jme3-blender: remove TextureGeneratorWood and its dependencies (#1274)

fix-openal-soft-deadlink
Stephen Gold 5 years ago committed by GitHub
parent acbddc2763
commit 1a0b6ecac3
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  1. 4
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/textures/generating/TextureGeneratorFactory.java
  2. 137
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/textures/generating/TextureGeneratorMarble.java
  3. 209
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/textures/generating/TextureGeneratorWood.java

@ -16,8 +16,6 @@ public class TextureGeneratorFactory {
return new TextureGeneratorDistnoise(noiseGenerator);
case TextureHelper.TEX_MAGIC:
return new TextureGeneratorMagic(noiseGenerator);
case TextureHelper.TEX_MARBLE:
return new TextureGeneratorMarble(noiseGenerator);
case TextureHelper.TEX_MUSGRAVE:
return new TextureGeneratorMusgrave(noiseGenerator);
case TextureHelper.TEX_NOISE:
@ -26,8 +24,6 @@ public class TextureGeneratorFactory {
return new TextureGeneratorStucci(noiseGenerator);
case TextureHelper.TEX_VORONOI:
return new TextureGeneratorVoronoi(noiseGenerator);
case TextureHelper.TEX_WOOD:
return new TextureGeneratorWood(noiseGenerator);
default:
throw new IllegalStateException("Unknown generated texture type: " + generatedTexture);
}

@ -1,137 +0,0 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.plugins.blender.textures.generating;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.textures.TexturePixel;
import com.jme3.scene.plugins.blender.textures.generating.NoiseGenerator.NoiseFunction;
/**
* This class generates the 'marble' texture.
* @author Marcin Roguski (Kaelthas)
*/
public class TextureGeneratorMarble extends TextureGeneratorWood {
// tex->stype
protected static final int TEX_SOFT = 0;
protected static final int TEX_SHARP = 1;
protected static final int TEX_SHARPER = 2;
protected MarbleData marbleData;
protected int noisebasis;
protected NoiseFunction noiseFunction;
/**
* Constructor stores the given noise generator.
* @param noiseGenerator
* the noise generator
*/
public TextureGeneratorMarble(NoiseGenerator noiseGenerator) {
super(noiseGenerator);
}
@Override
public void readData(Structure tex, BlenderContext blenderContext) {
super.readData(tex, blenderContext);
marbleData = new MarbleData(tex);
noisebasis = marbleData.noisebasis;
noiseFunction = NoiseGenerator.noiseFunctions.get(noisebasis);
if (noiseFunction == null) {
noiseFunction = NoiseGenerator.noiseFunctions.get(0);
noisebasis = 0;
}
}
@Override
public void getPixel(TexturePixel pixel, float x, float y, float z) {
pixel.intensity = this.marbleInt(marbleData, x, y, z);
if (colorBand != null) {
int colorbandIndex = (int) (pixel.intensity * 1000.0f);
pixel.red = colorBand[colorbandIndex][0];
pixel.green = colorBand[colorbandIndex][1];
pixel.blue = colorBand[colorbandIndex][2];
this.applyBrightnessAndContrast(bacd, pixel);
pixel.alpha = colorBand[colorbandIndex][3];
} else {
this.applyBrightnessAndContrast(pixel, bacd.contrast, bacd.brightness);
}
}
public float marbleInt(MarbleData marbleData, float x, float y, float z) {
int waveform;
if (marbleData.waveform > TEX_TRI || marbleData.waveform < TEX_SIN) {
waveform = 0;
} else {
waveform = marbleData.waveform;
}
float n = 5.0f * (x + y + z);
if (noisebasis == 0) {
++x;
++y;
++z;
}
float mi = n + marbleData.turbul * NoiseGenerator.NoiseFunctions.turbulence(x, y, z, marbleData.noisesize, marbleData.noisedepth, noiseFunction, marbleData.isHard);
if (marbleData.stype >= TEX_SOFT) {
mi = waveformFunctions[waveform].execute(mi);
if (marbleData.stype == TEX_SHARP) {
mi = (float) Math.sqrt(mi);
} else if (marbleData.stype == TEX_SHARPER) {
mi = (float) Math.sqrt(Math.sqrt(mi));
}
}
return mi;
}
private static class MarbleData {
public final float noisesize;
public final int noisebasis;
public final int noisedepth;
public final int stype;
public final float turbul;
public final int waveform;
public final boolean isHard;
public MarbleData(Structure tex) {
noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue();
noisebasis = ((Number) tex.getFieldValue("noisebasis")).intValue();
noisedepth = ((Number) tex.getFieldValue("noisedepth")).intValue();
stype = ((Number) tex.getFieldValue("stype")).intValue();
turbul = ((Number) tex.getFieldValue("turbul")).floatValue();
int noisetype = ((Number) tex.getFieldValue("noisetype")).intValue();
waveform = ((Number) tex.getFieldValue("noisebasis2")).intValue();
isHard = noisetype != TEX_NOISESOFT;
}
}
}

@ -1,209 +0,0 @@
/*
*
* $Id: noise.c 14611 2008-04-29 08:24:33Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*
*/
package com.jme3.scene.plugins.blender.textures.generating;
import com.jme3.math.FastMath;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.file.Structure;
import com.jme3.scene.plugins.blender.textures.TexturePixel;
import com.jme3.scene.plugins.blender.textures.generating.NoiseGenerator.NoiseFunction;
import com.jme3.texture.Image.Format;
/**
* This class generates the 'wood' texture.
* @author Marcin Roguski (Kaelthas)
*/
public class TextureGeneratorWood extends TextureGenerator {
// tex->noisebasis2
protected static final int TEX_SIN = 0;
protected static final int TEX_SAW = 1;
protected static final int TEX_TRI = 2;
// tex->stype
protected static final int TEX_BAND = 0;
protected static final int TEX_RING = 1;
protected static final int TEX_BANDNOISE = 2;
protected static final int TEX_RINGNOISE = 3;
// tex->noisetype
protected static final int TEX_NOISESOFT = 0;
protected static final int TEX_NOISEPERL = 1;
protected WoodIntensityData woodIntensityData;
/**
* Constructor stores the given noise generator.
* @param noiseGenerator
* the noise generator
*/
public TextureGeneratorWood(NoiseGenerator noiseGenerator) {
super(noiseGenerator, Format.Luminance8);
}
@Override
public void readData(Structure tex, BlenderContext blenderContext) {
super.readData(tex, blenderContext);
woodIntensityData = new WoodIntensityData(tex);
}
@Override
public void getPixel(TexturePixel pixel, float x, float y, float z) {
pixel.intensity = this.woodIntensity(woodIntensityData, x, y, z);
if (colorBand != null) {
int colorbandIndex = (int) (pixel.intensity * 1000.0f);
pixel.red = colorBand[colorbandIndex][0];
pixel.green = colorBand[colorbandIndex][1];
pixel.blue = colorBand[colorbandIndex][2];
this.applyBrightnessAndContrast(bacd, pixel);
pixel.alpha = colorBand[colorbandIndex][3];
} else {
this.applyBrightnessAndContrast(pixel, bacd.contrast, bacd.brightness);
}
}
protected static WaveForm[] waveformFunctions = new WaveForm[3];
static {
waveformFunctions[0] = new WaveForm() {// sinus (TEX_SIN)
@Override
public float execute(float x) {
return 0.5f + 0.5f * (float) Math.sin(x);
}
};
waveformFunctions[1] = new WaveForm() {// saw (TEX_SAW)
@Override
public float execute(float x) {
int n = (int) (x * FastMath.INV_TWO_PI);
x -= n * FastMath.TWO_PI;
if (x < 0.0f) {
x += FastMath.TWO_PI;
}
return x * FastMath.INV_TWO_PI;
}
};
waveformFunctions[2] = new WaveForm() {// triangle (TEX_TRI)
@Override
public float execute(float x) {
return 1.0f - 2.0f * FastMath.abs((float) Math.floor(x * FastMath.INV_TWO_PI + 0.5f) - x * FastMath.INV_TWO_PI);
}
};
}
/**
* Computes basic wood intensity value at x,y,z.
* @param woodIntData
* @param x
* X coordinate of the texture pixel
* @param y
* Y coordinate of the texture pixel
* @param z
* Z coordinate of the texture pixel
* @return wood intensity at position [x, y, z]
*/
public float woodIntensity(WoodIntensityData woodIntData, float x, float y, float z) {
float result;
switch (woodIntData.woodType) {
case TEX_BAND:
result = woodIntData.waveformFunction.execute((x + y + z) * 10.0f);
break;
case TEX_RING:
result = woodIntData.waveformFunction.execute((float) Math.sqrt(x * x + y * y + z * z) * 20.0f);
break;
case TEX_BANDNOISE:
if (woodIntData.noisebasis == 0) {
++x;
++y;
++z;
}
result = woodIntData.turbul * NoiseGenerator.NoiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.noiseFunction, woodIntData.isHard);
result = woodIntData.waveformFunction.execute((x + y + z) * 10.0f + result);
break;
case TEX_RINGNOISE:
if (woodIntData.noisebasis == 0) {
++x;
++y;
++z;
}
result = woodIntData.turbul * NoiseGenerator.NoiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.noiseFunction, woodIntData.isHard);
result = woodIntData.waveformFunction.execute((float) Math.sqrt(x * x + y * y + z * z) * 20.0f + result);
break;
default:
result = 0;
}
return result;
}
/**
* A class that collects the data for wood intensity calculations.
* @author Marcin Roguski (Kaelthas)
*/
private static class WoodIntensityData {
public final WaveForm waveformFunction;
public final int noisebasis;
public NoiseFunction noiseFunction;
public final float noisesize;
public final float turbul;
public final int noiseType;
public final int woodType;
public final boolean isHard;
public WoodIntensityData(Structure tex) {
int waveform = ((Number) tex.getFieldValue("noisebasis2")).intValue();// wave form: TEX_SIN=0, TEX_SAW=1, TEX_TRI=2
if (waveform > TEX_TRI || waveform < TEX_SIN) {
waveform = 0; // check to be sure noisebasis2 is initialized ahead of time
}
waveformFunction = waveformFunctions[waveform];
int noisebasis = ((Number) tex.getFieldValue("noisebasis")).intValue();
if (noiseFunction == null) {
noiseFunction = NoiseGenerator.noiseFunctions.get(0);
noisebasis = 0;
}
this.noisebasis = noisebasis;
woodType = ((Number) tex.getFieldValue("stype")).intValue();
noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue();
turbul = ((Number) tex.getFieldValue("turbul")).floatValue();
noiseType = ((Number) tex.getFieldValue("noisetype")).intValue();
isHard = noiseType != TEX_NOISESOFT;
}
}
protected static interface WaveForm {
float execute(float x);
}
}
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