Merge pull request #2 from jMonkeyEngine/master
update fork from jMonkeyEngine to jmecnempirephoenix-patch-1
commit
189c8a5a6f
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#Fri Nov 25 13:05:50 EST 2016 |
#Sun Sep 17 22:55:30 EDT 2017 |
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distributionBase=GRADLE_USER_HOME |
distributionBase=GRADLE_USER_HOME |
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distributionPath=wrapper/dists |
distributionPath=wrapper/dists |
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zipStoreBase=GRADLE_USER_HOME |
zipStoreBase=GRADLE_USER_HOME |
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zipStorePath=wrapper/dists |
zipStorePath=wrapper/dists |
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distributionUrl=https\://services.gradle.org/distributions/gradle-3.2.1-bin.zip |
distributionUrl=https\://services.gradle.org/distributions/gradle-4.1-bin.zip |
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/* |
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* Copyright (c) 2009-2017 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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|
* notice, this list of conditions and the following disclaimer. |
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|
* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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|
* documentation and/or other materials provided with the distribution. |
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|
* |
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|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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|
* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.cinematic.events; |
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import com.jme3.app.Application; |
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import com.jme3.cinematic.Cinematic; |
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import com.jme3.cinematic.TimeLine; |
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import com.jme3.export.InputCapsule; |
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import com.jme3.export.JmeExporter; |
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import com.jme3.export.JmeImporter; |
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import com.jme3.export.OutputCapsule; |
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import com.jme3.export.Savable; |
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import com.jme3.scene.CameraNode; |
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import java.io.IOException; |
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import java.util.Map; |
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/** |
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* |
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* @author Rickard <neph1 @ github> |
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*/ |
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public class CameraEvent extends AbstractCinematicEvent{ |
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private String cameraName; |
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private Cinematic cinematic; |
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public String getCameraName() { |
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return cameraName; |
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} |
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public void setCameraName(String cameraName) { |
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this.cameraName = cameraName; |
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} |
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public CameraEvent(){ |
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} |
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public CameraEvent(Cinematic parentEvent, String cameraName){ |
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this.cinematic = parentEvent; |
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this.cameraName = cameraName; |
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} |
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@Override |
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public void initEvent(Application app, Cinematic cinematic) { |
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super.initEvent(app, cinematic); |
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this.cinematic = cinematic; |
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} |
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@Override |
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public void play() { |
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super.play(); |
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stop(); |
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} |
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@Override |
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public void onPlay() { |
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cinematic.setActiveCamera(cameraName); |
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} |
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@Override |
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public void onUpdate(float tpf) { |
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} |
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@Override |
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public void onStop() { |
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} |
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@Override |
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public void onPause() { |
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} |
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@Override |
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public void forceStop() { |
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} |
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@Override |
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public void setTime(float time) { |
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play(); |
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} |
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public Cinematic getCinematic() { |
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return cinematic; |
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} |
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public void setCinematic(Cinematic cinematic) { |
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this.cinematic = cinematic; |
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} |
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/** |
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* used internally for serialization |
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* |
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* @param ex |
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* @throws IOException |
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*/ |
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@Override |
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public void write(JmeExporter ex) throws IOException { |
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super.write(ex); |
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OutputCapsule oc = ex.getCapsule(this); |
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oc.write(cameraName, "cameraName", null); |
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} |
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/** |
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* used internally for serialization |
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* |
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* @param im |
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* @throws IOException |
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*/ |
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@Override |
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public void read(JmeImporter im) throws IOException { |
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super.read(im); |
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InputCapsule ic = im.getCapsule(this); |
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cameraName = ic.readString("cameraName", null); |
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} |
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} |
@ -1,176 +0,0 @@ |
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/* |
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* Copyright (c) 2009-2015 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
|
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
|
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* * Redistributions of source code must retain the above copyright |
|
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* notice, this list of conditions and the following disclaimer. |
|
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* |
|
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* * Redistributions in binary form must reproduce the above copyright |
|
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* notice, this list of conditions and the following disclaimer in the |
|
||||||
* documentation and/or other materials provided with the distribution. |
|
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* |
|
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
|
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* may be used to endorse or promote products derived from this software |
|
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* without specific prior written permission. |
|
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* |
|
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
|
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
|
||||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
|
||||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
|
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
|
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
|
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.environment.generation; |
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import com.jme3.environment.util.CubeMapWrapper; |
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import com.jme3.environment.util.EnvMapUtils; |
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import com.jme3.app.Application; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.Vector3f; |
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import com.jme3.texture.TextureCubeMap; |
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import static com.jme3.environment.util.EnvMapUtils.shBandFactor; |
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import com.jme3.util.BufferUtils; |
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import java.nio.ByteBuffer; |
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import java.util.concurrent.Callable; |
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/** |
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* |
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* Generates the Irrafiance map for PBR. This job can be lauched from a separate |
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* thread. |
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* |
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* TODO there is a lot of duplicate code here with the EnvMapUtils. |
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* |
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* @author Nehon |
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*/ |
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//TODO there is a lot of duplicate code here with the EnvMapUtils. We should,
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//either leverage the code from the util class either remove it and only allow
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//parallel generation using this runnable.
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public class IrradianceMapGenerator extends RunnableWithProgress { |
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private int targetMapSize; |
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private EnvMapUtils.FixSeamsMethod fixSeamsMethod; |
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private TextureCubeMap sourceMap; |
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private TextureCubeMap store; |
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private final Application app; |
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/** |
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* Creates an Irradiance map generator. The app is needed to enqueue the |
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* call to the EnvironmentCamera when the generation is done, so that this |
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* process is thread safe. |
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* |
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* @param app the Application |
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* @param listener |
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*/ |
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public IrradianceMapGenerator(Application app, JobProgressListener<Integer> listener) { |
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super(listener); |
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this.app = app; |
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} |
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/** |
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* Fills all the genration parameters |
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* |
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* @param sourceMap the source cube map |
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* @param targetMapSize the size of the generated map (width or height in |
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* pixel) |
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* @param fixSeamsMethod the method used to fix seams as described here |
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* {@link EnvMapUtils.FixSeamsMethod} |
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* |
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* @param store The cube map to store the result in. |
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*/ |
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public void setGenerationParam(TextureCubeMap sourceMap, int targetMapSize, EnvMapUtils.FixSeamsMethod fixSeamsMethod, TextureCubeMap store) { |
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this.sourceMap = sourceMap; |
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this.targetMapSize = targetMapSize; |
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this.fixSeamsMethod = fixSeamsMethod; |
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this.store = store; |
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reset(); |
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} |
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@Override |
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public void run() { |
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app.enqueue(new Callable<Void>() { |
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@Override |
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public Void call() throws Exception { |
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listener.start(); |
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return null; |
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} |
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}); |
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try { |
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Vector3f[] shCoeffs = EnvMapUtils.getSphericalHarmonicsCoefficents(sourceMap); |
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store = generateIrradianceMap(shCoeffs, targetMapSize, fixSeamsMethod, store); |
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} catch (Exception e) { |
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e.printStackTrace(); |
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} |
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app.enqueue(new Callable<Void>() { |
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@Override |
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public Void call() throws Exception { |
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listener.done(6); |
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return null; |
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} |
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}); |
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} |
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/** |
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* Generates the Irradiance map (used for image based difuse lighting) from |
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* Spherical Harmonics coefficients previously computed with |
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* {@link EnvMapUtils#getSphericalHarmonicsCoefficents(com.jme3.texture.TextureCubeMap)} |
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* |
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* @param shCoeffs the SH coeffs |
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* @param targetMapSize the size of the irradiance map to generate |
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* @param fixSeamsMethod the method to fix seams |
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* @param store |
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* @return The irradiance cube map for the given coefficients |
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*/ |
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public TextureCubeMap generateIrradianceMap(Vector3f[] shCoeffs, int targetMapSize, EnvMapUtils.FixSeamsMethod fixSeamsMethod, TextureCubeMap store) { |
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TextureCubeMap irrCubeMap = store; |
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setEnd(6 + 6); |
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for (int i = 0; i < 6; i++) { |
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ByteBuffer buf = BufferUtils.createByteBuffer(targetMapSize * targetMapSize * store.getImage().getFormat().getBitsPerPixel() / 8); |
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irrCubeMap.getImage().setData(i, buf); |
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progress(); |
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} |
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Vector3f texelVect = new Vector3f(); |
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ColorRGBA color = new ColorRGBA(ColorRGBA.Black); |
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float[] shDir = new float[9]; |
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CubeMapWrapper envMapWriter = new CubeMapWrapper(irrCubeMap); |
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for (int face = 0; face < 6; face++) { |
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for (int y = 0; y < targetMapSize; y++) { |
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for (int x = 0; x < targetMapSize; x++) { |
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EnvMapUtils.getVectorFromCubemapFaceTexCoord(x, y, targetMapSize, face, texelVect, fixSeamsMethod); |
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EnvMapUtils.evalShBasis(texelVect, shDir); |
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color.set(0, 0, 0, 0); |
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for (int i = 0; i < EnvMapUtils.NUM_SH_COEFFICIENT; i++) { |
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color.set(color.r + shCoeffs[i].x * shDir[i] * shBandFactor[i], |
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color.g + shCoeffs[i].y * shDir[i] * shBandFactor[i], |
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color.b + shCoeffs[i].z * shDir[i] * shBandFactor[i], |
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1.0f); |
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} |
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//clamping the color because very low value close to zero produce artifacts
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color.r = Math.max(0.0001f, color.r); |
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color.g = Math.max(0.0001f, color.g); |
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color.b = Math.max(0.0001f, color.b); |
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envMapWriter.setPixel(x, y, face, color); |
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} |
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} |
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progress(); |
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} |
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return irrCubeMap; |
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} |
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} |
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@ -0,0 +1,117 @@ |
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|
/* |
||||||
|
* Copyright (c) 2009-2015 jMonkeyEngine |
||||||
|
* All rights reserved. |
||||||
|
* |
||||||
|
* Redistribution and use in source and binary forms, with or without |
||||||
|
* modification, are permitted provided that the following conditions are |
||||||
|
* met: |
||||||
|
* |
||||||
|
* * Redistributions of source code must retain the above copyright |
||||||
|
* notice, this list of conditions and the following disclaimer. |
||||||
|
* |
||||||
|
* * Redistributions in binary form must reproduce the above copyright |
||||||
|
* notice, this list of conditions and the following disclaimer in the |
||||||
|
* documentation and/or other materials provided with the distribution. |
||||||
|
* |
||||||
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||||
|
* may be used to endorse or promote products derived from this software |
||||||
|
* without specific prior written permission. |
||||||
|
* |
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||||
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||||
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||||
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||||
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||||
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||||
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||||
|
*/ |
||||||
|
package com.jme3.environment.generation; |
||||||
|
|
||||||
|
import com.jme3.app.Application; |
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|
import com.jme3.environment.util.CubeMapWrapper; |
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|
import com.jme3.environment.util.EnvMapUtils; |
||||||
|
import com.jme3.light.LightProbe; |
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|
import com.jme3.math.ColorRGBA; |
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|
import com.jme3.math.Vector3f; |
||||||
|
import com.jme3.texture.TextureCubeMap; |
||||||
|
import com.jme3.util.BufferUtils; |
||||||
|
|
||||||
|
import java.nio.ByteBuffer; |
||||||
|
import java.util.concurrent.Callable; |
||||||
|
|
||||||
|
import static com.jme3.environment.util.EnvMapUtils.shBandFactor; |
||||||
|
|
||||||
|
/** |
||||||
|
* Generates the Irradiance map for PBR. This job can be launched from a separate |
||||||
|
* thread. |
||||||
|
* <p> |
||||||
|
* This is not used as we use spherical harmonics directly now, but we may need this code again at some point |
||||||
|
* |
||||||
|
* @author Nehon |
||||||
|
*/ |
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|
public class IrradianceSphericalHarmonicsGenerator extends RunnableWithProgress { |
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|
|
||||||
|
private TextureCubeMap sourceMap; |
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|
private LightProbe store; |
||||||
|
private final Application app; |
||||||
|
|
||||||
|
/** |
||||||
|
* Creates an Irradiance map generator. The app is needed to enqueue the |
||||||
|
* call to the EnvironmentCamera when the generation is done, so that this |
||||||
|
* process is thread safe. |
||||||
|
* |
||||||
|
* @param app the Application |
||||||
|
* @param listener |
||||||
|
*/ |
||||||
|
public IrradianceSphericalHarmonicsGenerator(Application app, JobProgressListener<Integer> listener) { |
||||||
|
super(listener); |
||||||
|
this.app = app; |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* Fills all the genration parameters |
||||||
|
* |
||||||
|
* @param sourceMap the source cube map |
||||||
|
* {@link EnvMapUtils.FixSeamsMethod} |
||||||
|
* @param store The cube map to store the result in. |
||||||
|
*/ |
||||||
|
public void setGenerationParam(TextureCubeMap sourceMap, LightProbe store) { |
||||||
|
this.sourceMap = sourceMap; |
||||||
|
|
||||||
|
this.store = store; |
||||||
|
reset(); |
||||||
|
} |
||||||
|
|
||||||
|
@Override |
||||||
|
public void run() { |
||||||
|
app.enqueue(new Callable<Void>() { |
||||||
|
|
||||||
|
@Override |
||||||
|
public Void call() throws Exception { |
||||||
|
listener.start(); |
||||||
|
return null; |
||||||
|
} |
||||||
|
}); |
||||||
|
try { |
||||||
|
Vector3f[] shCoeffs = EnvMapUtils.getSphericalHarmonicsCoefficents(sourceMap); |
||||||
|
EnvMapUtils.prepareShCoefs(shCoeffs); |
||||||
|
store.setShCoeffs(shCoeffs); |
||||||
|
|
||||||
|
} catch (Exception e) { |
||||||
|
e.printStackTrace(); |
||||||
|
} |
||||||
|
app.enqueue(new Callable<Void>() { |
||||||
|
|
||||||
|
@Override |
||||||
|
public Void call() throws Exception { |
||||||
|
listener.done(6); |
||||||
|
return null; |
||||||
|
} |
||||||
|
}); |
||||||
|
} |
||||||
|
|
||||||
|
} |
@ -0,0 +1,417 @@ |
|||||||
|
/* |
||||||
|
* Copyright (c) 2009-2012 jMonkeyEngine |
||||||
|
* All rights reserved. |
||||||
|
* |
||||||
|
* Redistribution and use in source and binary forms, with or without |
||||||
|
* modification, are permitted provided that the following conditions are |
||||||
|
* met: |
||||||
|
* |
||||||
|
* * Redistributions of source code must retain the above copyright |
||||||
|
* notice, this list of conditions and the following disclaimer. |
||||||
|
* |
||||||
|
* * Redistributions in binary form must reproduce the above copyright |
||||||
|
* notice, this list of conditions and the following disclaimer in the |
||||||
|
* documentation and/or other materials provided with the distribution. |
||||||
|
* |
||||||
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||||
|
* may be used to endorse or promote products derived from this software |
||||||
|
* without specific prior written permission. |
||||||
|
* |
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||||
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||||
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||||
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||||
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||||
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||||
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||||
|
*/ |
||||||
|
// $Id: Cylinder.java 4131 2009-03-19 20:15:28Z blaine.dev $
|
||||||
|
package com.jme3.scene.debug.custom; |
||||||
|
|
||||||
|
import com.jme3.export.InputCapsule; |
||||||
|
import com.jme3.export.JmeExporter; |
||||||
|
import com.jme3.export.JmeImporter; |
||||||
|
import com.jme3.export.OutputCapsule; |
||||||
|
import com.jme3.math.FastMath; |
||||||
|
import com.jme3.math.Vector3f; |
||||||
|
import com.jme3.scene.Mesh; |
||||||
|
import com.jme3.scene.VertexBuffer.Type; |
||||||
|
import com.jme3.scene.mesh.IndexBuffer; |
||||||
|
import com.jme3.util.BufferUtils; |
||||||
|
|
||||||
|
import static com.jme3.util.BufferUtils.*; |
||||||
|
|
||||||
|
import java.io.IOException; |
||||||
|
import java.nio.FloatBuffer; |
||||||
|
|
||||||
|
/** |
||||||
|
* A simple cylinder, defined by it's height and radius. |
||||||
|
* (Ported to jME3) |
||||||
|
* |
||||||
|
* @author Mark Powell |
||||||
|
* @version $Revision: 4131 $, $Date: 2009-03-19 16:15:28 -0400 (Thu, 19 Mar 2009) $ |
||||||
|
*/ |
||||||
|
public class BoneShape extends Mesh { |
||||||
|
|
||||||
|
private int axisSamples; |
||||||
|
|
||||||
|
private int radialSamples; |
||||||
|
|
||||||
|
private float radius; |
||||||
|
private float radius2; |
||||||
|
|
||||||
|
private float height; |
||||||
|
private boolean closed; |
||||||
|
private boolean inverted; |
||||||
|
|
||||||
|
/** |
||||||
|
* Default constructor for serialization only. Do not use. |
||||||
|
*/ |
||||||
|
public BoneShape() { |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* Creates a new Cylinder. By default its center is the origin. Usually, a |
||||||
|
* higher sample number creates a better looking cylinder, but at the cost |
||||||
|
* of more vertex information. |
||||||
|
* |
||||||
|
* @param axisSamples Number of triangle samples along the axis. |
||||||
|
* @param radialSamples Number of triangle samples along the radial. |
||||||
|
* @param radius The radius of the cylinder. |
||||||
|
* @param height The cylinder's height. |
||||||
|
*/ |
||||||
|
public BoneShape(int axisSamples, int radialSamples, |
||||||
|
float radius, float height) { |
||||||
|
this(axisSamples, radialSamples, radius, height, false); |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* Creates a new Cylinder. By default its center is the origin. Usually, a |
||||||
|
* higher sample number creates a better looking cylinder, but at the cost |
||||||
|
* of more vertex information. <br> |
||||||
|
* If the cylinder is closed the texture is split into axisSamples parts: |
||||||
|
* top most and bottom most part is used for top and bottom of the cylinder, |
||||||
|
* rest of the texture for the cylinder wall. The middle of the top is |
||||||
|
* mapped to texture coordinates (0.5, 1), bottom to (0.5, 0). Thus you need |
||||||
|
* a suited distorted texture. |
||||||
|
* |
||||||
|
* @param axisSamples Number of triangle samples along the axis. |
||||||
|
* @param radialSamples Number of triangle samples along the radial. |
||||||
|
* @param radius The radius of the cylinder. |
||||||
|
* @param height The cylinder's height. |
||||||
|
* @param closed true to create a cylinder with top and bottom surface |
||||||
|
*/ |
||||||
|
public BoneShape(int axisSamples, int radialSamples, |
||||||
|
float radius, float height, boolean closed) { |
||||||
|
this(axisSamples, radialSamples, radius, height, closed, false); |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* Creates a new Cylinder. By default its center is the origin. Usually, a |
||||||
|
* higher sample number creates a better looking cylinder, but at the cost |
||||||
|
* of more vertex information. <br> |
||||||
|
* If the cylinder is closed the texture is split into axisSamples parts: |
||||||
|
* top most and bottom most part is used for top and bottom of the cylinder, |
||||||
|
* rest of the texture for the cylinder wall. The middle of the top is |
||||||
|
* mapped to texture coordinates (0.5, 1), bottom to (0.5, 0). Thus you need |
||||||
|
* a suited distorted texture. |
||||||
|
* |
||||||
|
* @param axisSamples Number of triangle samples along the axis. |
||||||
|
* @param radialSamples Number of triangle samples along the radial. |
||||||
|
* @param radius The radius of the cylinder. |
||||||
|
* @param height The cylinder's height. |
||||||
|
* @param closed true to create a cylinder with top and bottom surface |
||||||
|
* @param inverted true to create a cylinder that is meant to be viewed from the |
||||||
|
* interior. |
||||||
|
*/ |
||||||
|
public BoneShape(int axisSamples, int radialSamples, |
||||||
|
float radius, float height, boolean closed, boolean inverted) { |
||||||
|
this(axisSamples, radialSamples, radius, radius, height, closed, inverted); |
||||||
|
} |
||||||
|
|
||||||
|
public BoneShape(int axisSamples, int radialSamples, |
||||||
|
float radius, float radius2, float height, boolean closed, boolean inverted) { |
||||||
|
super(); |
||||||
|
updateGeometry(axisSamples, radialSamples, radius, radius2, height, closed, inverted); |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* @return the number of samples along the cylinder axis |
||||||
|
*/ |
||||||
|
public int getAxisSamples() { |
||||||
|
return axisSamples; |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* @return Returns the height. |
||||||
|
*/ |
||||||
|
public float getHeight() { |
||||||
|
return height; |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* @return number of samples around cylinder |
||||||
|
*/ |
||||||
|
public int getRadialSamples() { |
||||||
|
return radialSamples; |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* @return Returns the radius. |
||||||
|
*/ |
||||||
|
public float getRadius() { |
||||||
|
return radius; |
||||||
|
} |
||||||
|
|
||||||
|
public float getRadius2() { |
||||||
|
return radius2; |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* @return true if end caps are used. |
||||||
|
*/ |
||||||
|
public boolean isClosed() { |
||||||
|
return closed; |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* @return true if normals and uvs are created for interior use |
||||||
|
*/ |
||||||
|
public boolean isInverted() { |
||||||
|
return inverted; |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* Rebuilds the cylinder based on a new set of parameters. |
||||||
|
* |
||||||
|
* @param axisSamples the number of samples along the axis. |
||||||
|
* @param radialSamples the number of samples around the radial. |
||||||
|
* @param radius the radius of the bottom of the cylinder. |
||||||
|
* @param radius2 the radius of the top of the cylinder. |
||||||
|
* @param height the cylinder's height. |
||||||
|
* @param closed should the cylinder have top and bottom surfaces. |
||||||
|
* @param inverted is the cylinder is meant to be viewed from the inside. |
||||||
|
*/ |
||||||
|
public void updateGeometry(int axisSamples, int radialSamples, |
||||||
|
float radius, float radius2, float height, boolean closed, boolean inverted) { |
||||||
|
this.axisSamples = axisSamples + (closed ? 2 : 0); |
||||||
|
this.radialSamples = radialSamples; |
||||||
|
this.radius = radius; |
||||||
|
this.radius2 = radius2; |
||||||
|
this.height = height; |
||||||
|
this.closed = closed; |
||||||
|
this.inverted = inverted; |
||||||
|
|
||||||
|
// VertexBuffer pvb = getBuffer(Type.Position);
|
||||||
|
// VertexBuffer nvb = getBuffer(Type.Normal);
|
||||||
|
// VertexBuffer tvb = getBuffer(Type.TexCoord);
|
||||||
|
|
||||||
|
// Vertices
|
||||||
|
int vertCount = axisSamples * (radialSamples + 1) + (closed ? 2 : 0); |
||||||
|
|
||||||
|
setBuffer(Type.Position, 3, createVector3Buffer(getFloatBuffer(Type.Position), vertCount)); |
||||||
|
|
||||||
|
// Normals
|
||||||
|
setBuffer(Type.Normal, 3, createVector3Buffer(getFloatBuffer(Type.Normal), vertCount)); |
||||||
|
|
||||||
|
// Texture co-ordinates
|
||||||
|
setBuffer(Type.TexCoord, 2, createVector2Buffer(vertCount)); |
||||||
|
|
||||||
|
int triCount = ((closed ? 2 : 0) + 2 * (axisSamples - 1)) * radialSamples; |
||||||
|
|
||||||
|
setBuffer(Type.Index, 3, createShortBuffer(getShortBuffer(Type.Index), 3 * triCount)); |
||||||
|
|
||||||
|
//Color
|
||||||
|
setBuffer(Type.Color, 4, createFloatBuffer(vertCount * 4)); |
||||||
|
|
||||||
|
// generate geometry
|
||||||
|
float inverseRadial = 1.0f / radialSamples; |
||||||
|
float inverseAxisLess = 1.0f / (closed ? axisSamples - 3 : axisSamples - 1); |
||||||
|
float inverseAxisLessTexture = 1.0f / (axisSamples - 1); |
||||||
|
float halfHeight = 0.5f * height; |
||||||
|
|
||||||
|
// Generate points on the unit circle to be used in computing the mesh
|
||||||
|
// points on a cylinder slice.
|
||||||
|
float[] sin = new float[radialSamples + 1]; |
||||||
|
float[] cos = new float[radialSamples + 1]; |
||||||
|
|
||||||
|
for (int radialCount = 0; radialCount < radialSamples; radialCount++) { |
||||||
|
float angle = FastMath.TWO_PI * inverseRadial * radialCount; |
||||||
|
cos[radialCount] = FastMath.cos(angle); |
||||||
|
sin[radialCount] = FastMath.sin(angle); |
||||||
|
} |
||||||
|
sin[radialSamples] = sin[0]; |
||||||
|
cos[radialSamples] = cos[0]; |
||||||
|
|
||||||
|
// calculate normals
|
||||||
|
Vector3f[] vNormals = null; |
||||||
|
Vector3f vNormal = Vector3f.UNIT_Z; |
||||||
|
|
||||||
|
if ((height != 0.0f) && (radius != radius2)) { |
||||||
|
vNormals = new Vector3f[radialSamples]; |
||||||
|
Vector3f vHeight = Vector3f.UNIT_Z.mult(height); |
||||||
|
Vector3f vRadial = new Vector3f(); |
||||||
|
|
||||||
|
for (int radialCount = 0; radialCount < radialSamples; radialCount++) { |
||||||
|
vRadial.set(cos[radialCount], sin[radialCount], 0.0f); |
||||||
|
Vector3f vRadius = vRadial.mult(radius); |
||||||
|
Vector3f vRadius2 = vRadial.mult(radius2); |
||||||
|
Vector3f vMantle = vHeight.subtract(vRadius2.subtract(vRadius)); |
||||||
|
Vector3f vTangent = vRadial.cross(Vector3f.UNIT_Z); |
||||||
|
vNormals[radialCount] = vMantle.cross(vTangent).normalize(); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
FloatBuffer nb = getFloatBuffer(Type.Normal); |
||||||
|
FloatBuffer pb = getFloatBuffer(Type.Position); |
||||||
|
FloatBuffer tb = getFloatBuffer(Type.TexCoord); |
||||||
|
FloatBuffer cb = getFloatBuffer(Type.Color); |
||||||
|
|
||||||
|
cb.rewind(); |
||||||
|
for (int i = 0; i < vertCount; i++) { |
||||||
|
cb.put(0.05f).put(0.05f).put(0.05f).put(1f); |
||||||
|
} |
||||||
|
|
||||||
|
// generate the cylinder itself
|
||||||
|
Vector3f tempNormal = new Vector3f(); |
||||||
|
for (int axisCount = 0, i = 0; axisCount < axisSamples; axisCount++, i++) { |
||||||
|
float axisFraction; |
||||||
|
float axisFractionTexture; |
||||||
|
int topBottom = 0; |
||||||
|
if (!closed) { |
||||||
|
axisFraction = axisCount * inverseAxisLess; // in [0,1]
|
||||||
|
axisFractionTexture = axisFraction; |
||||||
|
} else { |
||||||
|
if (axisCount == 0) { |
||||||
|
topBottom = -1; // bottom
|
||||||
|
axisFraction = 0; |
||||||
|
axisFractionTexture = inverseAxisLessTexture; |
||||||
|
} else if (axisCount == axisSamples - 1) { |
||||||
|
topBottom = 1; // top
|
||||||
|
axisFraction = 1; |
||||||
|
axisFractionTexture = 1 - inverseAxisLessTexture; |
||||||
|
} else { |
||||||
|
axisFraction = (axisCount - 1) * inverseAxisLess; |
||||||
|
axisFractionTexture = axisCount * inverseAxisLessTexture; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
// compute center of slice
|
||||||
|
float z = height * axisFraction; |
||||||
|
Vector3f sliceCenter = new Vector3f(0, 0, z); |
||||||
|
|
||||||
|
// compute slice vertices with duplication at end point
|
||||||
|
int save = i; |
||||||
|
for (int radialCount = 0; radialCount < radialSamples; radialCount++, i++) { |
||||||
|
float radialFraction = radialCount * inverseRadial; // in [0,1)
|
||||||
|
tempNormal.set(cos[radialCount], sin[radialCount], 0.0f); |
||||||
|
|
||||||
|
if (vNormals != null) { |
||||||
|
vNormal = vNormals[radialCount]; |
||||||
|
} else if (radius == radius2) { |
||||||
|
vNormal = tempNormal; |
||||||
|
} |
||||||
|
|
||||||
|
if (topBottom == 0) { |
||||||
|
if (!inverted) |
||||||
|
nb.put(vNormal.x).put(vNormal.y).put(vNormal.z); |
||||||
|
else |
||||||
|
nb.put(-vNormal.x).put(-vNormal.y).put(-vNormal.z); |
||||||
|
} else { |
||||||
|
nb.put(0).put(0).put(topBottom * (inverted ? -1 : 1)); |
||||||
|
} |
||||||
|
|
||||||
|
tempNormal.multLocal((radius - radius2) * axisFraction + radius2) |
||||||
|
.addLocal(sliceCenter); |
||||||
|
pb.put(tempNormal.x).put(tempNormal.y).put(tempNormal.z); |
||||||
|
|
||||||
|
tb.put((inverted ? 1 - radialFraction : radialFraction)) |
||||||
|
.put(axisFractionTexture); |
||||||
|
} |
||||||
|
|
||||||
|
BufferUtils.copyInternalVector3(pb, save, i); |
||||||
|
BufferUtils.copyInternalVector3(nb, save, i); |
||||||
|
|
||||||
|
tb.put((inverted ? 0.0f : 1.0f)) |
||||||
|
.put(axisFractionTexture); |
||||||
|
} |
||||||
|
|
||||||
|
if (closed) { |
||||||
|
pb.put(0).put(0).put(-halfHeight); // bottom center
|
||||||
|
nb.put(0).put(0).put(-1 * (inverted ? -1 : 1)); |
||||||
|
tb.put(0.5f).put(0); |
||||||
|
pb.put(0).put(0).put(halfHeight); // top center
|
||||||
|
nb.put(0).put(0).put(1 * (inverted ? -1 : 1)); |
||||||
|
tb.put(0.5f).put(1); |
||||||
|
} |
||||||
|
|
||||||
|
IndexBuffer ib = getIndexBuffer(); |
||||||
|
int index = 0; |
||||||
|
// Connectivity
|
||||||
|
for (int axisCount = 0, axisStart = 0; axisCount < axisSamples - 1; axisCount++) { |
||||||
|
int i0 = axisStart; |
||||||
|
int i1 = i0 + 1; |
||||||
|
axisStart += radialSamples + 1; |
||||||
|
int i2 = axisStart; |
||||||
|
int i3 = i2 + 1; |
||||||
|
for (int i = 0; i < radialSamples; i++) { |
||||||
|
if (closed && axisCount == 0) { |
||||||
|
if (!inverted) { |
||||||
|
ib.put(index++, i0++); |
||||||
|
ib.put(index++, vertCount - 2); |
||||||
|
ib.put(index++, i1++); |
||||||
|
} else { |
||||||
|
ib.put(index++, i0++); |
||||||
|
ib.put(index++, i1++); |
||||||
|
ib.put(index++, vertCount - 2); |
||||||
|
} |
||||||
|
} else if (closed && axisCount == axisSamples - 2) { |
||||||
|
ib.put(index++, i2++); |
||||||
|
ib.put(index++, inverted ? vertCount - 1 : i3++); |
||||||
|
ib.put(index++, inverted ? i3++ : vertCount - 1); |
||||||
|
} else { |
||||||
|
ib.put(index++, i0++); |
||||||
|
ib.put(index++, inverted ? i2 : i1); |
||||||
|
ib.put(index++, inverted ? i1 : i2); |
||||||
|
ib.put(index++, i1++); |
||||||
|
ib.put(index++, inverted ? i2++ : i3++); |
||||||
|
ib.put(index++, inverted ? i3++ : i2++); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
updateBound(); |
||||||
|
} |
||||||
|
|
||||||
|
@Override |
||||||
|
public void read(JmeImporter e) throws IOException { |
||||||
|
super.read(e); |
||||||
|
InputCapsule capsule = e.getCapsule(this); |
||||||
|
axisSamples = capsule.readInt("axisSamples", 0); |
||||||
|
radialSamples = capsule.readInt("radialSamples", 0); |
||||||
|
radius = capsule.readFloat("radius", 0); |
||||||
|
radius2 = capsule.readFloat("radius2", 0); |
||||||
|
height = capsule.readFloat("height", 0); |
||||||
|
closed = capsule.readBoolean("closed", false); |
||||||
|
inverted = capsule.readBoolean("inverted", false); |
||||||
|
} |
||||||
|
|
||||||
|
@Override |
||||||
|
public void write(JmeExporter e) throws IOException { |
||||||
|
super.write(e); |
||||||
|
OutputCapsule capsule = e.getCapsule(this); |
||||||
|
capsule.write(axisSamples, "axisSamples", 0); |
||||||
|
capsule.write(radialSamples, "radialSamples", 0); |
||||||
|
capsule.write(radius, "radius", 0); |
||||||
|
capsule.write(radius2, "radius2", 0); |
||||||
|
capsule.write(height, "height", 0); |
||||||
|
capsule.write(closed, "closed", false); |
||||||
|
capsule.write(inverted, "inverted", false); |
||||||
|
} |
||||||
|
|
||||||
|
|
||||||
|
} |
@ -0,0 +1,238 @@ |
|||||||
|
package com.jme3.scene.debug.custom; |
||||||
|
|
||||||
|
/* |
||||||
|
* Copyright (c) 2009-2012 jMonkeyEngine |
||||||
|
* All rights reserved. |
||||||
|
* |
||||||
|
* Redistribution and use in source and binary forms, with or without |
||||||
|
* modification, are permitted provided that the following conditions are |
||||||
|
* met: |
||||||
|
* |
||||||
|
* * Redistributions of source code must retain the above copyright |
||||||
|
* notice, this list of conditions and the following disclaimer. |
||||||
|
* |
||||||
|
* * Redistributions in binary form must reproduce the above copyright |
||||||
|
* notice, this list of conditions and the following disclaimer in the |
||||||
|
* documentation and/or other materials provided with the distribution. |
||||||
|
* |
||||||
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||||
|
* may be used to endorse or promote products derived from this software |
||||||
|
* without specific prior written permission. |
||||||
|
* |
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||||
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||||
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||||
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||||
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||||
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||||
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||||
|
*/ |
||||||
|
|
||||||
|
import java.util.Map; |
||||||
|
|
||||||
|
import com.jme3.animation.Bone; |
||||||
|
import com.jme3.animation.Skeleton; |
||||||
|
import com.jme3.bounding.*; |
||||||
|
import com.jme3.math.FastMath; |
||||||
|
import com.jme3.math.Quaternion; |
||||||
|
import com.jme3.math.Vector3f; |
||||||
|
import com.jme3.scene.Geometry; |
||||||
|
import com.jme3.scene.Mesh; |
||||||
|
import com.jme3.scene.Node; |
||||||
|
import com.jme3.scene.VertexBuffer; |
||||||
|
import com.jme3.scene.shape.Sphere; |
||||||
|
|
||||||
|
import static com.jme3.util.BufferUtils.createFloatBuffer; |
||||||
|
|
||||||
|
import java.nio.FloatBuffer; |
||||||
|
import java.util.HashMap; |
||||||
|
|
||||||
|
/** |
||||||
|
* The class that displays either wires between the bones' heads if no length |
||||||
|
* data is supplied and full bones' shapes otherwise. |
||||||
|
*/ |
||||||
|
public class SkeletonBone extends Node { |
||||||
|
|
||||||
|
/** |
||||||
|
* The skeleton to be displayed. |
||||||
|
*/ |
||||||
|
private Skeleton skeleton; |
||||||
|
/** |
||||||
|
* The map between the bone index and its length. |
||||||
|
*/ |
||||||
|
private Map<Bone, Node> boneNodes = new HashMap<Bone, Node>(); |
||||||
|
private Map<Node, Bone> nodeBones = new HashMap<Node, Bone>(); |
||||||
|
private Node selectedNode = null; |
||||||
|
private boolean guessBonesOrientation = false; |
||||||
|
|
||||||
|
/** |
||||||
|
* Creates a wire with bone lengths data. If the data is supplied then the |
||||||
|
* wires will show each full bone (from head to tail). |
||||||
|
* |
||||||
|
* @param skeleton the skeleton that will be shown |
||||||
|
* @param boneLengths a map between the bone's index and the bone's length |
||||||
|
*/ |
||||||
|
public SkeletonBone(Skeleton skeleton, Map<Integer, Float> boneLengths, boolean guessBonesOrientation) { |
||||||
|
this.skeleton = skeleton; |
||||||
|
this.skeleton.reset(); |
||||||
|
this.skeleton.updateWorldVectors(); |
||||||
|
this.guessBonesOrientation = guessBonesOrientation; |
||||||
|
|
||||||
|
BoneShape boneShape = new BoneShape(5, 12, 0.02f, 0.07f, 1f, false, false); |
||||||
|
Sphere jointShape = new Sphere(10, 10, 0.1f); |
||||||
|
jointShape.setBuffer(VertexBuffer.Type.Color, 4, createFloatBuffer(jointShape.getVertexCount() * 4)); |
||||||
|
FloatBuffer cb = jointShape.getFloatBuffer(VertexBuffer.Type.Color); |
||||||
|
|
||||||
|
cb.rewind(); |
||||||
|
for (int i = 0; i < jointShape.getVertexCount(); i++) { |
||||||
|
cb.put(0.05f).put(0.05f).put(0.05f).put(1f); |
||||||
|
} |
||||||
|
|
||||||
|
for (Bone bone : skeleton.getRoots()) { |
||||||
|
createSkeletonGeoms(bone, boneShape, jointShape, boneLengths, skeleton, this, guessBonesOrientation); |
||||||
|
} |
||||||
|
this.updateModelBound(); |
||||||
|
|
||||||
|
|
||||||
|
Sphere originShape = new Sphere(10, 10, 0.02f); |
||||||
|
originShape.setBuffer(VertexBuffer.Type.Color, 4, createFloatBuffer(originShape.getVertexCount() * 4)); |
||||||
|
cb = originShape.getFloatBuffer(VertexBuffer.Type.Color); |
||||||
|
cb.rewind(); |
||||||
|
for (int i = 0; i < jointShape.getVertexCount(); i++) { |
||||||
|
cb.put(0.4f).put(0.4f).put(0.05f).put(1f); |
||||||
|
} |
||||||
|
|
||||||
|
Geometry origin = new Geometry("origin", originShape); |
||||||
|
BoundingVolume bv = this.getWorldBound(); |
||||||
|
float scale = 1; |
||||||
|
if (bv.getType() == BoundingVolume.Type.AABB) { |
||||||
|
BoundingBox bb = (BoundingBox) bv; |
||||||
|
scale = (bb.getXExtent() + bb.getYExtent() + bb.getZExtent()) / 3f; |
||||||
|
} else if (bv.getType() == BoundingVolume.Type.Sphere) { |
||||||
|
BoundingSphere bs = (BoundingSphere) bv; |
||||||
|
scale = bs.getRadius(); |
||||||
|
} |
||||||
|
origin.scale(scale); |
||||||
|
attachChild(origin); |
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
} |
||||||
|
|
||||||
|
protected final void createSkeletonGeoms(Bone bone, Mesh boneShape, Mesh jointShape, Map<Integer, Float> boneLengths, Skeleton skeleton, Node parent, boolean guessBonesOrientation) { |
||||||
|
|
||||||
|
if (guessBonesOrientation && bone.getName().equalsIgnoreCase("Site")) { |
||||||
|
//BVH skeleton have a useless end point bone named Site
|
||||||
|
return; |
||||||
|
} |
||||||
|
Node n = new Node(bone.getName() + "Node"); |
||||||
|
Geometry bGeom = new Geometry(bone.getName(), boneShape); |
||||||
|
Geometry jGeom = new Geometry(bone.getName() + "Joint", jointShape); |
||||||
|
n.setLocalTranslation(bone.getLocalPosition()); |
||||||
|
n.setLocalRotation(bone.getLocalRotation()); |
||||||
|
|
||||||
|
float boneLength = boneLengths.get(skeleton.getBoneIndex(bone)); |
||||||
|
n.setLocalScale(bone.getLocalScale()); |
||||||
|
|
||||||
|
bGeom.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X).normalizeLocal()); |
||||||
|
|
||||||
|
if (guessBonesOrientation) { |
||||||
|
//One child only, the bone direction is from the parent joint to the child joint.
|
||||||
|
if (bone.getChildren().size() == 1) { |
||||||
|
Vector3f v = bone.getChildren().get(0).getLocalPosition(); |
||||||
|
Quaternion q = new Quaternion(); |
||||||
|
q.lookAt(v, Vector3f.UNIT_Z); |
||||||
|
bGeom.setLocalRotation(q); |
||||||
|
boneLength = v.length(); |
||||||
|
} |
||||||
|
//no child, the bone has the same direction as the parent bone.
|
||||||
|
if (bone.getChildren().isEmpty()) { |
||||||
|
if (parent.getChildren().size() > 0) { |
||||||
|
bGeom.setLocalRotation(parent.getChild(0).getLocalRotation()); |
||||||
|
} else { |
||||||
|
//no parent, let's use the bind orientation of the bone
|
||||||
|
bGeom.setLocalRotation(bone.getBindRotation()); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
bGeom.setLocalScale(boneLength); |
||||||
|
jGeom.setLocalScale(boneLength); |
||||||
|
|
||||||
|
n.attachChild(bGeom); |
||||||
|
n.attachChild(jGeom); |
||||||
|
|
||||||
|
//tip
|
||||||
|
if (bone.getChildren().size() != 1) { |
||||||
|
Geometry gt = jGeom.clone(); |
||||||
|
gt.scale(0.8f); |
||||||
|
Vector3f v = new Vector3f(0, boneLength, 0); |
||||||
|
if (guessBonesOrientation) { |
||||||
|
if (bone.getChildren().isEmpty()) { |
||||||
|
if (parent.getChildren().size() > 0) { |
||||||
|
gt.setLocalTranslation(bGeom.getLocalRotation().mult(parent.getChild(0).getLocalRotation()).mult(v, v)); |
||||||
|
} else { |
||||||
|
gt.setLocalTranslation(bGeom.getLocalRotation().mult(bone.getBindRotation()).mult(v, v)); |
||||||
|
} |
||||||
|
} |
||||||
|
} else { |
||||||
|
gt.setLocalTranslation(v); |
||||||
|
} |
||||||
|
|
||||||
|
n.attachChild(gt); |
||||||
|
} |
||||||
|
|
||||||
|
|
||||||
|
boneNodes.put(bone, n); |
||||||
|
nodeBones.put(n, bone); |
||||||
|
parent.attachChild(n); |
||||||
|
for (Bone childBone : bone.getChildren()) { |
||||||
|
createSkeletonGeoms(childBone, boneShape, jointShape, boneLengths, skeleton, n, guessBonesOrientation); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
protected Bone select(Geometry g) { |
||||||
|
Node parentNode = g.getParent(); |
||||||
|
|
||||||
|
if (parent != null) { |
||||||
|
Bone b = nodeBones.get(parentNode); |
||||||
|
if (b != null) { |
||||||
|
selectedNode = parentNode; |
||||||
|
} |
||||||
|
return b; |
||||||
|
} |
||||||
|
return null; |
||||||
|
} |
||||||
|
|
||||||
|
protected Node getSelectedNode() { |
||||||
|
return selectedNode; |
||||||
|
} |
||||||
|
|
||||||
|
|
||||||
|
protected final void updateSkeletonGeoms(Bone bone) { |
||||||
|
if (guessBonesOrientation && bone.getName().equalsIgnoreCase("Site")) { |
||||||
|
return; |
||||||
|
} |
||||||
|
Node n = boneNodes.get(bone); |
||||||
|
n.setLocalTranslation(bone.getLocalPosition()); |
||||||
|
n.setLocalRotation(bone.getLocalRotation()); |
||||||
|
n.setLocalScale(bone.getLocalScale()); |
||||||
|
|
||||||
|
for (Bone childBone : bone.getChildren()) { |
||||||
|
updateSkeletonGeoms(childBone); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* The method updates the geometry according to the positions of the bones. |
||||||
|
*/ |
||||||
|
public void updateGeometry() { |
||||||
|
|
||||||
|
for (Bone bone : skeleton.getRoots()) { |
||||||
|
updateSkeletonGeoms(bone); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
@ -0,0 +1,156 @@ |
|||||||
|
/* |
||||||
|
* To change this template, choose Tools | Templates |
||||||
|
* and open the template in the editor. |
||||||
|
*/ |
||||||
|
package com.jme3.scene.debug.custom; |
||||||
|
|
||||||
|
import com.jme3.animation.Bone; |
||||||
|
import com.jme3.animation.Skeleton; |
||||||
|
import com.jme3.animation.SkeletonControl; |
||||||
|
import com.jme3.app.Application; |
||||||
|
import com.jme3.app.state.AbstractAppState; |
||||||
|
import com.jme3.app.state.AppStateManager; |
||||||
|
import com.jme3.collision.CollisionResults; |
||||||
|
import com.jme3.input.MouseInput; |
||||||
|
import com.jme3.input.controls.ActionListener; |
||||||
|
import com.jme3.input.controls.MouseButtonTrigger; |
||||||
|
import com.jme3.math.Ray; |
||||||
|
import com.jme3.math.Vector2f; |
||||||
|
import com.jme3.math.Vector3f; |
||||||
|
import com.jme3.renderer.ViewPort; |
||||||
|
import com.jme3.scene.Geometry; |
||||||
|
import com.jme3.scene.Node; |
||||||
|
import com.jme3.scene.Spatial; |
||||||
|
|
||||||
|
import java.util.ArrayList; |
||||||
|
import java.util.HashMap; |
||||||
|
import java.util.List; |
||||||
|
import java.util.Map; |
||||||
|
|
||||||
|
/** |
||||||
|
* @author Nehon |
||||||
|
*/ |
||||||
|
public class SkeletonDebugAppState extends AbstractAppState { |
||||||
|
|
||||||
|
private Node debugNode = new Node("debugNode"); |
||||||
|
private Map<Skeleton, SkeletonDebugger> skeletons = new HashMap<Skeleton, SkeletonDebugger>(); |
||||||
|
private Map<Skeleton, Bone> selectedBones = new HashMap<Skeleton, Bone>(); |
||||||
|
private Application app; |
||||||
|
|
||||||
|
@Override |
||||||
|
public void initialize(AppStateManager stateManager, Application app) { |
||||||
|
ViewPort vp = app.getRenderManager().createMainView("debug", app.getCamera()); |
||||||
|
vp.attachScene(debugNode); |
||||||
|
vp.setClearDepth(true); |
||||||
|
this.app = app; |
||||||
|
for (SkeletonDebugger skeletonDebugger : skeletons.values()) { |
||||||
|
skeletonDebugger.initialize(app.getAssetManager()); |
||||||
|
} |
||||||
|
app.getInputManager().addListener(actionListener, "shoot"); |
||||||
|
app.getInputManager().addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT), new MouseButtonTrigger(MouseInput.BUTTON_RIGHT)); |
||||||
|
super.initialize(stateManager, app); |
||||||
|
} |
||||||
|
|
||||||
|
@Override |
||||||
|
public void update(float tpf) { |
||||||
|
debugNode.updateLogicalState(tpf); |
||||||
|
debugNode.updateGeometricState(); |
||||||
|
} |
||||||
|
|
||||||
|
public SkeletonDebugger addSkeleton(SkeletonControl skeletonControl, boolean guessBonesOrientation) { |
||||||
|
Skeleton skeleton = skeletonControl.getSkeleton(); |
||||||
|
Spatial forSpatial = skeletonControl.getSpatial(); |
||||||
|
return addSkeleton(skeleton, forSpatial, guessBonesOrientation); |
||||||
|
} |
||||||
|
|
||||||
|
public SkeletonDebugger addSkeleton(Skeleton skeleton, Spatial forSpatial, boolean guessBonesOrientation) { |
||||||
|
|
||||||
|
SkeletonDebugger sd = new SkeletonDebugger(forSpatial.getName() + "_Skeleton", skeleton, guessBonesOrientation); |
||||||
|
sd.setLocalTransform(forSpatial.getWorldTransform()); |
||||||
|
if (forSpatial instanceof Node) { |
||||||
|
List<Geometry> geoms = new ArrayList<>(); |
||||||
|
findGeoms((Node) forSpatial, geoms); |
||||||
|
if (geoms.size() == 1) { |
||||||
|
sd.setLocalTransform(geoms.get(0).getWorldTransform()); |
||||||
|
} |
||||||
|
} |
||||||
|
skeletons.put(skeleton, sd); |
||||||
|
debugNode.attachChild(sd); |
||||||
|
if (isInitialized()) { |
||||||
|
sd.initialize(app.getAssetManager()); |
||||||
|
} |
||||||
|
return sd; |
||||||
|
} |
||||||
|
|
||||||
|
private void findGeoms(Node node, List<Geometry> geoms) { |
||||||
|
for (Spatial spatial : node.getChildren()) { |
||||||
|
if (spatial instanceof Geometry) { |
||||||
|
geoms.add((Geometry) spatial); |
||||||
|
} else if (spatial instanceof Node) { |
||||||
|
findGeoms((Node) spatial, geoms); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* Pick a Target Using the Mouse Pointer. <ol><li>Map "pick target" action |
||||||
|
* to a MouseButtonTrigger. <li>flyCam.setEnabled(false); |
||||||
|
* <li>inputManager.setCursorVisible(true); <li>Implement action in |
||||||
|
* AnalogListener (TODO).</ol> |
||||||
|
*/ |
||||||
|
private ActionListener actionListener = new ActionListener() { |
||||||
|
public void onAction(String name, boolean isPressed, float tpf) { |
||||||
|
if (name.equals("shoot") && isPressed) { |
||||||
|
CollisionResults results = new CollisionResults(); |
||||||
|
Vector2f click2d = app.getInputManager().getCursorPosition(); |
||||||
|
Vector3f click3d = app.getCamera().getWorldCoordinates(new Vector2f(click2d.x, click2d.y), 0f).clone(); |
||||||
|
Vector3f dir = app.getCamera().getWorldCoordinates(new Vector2f(click2d.x, click2d.y), 1f).subtractLocal(click3d); |
||||||
|
Ray ray = new Ray(click3d, dir); |
||||||
|
|
||||||
|
debugNode.collideWith(ray, results); |
||||||
|
|
||||||
|
if (results.size() > 0) { |
||||||
|
// The closest result is the target that the player picked:
|
||||||
|
Geometry target = results.getClosestCollision().getGeometry(); |
||||||
|
for (SkeletonDebugger skeleton : skeletons.values()) { |
||||||
|
Bone selectedBone = skeleton.select(target); |
||||||
|
if (selectedBone != null) { |
||||||
|
selectedBones.put(skeleton.getSkeleton(), selectedBone); |
||||||
|
System.err.println("-----------------------"); |
||||||
|
System.err.println("Selected Bone : " + selectedBone.getName() + " in skeleton " + skeleton.getName()); |
||||||
|
System.err.println("Root Bone : " + (selectedBone.getParent() == null)); |
||||||
|
System.err.println("-----------------------"); |
||||||
|
System.err.println("Bind translation: " + selectedBone.getBindPosition()); |
||||||
|
System.err.println("Bind rotation: " + selectedBone.getBindRotation()); |
||||||
|
System.err.println("Bind scale: " + selectedBone.getBindScale()); |
||||||
|
System.err.println("---"); |
||||||
|
System.err.println("Local translation: " + selectedBone.getLocalPosition()); |
||||||
|
System.err.println("Local rotation: " + selectedBone.getLocalRotation()); |
||||||
|
System.err.println("Local scale: " + selectedBone.getLocalScale()); |
||||||
|
System.err.println("---"); |
||||||
|
System.err.println("Model translation: " + selectedBone.getModelSpacePosition()); |
||||||
|
System.err.println("Model rotation: " + selectedBone.getModelSpaceRotation()); |
||||||
|
System.err.println("Model scale: " + selectedBone.getModelSpaceScale()); |
||||||
|
System.err.println("---"); |
||||||
|
System.err.println("Bind inverse Transform: "); |
||||||
|
System.err.println(selectedBone.getBindInverseTransform()); |
||||||
|
return; |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
}; |
||||||
|
|
||||||
|
public Map<Skeleton, Bone> getSelectedBones() { |
||||||
|
return selectedBones; |
||||||
|
} |
||||||
|
|
||||||
|
public Node getDebugNode() { |
||||||
|
return debugNode; |
||||||
|
} |
||||||
|
|
||||||
|
public void setDebugNode(Node debugNode) { |
||||||
|
this.debugNode = debugNode; |
||||||
|
} |
||||||
|
} |
@ -0,0 +1,218 @@ |
|||||||
|
package com.jme3.scene.debug.custom; |
||||||
|
|
||||||
|
/* |
||||||
|
* Copyright (c) 2009-2012 jMonkeyEngine |
||||||
|
* All rights reserved. |
||||||
|
* |
||||||
|
* Redistribution and use in source and binary forms, with or without |
||||||
|
* modification, are permitted provided that the following conditions are |
||||||
|
* met: |
||||||
|
* |
||||||
|
* * Redistributions of source code must retain the above copyright |
||||||
|
* notice, this list of conditions and the following disclaimer. |
||||||
|
* |
||||||
|
* * Redistributions in binary form must reproduce the above copyright |
||||||
|
* notice, this list of conditions and the following disclaimer in the |
||||||
|
* documentation and/or other materials provided with the distribution. |
||||||
|
* |
||||||
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||||
|
* may be used to endorse or promote products derived from this software |
||||||
|
* without specific prior written permission. |
||||||
|
* |
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||||
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||||
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||||
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||||
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||||
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||||
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||||
|
*/ |
||||||
|
|
||||||
|
import com.jme3.animation.Bone; |
||||||
|
|
||||||
|
import java.util.Map; |
||||||
|
|
||||||
|
import com.jme3.animation.Skeleton; |
||||||
|
import com.jme3.asset.AssetManager; |
||||||
|
import com.jme3.material.Material; |
||||||
|
import com.jme3.math.ColorRGBA; |
||||||
|
import com.jme3.scene.BatchNode; |
||||||
|
import com.jme3.scene.Geometry; |
||||||
|
import com.jme3.scene.Node; |
||||||
|
import com.jme3.scene.Spatial; |
||||||
|
import com.jme3.scene.VertexBuffer; |
||||||
|
|
||||||
|
import java.nio.FloatBuffer; |
||||||
|
import java.util.ArrayList; |
||||||
|
import java.util.HashMap; |
||||||
|
import java.util.List; |
||||||
|
|
||||||
|
/** |
||||||
|
* The class that creates a mesh to display how bones behave. If it is supplied |
||||||
|
* with the bones' lengths it will show exactly how the bones look like on the |
||||||
|
* scene. If not then only connections between each bone heads will be shown. |
||||||
|
*/ |
||||||
|
public class SkeletonDebugger extends BatchNode { |
||||||
|
|
||||||
|
/** |
||||||
|
* The lines of the bones or the wires between their heads. |
||||||
|
*/ |
||||||
|
private SkeletonBone bones; |
||||||
|
|
||||||
|
private Skeleton skeleton; |
||||||
|
/** |
||||||
|
* The dotted lines between a bone's tail and the had of its children. Not |
||||||
|
* available if the length data was not provided. |
||||||
|
*/ |
||||||
|
private SkeletonInterBoneWire interBoneWires; |
||||||
|
private List<Bone> selectedBones = new ArrayList<Bone>(); |
||||||
|
|
||||||
|
public SkeletonDebugger() { |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* Creates a debugger with no length data. The wires will be a connection |
||||||
|
* between the bones' heads only. The points will show the bones' heads only |
||||||
|
* and no dotted line of inter bones connection will be visible. |
||||||
|
* |
||||||
|
* @param name the name of the debugger's node |
||||||
|
* @param skeleton the skeleton that will be shown |
||||||
|
*/ |
||||||
|
public SkeletonDebugger(String name, Skeleton skeleton, boolean guessBonesOrientation) { |
||||||
|
super(name); |
||||||
|
this.skeleton = skeleton; |
||||||
|
skeleton.reset(); |
||||||
|
skeleton.updateWorldVectors(); |
||||||
|
Map<Integer, Float> boneLengths = new HashMap<Integer, Float>(); |
||||||
|
|
||||||
|
for (Bone bone : skeleton.getRoots()) { |
||||||
|
computeLength(bone, boneLengths, skeleton); |
||||||
|
} |
||||||
|
|
||||||
|
bones = new SkeletonBone(skeleton, boneLengths, guessBonesOrientation); |
||||||
|
|
||||||
|
this.attachChild(bones); |
||||||
|
|
||||||
|
interBoneWires = new SkeletonInterBoneWire(skeleton, boneLengths, guessBonesOrientation); |
||||||
|
Geometry g = new Geometry(name + "_interwires", interBoneWires); |
||||||
|
g.setBatchHint(BatchHint.Never); |
||||||
|
this.attachChild(g); |
||||||
|
} |
||||||
|
|
||||||
|
protected void initialize(AssetManager assetManager) { |
||||||
|
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
||||||
|
mat.setColor("Color", new ColorRGBA(0.05f, 0.05f, 0.05f, 1.0f));//new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f)
|
||||||
|
setMaterial(mat); |
||||||
|
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
||||||
|
mat2.setBoolean("VertexColor", true); |
||||||
|
bones.setMaterial(mat2); |
||||||
|
batch(); |
||||||
|
|
||||||
|
} |
||||||
|
|
||||||
|
@Override |
||||||
|
public final void setMaterial(Material material) { |
||||||
|
if (batches.isEmpty()) { |
||||||
|
for (int i = 0; i < children.size(); i++) { |
||||||
|
children.get(i).setMaterial(material); |
||||||
|
} |
||||||
|
} else { |
||||||
|
super.setMaterial(material); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
public Skeleton getSkeleton() { |
||||||
|
return skeleton; |
||||||
|
} |
||||||
|
|
||||||
|
|
||||||
|
private void computeLength(Bone b, Map<Integer, Float> boneLengths, Skeleton skeleton) { |
||||||
|
if (b.getChildren().isEmpty()) { |
||||||
|
if (b.getParent() != null) { |
||||||
|
boneLengths.put(skeleton.getBoneIndex(b), boneLengths.get(skeleton.getBoneIndex(b.getParent())) * 0.75f); |
||||||
|
} else { |
||||||
|
boneLengths.put(skeleton.getBoneIndex(b), 0.1f); |
||||||
|
} |
||||||
|
} else { |
||||||
|
float length = Float.MAX_VALUE; |
||||||
|
for (Bone bone : b.getChildren()) { |
||||||
|
float len = b.getModelSpacePosition().subtract(bone.getModelSpacePosition()).length(); |
||||||
|
if (len < length) { |
||||||
|
length = len; |
||||||
|
} |
||||||
|
} |
||||||
|
boneLengths.put(skeleton.getBoneIndex(b), length); |
||||||
|
for (Bone bone : b.getChildren()) { |
||||||
|
computeLength(bone, boneLengths, skeleton); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
@Override |
||||||
|
public void updateLogicalState(float tpf) { |
||||||
|
super.updateLogicalState(tpf); |
||||||
|
bones.updateGeometry(); |
||||||
|
if (interBoneWires != null) { |
||||||
|
interBoneWires.updateGeometry(); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
ColorRGBA selectedColor = ColorRGBA.Orange; |
||||||
|
ColorRGBA baseColor = new ColorRGBA(0.05f, 0.05f, 0.05f, 1f); |
||||||
|
|
||||||
|
protected Bone select(Geometry g) { |
||||||
|
Node oldNode = bones.getSelectedNode(); |
||||||
|
Bone b = bones.select(g); |
||||||
|
if (b == null) { |
||||||
|
return null; |
||||||
|
} |
||||||
|
if (oldNode != null) { |
||||||
|
markSelected(oldNode, false); |
||||||
|
} |
||||||
|
markSelected(bones.getSelectedNode(), true); |
||||||
|
return b; |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* @return the skeleton wires |
||||||
|
*/ |
||||||
|
public SkeletonBone getBoneShapes() { |
||||||
|
return bones; |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* @return the dotted line between bones (can be null) |
||||||
|
*/ |
||||||
|
public SkeletonInterBoneWire getInterBoneWires() { |
||||||
|
return interBoneWires; |
||||||
|
} |
||||||
|
|
||||||
|
protected void markSelected(Node n, boolean selected) { |
||||||
|
ColorRGBA c = baseColor; |
||||||
|
if (selected) { |
||||||
|
c = selectedColor; |
||||||
|
} |
||||||
|
for (Spatial spatial : n.getChildren()) { |
||||||
|
if (spatial instanceof Geometry) { |
||||||
|
Geometry geom = (Geometry) spatial; |
||||||
|
|
||||||
|
Geometry batch = (Geometry) getChild(getName() + "-batch0"); |
||||||
|
VertexBuffer vb = batch.getMesh().getBuffer(VertexBuffer.Type.Color); |
||||||
|
FloatBuffer color = (FloatBuffer) vb.getData(); |
||||||
|
// System.err.println(getName() + "." + geom.getName() + " index " + getGeometryStartIndex(geom) * 4 + "/" + color.limit());
|
||||||
|
|
||||||
|
color.position(getGeometryStartIndex(geom) * 4); |
||||||
|
|
||||||
|
for (int i = 0; i < geom.getVertexCount(); i++) { |
||||||
|
color.put(c.r).put(c.g).put(c.b).put(c.a); |
||||||
|
} |
||||||
|
color.rewind(); |
||||||
|
vb.updateData(color); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
@ -0,0 +1,141 @@ |
|||||||
|
package com.jme3.scene.debug.custom; |
||||||
|
|
||||||
|
/* |
||||||
|
* Copyright (c) 2009-2012 jMonkeyEngine |
||||||
|
* All rights reserved. |
||||||
|
* |
||||||
|
* Redistribution and use in source and binary forms, with or without |
||||||
|
* modification, are permitted provided that the following conditions are |
||||||
|
* met: |
||||||
|
* |
||||||
|
* * Redistributions of source code must retain the above copyright |
||||||
|
* notice, this list of conditions and the following disclaimer. |
||||||
|
* |
||||||
|
* * Redistributions in binary form must reproduce the above copyright |
||||||
|
* notice, this list of conditions and the following disclaimer in the |
||||||
|
* documentation and/or other materials provided with the distribution. |
||||||
|
* |
||||||
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||||
|
* may be used to endorse or promote products derived from this software |
||||||
|
* without specific prior written permission. |
||||||
|
* |
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||||
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||||
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||||
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||||
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||||
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||||
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||||
|
*/ |
||||||
|
|
||||||
|
|
||||||
|
import java.nio.FloatBuffer; |
||||||
|
import java.util.Map; |
||||||
|
|
||||||
|
import com.jme3.animation.Bone; |
||||||
|
import com.jme3.animation.Skeleton; |
||||||
|
import com.jme3.math.Vector3f; |
||||||
|
import com.jme3.scene.Mesh; |
||||||
|
import com.jme3.scene.VertexBuffer; |
||||||
|
import com.jme3.scene.VertexBuffer.Format; |
||||||
|
import com.jme3.scene.VertexBuffer.Type; |
||||||
|
import com.jme3.scene.VertexBuffer.Usage; |
||||||
|
import com.jme3.util.BufferUtils; |
||||||
|
|
||||||
|
/** |
||||||
|
* A class that displays a dotted line between a bone tail and its childrens' heads. |
||||||
|
* |
||||||
|
* @author Marcin Roguski (Kaelthas) |
||||||
|
*/ |
||||||
|
public class SkeletonInterBoneWire extends Mesh { |
||||||
|
private static final int POINT_AMOUNT = 10; |
||||||
|
/** |
||||||
|
* The amount of connections between bones. |
||||||
|
*/ |
||||||
|
private int connectionsAmount; |
||||||
|
/** |
||||||
|
* The skeleton that will be showed. |
||||||
|
*/ |
||||||
|
private Skeleton skeleton; |
||||||
|
/** |
||||||
|
* The map between the bone index and its length. |
||||||
|
*/ |
||||||
|
private Map<Integer, Float> boneLengths; |
||||||
|
|
||||||
|
private boolean guessBonesOrientation = false; |
||||||
|
|
||||||
|
/** |
||||||
|
* Creates buffers for points. Each line has POINT_AMOUNT of points. |
||||||
|
* |
||||||
|
* @param skeleton the skeleton that will be showed |
||||||
|
* @param boneLengths the lengths of the bones |
||||||
|
*/ |
||||||
|
public SkeletonInterBoneWire(Skeleton skeleton, Map<Integer, Float> boneLengths, boolean guessBonesOrientation) { |
||||||
|
this.skeleton = skeleton; |
||||||
|
|
||||||
|
for (Bone bone : skeleton.getRoots()) { |
||||||
|
this.countConnections(bone); |
||||||
|
} |
||||||
|
|
||||||
|
this.setMode(Mode.Points); |
||||||
|
this.setPointSize(2); |
||||||
|
this.boneLengths = boneLengths; |
||||||
|
|
||||||
|
VertexBuffer pb = new VertexBuffer(Type.Position); |
||||||
|
FloatBuffer fpb = BufferUtils.createFloatBuffer(POINT_AMOUNT * connectionsAmount * 3); |
||||||
|
pb.setupData(Usage.Stream, 3, Format.Float, fpb); |
||||||
|
this.setBuffer(pb); |
||||||
|
|
||||||
|
this.guessBonesOrientation = guessBonesOrientation; |
||||||
|
this.updateCounts(); |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* The method updates the geometry according to the poitions of the bones. |
||||||
|
*/ |
||||||
|
public void updateGeometry() { |
||||||
|
VertexBuffer vb = this.getBuffer(Type.Position); |
||||||
|
FloatBuffer posBuf = this.getFloatBuffer(Type.Position); |
||||||
|
posBuf.clear(); |
||||||
|
for (int i = 0; i < skeleton.getBoneCount(); ++i) { |
||||||
|
Bone bone = skeleton.getBone(i); |
||||||
|
Vector3f parentTail = bone.getModelSpacePosition().add(bone.getModelSpaceRotation().mult(Vector3f.UNIT_Y.mult(boneLengths.get(i)))); |
||||||
|
|
||||||
|
if (guessBonesOrientation) { |
||||||
|
parentTail = bone.getModelSpacePosition(); |
||||||
|
} |
||||||
|
|
||||||
|
for (Bone child : bone.getChildren()) { |
||||||
|
Vector3f childHead = child.getModelSpacePosition(); |
||||||
|
Vector3f v = childHead.subtract(parentTail); |
||||||
|
float pointDelta = v.length() / POINT_AMOUNT; |
||||||
|
v.normalizeLocal().multLocal(pointDelta); |
||||||
|
Vector3f pointPosition = parentTail.clone(); |
||||||
|
for (int j = 0; j < POINT_AMOUNT; ++j) { |
||||||
|
posBuf.put(pointPosition.getX()).put(pointPosition.getY()).put(pointPosition.getZ()); |
||||||
|
pointPosition.addLocal(v); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
posBuf.flip(); |
||||||
|
vb.updateData(posBuf); |
||||||
|
|
||||||
|
this.updateBound(); |
||||||
|
} |
||||||
|
|
||||||
|
/** |
||||||
|
* Th method couns the connections between bones. |
||||||
|
* |
||||||
|
* @param bone the bone where counting starts |
||||||
|
*/ |
||||||
|
private void countConnections(Bone bone) { |
||||||
|
for (Bone child : bone.getChildren()) { |
||||||
|
++connectionsAmount; |
||||||
|
this.countConnections(child); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in new issue