Added the BlendFunc enums in RenderState and updated the GLRenderer

accordingly.
native-compilation-test
Michael Braunstingl 8 years ago
parent 6728ac1115
commit 187e9944fd
  1. 117
      jme3-core/src/main/java/com/jme3/material/RenderState.java
  2. 1
      jme3-core/src/main/java/com/jme3/renderer/opengl/GL.java
  3. 2
      jme3-core/src/main/java/com/jme3/renderer/opengl/GL3.java
  4. 38
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java

@ -32,9 +32,7 @@
package com.jme3.material;
import com.jme3.export.*;
import com.jme3.renderer.opengl.GL;
import com.jme3.scene.Mesh;
import com.jme3.scene.Mesh.Mode;
import java.io.IOException;
/**
@ -206,6 +204,77 @@ public class RenderState implements Cloneable, Savable {
*/
Max
}
/**
* <code>BlendFunc</code> defines the blending functions for use with
* <code>BlendMode.Custom</code>.
* Source color components are referred to as (R_s0, G_s0, B_s0, A_s0).
* Destination color components are referred to as (R_d, G_d, B_d, A_d).
*/
public enum BlendFunc {
/**
* RGB Factor (0, 0, 0), Alpha Factor (0)
*/
Zero,
/**
* RGB Factor (1, 1, 1), Alpha Factor (1)
*/
One,
/**
* RGB Factor (R_s0, G_s0, B_s0), Alpha Factor (A_s0)
*/
Src_Color,
/**
* RGB Factor (1-R_s0, 1-G_s0, 1-B_s0), Alpha Factor (1-A_s0)
*/
One_Minus_Src_Color,
/**
* RGB Factor (R_d, G_d, B_d), Alpha Factor (A_d)
*/
Dst_Color,
/**
* RGB Factor (1-R_d, 1-G_d, 1-B_d), Alpha Factor (1-A_d)
*/
One_Minus_Dst_Color,
/**
* RGB Factor (A_s0, A_s0, A_s0), Alpha Factor (A_s0)
*/
Src_Alpha,
/**
* RGB Factor (1-A_s0, 1-A_s0, 1-A_s0), Alpha Factor (1-A_s0)
*/
One_Minus_Src_Alpha,
/**
* RGB Factor (A_d, A_d, A_d), Alpha Factor (A_d)
*/
Dst_Alpha,
/**
* RGB Factor (1-A_d, 1-A_d, 1-A_d), Alpha Factor (1-A_d)
*/
One_Minus_Dst_Alpha,
/**
* RGB Factor (R_c, G_c, B_c), Alpha Factor (A_c)
*/
//Constant_Color,
/**
* RGB Factor (1-R_c, 1-G_c, 1-B_c), Alpha Factor (1-A_c)
*/
//One_Minus_Constant_Color,
/**
* RGB Factor (A_c, A_c, A_c), Alpha Factor (A_c)
*/
//Constant_Alpha,
/**
* RGB Factor (1-A_c, 1-A_c, 1-A_c), Alpha Factor (A_c)
*/
//One_Minus_Constant_Alpha,
/**
* RGB Factor (i, i, i), Alpha Factor (1)
*/
Src_Alpha_Saturate
}
/**
* <code>BlendMode</code> specifies the blending operation to use.
@ -415,10 +484,10 @@ public class RenderState implements Cloneable, Savable {
TestFunction frontStencilFunction = TestFunction.Always;
TestFunction backStencilFunction = TestFunction.Always;
int cachedHashCode = -1;
int sfactorRGB=GL.GL_ONE;
int dfactorRGB=GL.GL_ZERO;
int sfactorAlpha=GL.GL_ONE;
int dfactorAlpha=GL.GL_ZERO;
BlendFunc sfactorRGB=BlendFunc.One;
BlendFunc dfactorRGB=BlendFunc.Zero;
BlendFunc sfactorAlpha=BlendFunc.One;
BlendFunc dfactorAlpha=BlendFunc.Zero;
public void write(JmeExporter ex) throws IOException {
OutputCapsule oc = ex.getCapsule(this);
@ -445,10 +514,10 @@ public class RenderState implements Cloneable, Savable {
oc.write(blendEquationAlpha, "blendEquationAlpha", BlendEquationAlpha.InheritColor);
oc.write(depthFunc, "depthFunc", TestFunction.LessOrEqual);
oc.write(lineWidth, "lineWidth", 1);
oc.write(sfactorRGB, "sfactorRGB", GL.GL_ONE);
oc.write(dfactorRGB, "dfactorRGB", GL.GL_ZERO);
oc.write(sfactorAlpha, "sfactorAlpha", GL.GL_ONE);
oc.write(dfactorAlpha, "dfactorAlpha", GL.GL_ZERO);
oc.write(sfactorRGB, "sfactorRGB", sfactorRGB);
oc.write(dfactorRGB, "dfactorRGB", dfactorRGB);
oc.write(sfactorAlpha, "sfactorAlpha", sfactorAlpha);
oc.write(dfactorAlpha, "dfactorAlpha", dfactorAlpha);
// Only "additional render state" has them set to false by default
oc.write(applyWireFrame, "applyWireFrame", true);
@ -489,10 +558,10 @@ public class RenderState implements Cloneable, Savable {
blendEquationAlpha = ic.readEnum("blendEquationAlpha", BlendEquationAlpha.class, BlendEquationAlpha.InheritColor);
depthFunc = ic.readEnum("depthFunc", TestFunction.class, TestFunction.LessOrEqual);
lineWidth = ic.readFloat("lineWidth", 1);
sfactorRGB = ic.readInt("sfactorRGB", GL.GL_ONE);
dfactorAlpha = ic.readInt("dfactorRGB", GL.GL_ZERO);
sfactorRGB = ic.readInt("sfactorAlpha", GL.GL_ONE);
dfactorAlpha = ic.readInt("dfactorAlpha", GL.GL_ZERO);
sfactorRGB = ic.readEnum("sfactorRGB", BlendFunc.class, BlendFunc.One);
dfactorAlpha = ic.readEnum("dfactorRGB", BlendFunc.class, BlendFunc.Zero);
sfactorRGB = ic.readEnum("sfactorAlpha", BlendFunc.class, BlendFunc.One);
dfactorAlpha = ic.readEnum("dfactorAlpha", BlendFunc.class, BlendFunc.Zero);
applyWireFrame = ic.readBoolean("applyWireFrame", true);
@ -774,14 +843,14 @@ public class RenderState implements Cloneable, Savable {
/**
* Sets the custom blend factors for <code>BlendMode.Custom</code> as
* defined by glBlendFuncSeparate.
* defined by the appropriate <code>BlendFunc</code>.
*
* @param sfactorRGB The source blend factor for RGB components.
* @param dfactorRGB The destination blend factor for RGB components.
* @param sfactorAlpha The source blend factor for the alpha component.
* @param dfactorAlpha The destination blend factor for the alpha component.
*/
public void setCustomBlendFactors(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
public void setCustomBlendFactors(BlendFunc sfactorRGB, BlendFunc dfactorRGB, BlendFunc sfactorAlpha, BlendFunc dfactorAlpha)
{
this.sfactorRGB = sfactorRGB;
this.dfactorRGB = dfactorRGB;
@ -1138,7 +1207,7 @@ public class RenderState implements Cloneable, Savable {
*
* @return the custom source factor for RGB components.
*/
public int getCustomSfactorRGB() {
public BlendFunc getCustomSfactorRGB() {
return sfactorRGB;
}
@ -1148,7 +1217,7 @@ public class RenderState implements Cloneable, Savable {
*
* @return the custom destination factor for RGB components.
*/
public int getCustomDfactorRGB() {
public BlendFunc getCustomDfactorRGB() {
return dfactorRGB;
}
@ -1158,7 +1227,7 @@ public class RenderState implements Cloneable, Savable {
*
* @return the custom destination factor for alpha component.
*/
public int getCustomSfactorAlpha() {
public BlendFunc getCustomSfactorAlpha() {
return sfactorAlpha;
}
@ -1168,7 +1237,7 @@ public class RenderState implements Cloneable, Savable {
*
* @return the custom destination factor for alpha component.
*/
public int getCustomDfactorAlpha() {
public BlendFunc getCustomDfactorAlpha() {
return dfactorAlpha;
}
@ -1394,10 +1463,10 @@ public class RenderState implements Cloneable, Savable {
hash = 79 * hash + (this.backStencilFunction != null ? this.backStencilFunction.hashCode() : 0);
hash = 79 * hash + Float.floatToIntBits(this.lineWidth);
hash = 79 * hash + this.sfactorRGB;
hash = 79 * hash + this.dfactorRGB;
hash = 79 * hash + this.sfactorAlpha;
hash = 79 * hash + this.dfactorAlpha;
hash = 79 * hash + this.sfactorRGB.hashCode();
hash = 79 * hash + this.dfactorRGB.hashCode();
hash = 79 * hash + this.sfactorAlpha.hashCode();
hash = 79 * hash + this.dfactorAlpha.hashCode();
cachedHashCode = hash;
}
return cachedHashCode;

@ -137,6 +137,7 @@ public interface GL {
public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
public static final int GL_SHORT = 0x1402;
public static final int GL_SRC_ALPHA = 0x302;
public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
public static final int GL_SRC_COLOR = 0x300;
public static final int GL_STATIC_DRAW = 0x88E4;
public static final int GL_STENCIL_BUFFER_BIT = 0x400;

@ -41,7 +41,9 @@ import java.nio.IntBuffer;
public interface GL3 extends GL2 {
public static final int GL_DEPTH_STENCIL_ATTACHMENT = 0x821A;
public static final int GL_DST_ALPHA = 0x0304;
public static final int GL_GEOMETRY_SHADER = 0x8DD9;
public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
public static final int GL_NUM_EXTENSIONS = 0x821D;
public static final int GL_R8 = 0x8229;
public static final int GL_R16F = 0x822D;

@ -32,6 +32,7 @@
package com.jme3.renderer.opengl;
import com.jme3.material.RenderState;
import com.jme3.material.RenderState.BlendFunc;
import com.jme3.material.RenderState.StencilOperation;
import com.jme3.material.RenderState.TestFunction;
import com.jme3.math.*;
@ -749,8 +750,12 @@ public final class GLRenderer implements Renderer {
gl.glBlendFunc(GL.GL_ONE_MINUS_DST_COLOR, GL.GL_ONE_MINUS_SRC_COLOR);
break;
case Custom:
gl.glBlendFuncSeparate(state.getCustomSfactorRGB(), state.getCustomDfactorRGB(), state.getCustomSfactorAlpha(), state.getCustomDfactorAlpha());
break;
gl.glBlendFuncSeparate(
convertBlendFunc(state.getCustomSfactorRGB()),
convertBlendFunc(state.getCustomDfactorRGB()),
convertBlendFunc(state.getCustomSfactorAlpha()),
convertBlendFunc(state.getCustomDfactorAlpha()));
break;
default:
throw new UnsupportedOperationException("Unrecognized blend mode: "
+ state.getBlendMode());
@ -853,6 +858,35 @@ public final class GLRenderer implements Renderer {
}
}
private int convertBlendFunc(BlendFunc blendFunc) {
switch (blendFunc) {
case Zero:
return GL.GL_ZERO;
case One:
return GL.GL_ONE;
case Src_Color:
return GL.GL_SRC_COLOR;
case One_Minus_Src_Color:
return GL.GL_ONE_MINUS_SRC_COLOR;
case Dst_Color:
return GL.GL_DST_COLOR;
case One_Minus_Dst_Color:
return GL.GL_ONE_MINUS_DST_COLOR;
case Src_Alpha:
return GL.GL_SRC_ALPHA;
case One_Minus_Src_Alpha:
return GL.GL_ONE_MINUS_SRC_ALPHA;
case Dst_Alpha:
return GL3.GL_DST_ALPHA;
case One_Minus_Dst_Alpha:
return GL3.GL_ONE_MINUS_DST_ALPHA;
case Src_Alpha_Saturate:
return GL.GL_SRC_ALPHA_SATURATE;
default:
throw new UnsupportedOperationException("Unrecognized blend function: " + blendFunc);
}
}
private int convertStencilOperation(StencilOperation stencilOp) {
switch (stencilOp) {
case Keep:

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