ShaderNodes SDK : fix for build
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10576 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -156,9 +156,11 @@ public class EditableMatDefFile {
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material.selectTechnique("Default", SceneApplication.getApplication().getRenderManager());
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Shader s;
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if (version.equals(GLSL100)) {
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s = glsl100.generateShader(material.getActiveTechnique());
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glsl100.initialize(material.getActiveTechnique());
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s = glsl100.generateShader();
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} else {
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s = glsl150.generateShader(material.getActiveTechnique());
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glsl150.initialize(material.getActiveTechnique());
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s = glsl150.generateShader();
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}
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for (Iterator<Shader.ShaderSource> it = s.getSources().iterator(); it.hasNext();) {
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Shader.ShaderSource source = it.next();
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