From 17a18bb6d0e23cb7ad0d0d9b1fba37e6a6dd4090 Mon Sep 17 00:00:00 2001 From: "rem..om" Date: Fri, 26 Apr 2013 05:40:05 +0000 Subject: [PATCH] ShaderNodes SDK : fix for build git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10576 75d07b2b-3a1a-0410-a2c5-0572b91ccdca --- .../com/jme3/gde/materialdefinition/EditableMatDefFile.java | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/sdk/jme3-materialeditor/src/com/jme3/gde/materialdefinition/EditableMatDefFile.java b/sdk/jme3-materialeditor/src/com/jme3/gde/materialdefinition/EditableMatDefFile.java index b9f075897..e86f78716 100644 --- a/sdk/jme3-materialeditor/src/com/jme3/gde/materialdefinition/EditableMatDefFile.java +++ b/sdk/jme3-materialeditor/src/com/jme3/gde/materialdefinition/EditableMatDefFile.java @@ -156,9 +156,11 @@ public class EditableMatDefFile { material.selectTechnique("Default", SceneApplication.getApplication().getRenderManager()); Shader s; if (version.equals(GLSL100)) { - s = glsl100.generateShader(material.getActiveTechnique()); + glsl100.initialize(material.getActiveTechnique()); + s = glsl100.generateShader(); } else { - s = glsl150.generateShader(material.getActiveTechnique()); + glsl150.initialize(material.getActiveTechnique()); + s = glsl150.generateShader(); } for (Iterator it = s.getSources().iterator(); it.hasNext();) { Shader.ShaderSource source = it.next();