SinglePass Lighting: support two sided lighting
- also added test case with both regular per pixel lighting and bump mapping - NOTE: two sided lighting is not supported with vertex lighting
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jme3-core/src/main/resources/Common/MatDefs/Light
jme3-examples/src/main/java/jme3test/light
@ -74,6 +74,12 @@ uniform float m_Shininess;
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void main(){
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#ifdef NORMALMAP
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mat3 tbnMat = mat3(normalize(vTangent.xyz) , normalize(vBinormal.xyz) , normalize(vNormal.xyz));
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if (!gl_FrontFacing)
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{
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tbnMat[2] = -tbnMat[2];
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}
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vec3 viewDir = normalize(-vPos.xyz * tbnMat);
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#else
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vec3 viewDir = normalize(-vPos.xyz);
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@ -134,6 +140,11 @@ void main(){
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vec3 normal = normalize((normalHeight.xyz * vec3(2.0,-2.0,2.0) - vec3(1.0,-1.0,1.0)));
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#elif !defined(VERTEX_LIGHTING)
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vec3 normal = normalize(vNormal);
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if (!gl_FrontFacing)
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{
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normal = -normal;
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}
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#endif
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#ifdef SPECULARMAP
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@ -0,0 +1,124 @@
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/*
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* Copyright (c) 2009-2015 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.light;
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import com.jme3.app.SimpleApplication;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.PointLight;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState;
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import com.jme3.material.TechniqueDef;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Quad;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.util.MaterialDebugAppState;
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import com.jme3.util.TangentBinormalGenerator;
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/**
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* Checks two sided lighting capability.
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*
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* @author Kirill Vainer
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*/
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public class TestTwoSideLighting extends SimpleApplication {
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float angle;
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PointLight pl;
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Geometry lightMdl;
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public static void main(String[] args){
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TestTwoSideLighting app = new TestTwoSideLighting();
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app.start();
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}
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@Override
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public void simpleInitApp() {
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// Two-sided lighting requires single pass.
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renderManager.setPreferredLightMode(TechniqueDef.LightMode.SinglePass);
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renderManager.setSinglePassLightBatchSize(4);
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cam.setLocation(new Vector3f(5.936224f, 3.3759952f, -3.3202777f));
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cam.setRotation(new Quaternion(0.16265652f, -0.4811838f, 0.09137692f, 0.8565368f));
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Geometry quadGeom = new Geometry("quad", new Quad(1, 1));
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quadGeom.move(1, 0, 0);
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Material mat1 = assetManager.loadMaterial("Textures/BumpMapTest/SimpleBump.j3m");
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// Display both front and back faces.
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mat1.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off);
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quadGeom.setMaterial(mat1);
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// SimpleBump material requires tangents.
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TangentBinormalGenerator.generate(quadGeom);
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rootNode.attachChild(quadGeom);
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Geometry teapot = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
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teapot.move(-1, 0, 0);
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teapot.setLocalScale(2f);
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Material mat2 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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mat2.setFloat("Shininess", 25);
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mat2.setBoolean("UseMaterialColors", true);
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mat2.setColor("Ambient", ColorRGBA.Black);
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mat2.setColor("Diffuse", ColorRGBA.Gray);
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mat2.setColor("Specular", ColorRGBA.Gray);
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// Only display backfaces.
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mat2.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Front);
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teapot.setMaterial(mat2);
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rootNode.attachChild(teapot);
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lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
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lightMdl.getMesh().setStatic();
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rootNode.attachChild(lightMdl);
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pl = new PointLight();
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pl.setColor(ColorRGBA.White);
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pl.setRadius(4f);
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rootNode.addLight(pl);
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}
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@Override
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public void simpleUpdate(float tpf){
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angle += tpf;
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angle %= FastMath.TWO_PI;
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pl.setPosition(new Vector3f(FastMath.cos(angle) * 3f, 0.5f, FastMath.sin(angle) * 3f));
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lightMdl.setLocalTranslation(pl.getPosition());
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}
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}
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