsllib"
uniform COLORTEXTURE m_Texture;
in vec2 texCoord;
uniform float m_gamma;
vec3 gamma(vec3 L,float gamma)
{
return pow(L, vec3(1.0 / gamma));
}
void main() {
vec4 texVal = texture2D(m_Texture, texCoord);
if(m_gamma > 0.0)
{
texVal.rgb = gamma(texVal.rgb , m_gamma);
}
#ifdef COMPUTE_LUMA
texVal.a = dot(texVal.rgb, vec3(0.299, 0.587, 0.114));
#endif
gl_FragColor = texVal;
}

@ -0,0 +1,78 @@
package com.jme3.post.filters;
import com.jme3.asset.AssetManager;
import com.jme3.material.Material;
import com.jme3.post.Filter;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
/**
*
* @author Phate666
* @version 1.0 initial version
* @version 1.1 added luma
*/
public class GammaCorrectionFilter extends Filter
{
private float gamma = 2.0f;
private boolean computeLuma = false;
public GammaCorrectionFilter()
{
super("GammaCorrectionFilter");
}
public GammaCorrectionFilter(float gamma)
{
this();
this.setGamma(gamma);
}
@Override
protected Material getMaterial()
{
return material;
}
@Override
protected void initFilter(AssetManager manager,
RenderManager renderManager, ViewPort vp, int w, int h)
{
material = new Material(manager,
"Common/MatDefs/Post/GammaCorrection.j3md");
material.setFloat("gamma", gamma);
material.setBoolean("computeLuma", computeLuma);
}
public float getGamma()
{
return gamma;
}
/**
* set to 0.0 to disable gamma correction
* @param gamma
*/
public void setGamma(float gamma)
{
if (material != null)
{
material.setFloat("gamma", gamma);
}
this.gamma = gamma;
}
public boolean isComputeLuma()
{
return computeLuma;
}
public void setComputeLuma(boolean computeLuma)
{
if (material != null)
{
material.setBoolean("computeLuma", computeLuma);
}
this.computeLuma = computeLuma;
}
}
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