Fixed post shadow filter for glsl1.5
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@ -136,11 +136,6 @@ vec4 main_multiSample(in int numSample){
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void main(){
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void main(){
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#if !defined( RENDER_SHADOWS )
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outFragColor = fetchTextureSample(m_Texture,texCoord,0);
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return;
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#endif
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#ifdef RESOLVE_MS
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#ifdef RESOLVE_MS
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vec4 color = vec4(0.0);
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vec4 color = vec4(0.0);
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for (int i = 0; i < m_NumSamples; i++){
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for (int i = 0; i < m_NumSamples; i++){
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