@ -181,7 +181,7 @@ void main(){
vec4 specularColor = vec4(1.0);
#endif
#ifdef GLOSSINESSMAP
float glossiness = texture2D(m_GlossinesMap, newTexCoord).r * m_Glossiness;
float glossiness = texture2D(m_GlossinessMap, newTexCoord).r * m_Glossiness;
#else
float glossiness = m_Glossiness;