Fix some FBX loader problems
Fix exception when loading geometry without gui, fix loading nodes without models (nested nodes)
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parent
1f795a7485
commit
1b43cb6d4a
@ -780,8 +780,8 @@ public class SceneLoader implements AssetLoader {
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int index = unIndexMap[i];
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int index = unIndexMap[i];
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if(index > srcCount)
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if(index > srcCount)
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throw new AssetLoadException("Invalid texcoord mapping. Unexpected lookup texcoord " + index + " from " + srcCount);
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throw new AssetLoadException("Invalid texcoord mapping. Unexpected lookup texcoord " + index + " from " + srcCount);
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float u = (float) data.uv[2 * index + 0];
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float u = index >= 0 ? (float) data.uv[2 * index + 0] : 0;
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float v = (float) data.uv[2 * index + 1];
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float v = index >= 0 ? (float) data.uv[2 * index + 1] : 0;
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tcBuf.put(u).put(v);
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tcBuf.put(u).put(v);
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}
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}
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}
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}
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@ -959,10 +959,8 @@ public class SceneLoader implements AssetLoader {
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// Build mesh nodes
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// Build mesh nodes
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for(long nodeId : modelDataMap.keySet()) {
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for(long nodeId : modelDataMap.keySet()) {
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ModelData data = modelDataMap.get(nodeId);
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ModelData data = modelDataMap.get(nodeId);
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if(data.type.equals("Mesh")) {
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Node node = createNode(data);
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Node node = createNode(data);
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modelMap.put(nodeId, node);
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modelMap.put(nodeId, node);
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}
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}
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}
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// Link model nodes into scene
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// Link model nodes into scene
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for(long modelId : modelMap.keySet()) {
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for(long modelId : modelMap.keySet()) {
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