From 142b006ad6988bb7a88b26064ba59e1ca7869b11 Mon Sep 17 00:00:00 2001 From: Nehon Date: Wed, 2 Nov 2016 09:58:24 +0100 Subject: [PATCH] Fixed post shadow filter for glsl1.5 --- .../resources/Common/MatDefs/Shadow/PostShadowFilter15.frag | 5 ----- 1 file changed, 5 deletions(-) diff --git a/jme3-core/src/main/resources/Common/MatDefs/Shadow/PostShadowFilter15.frag b/jme3-core/src/main/resources/Common/MatDefs/Shadow/PostShadowFilter15.frag index 054382cd6..b68d8fa93 100644 --- a/jme3-core/src/main/resources/Common/MatDefs/Shadow/PostShadowFilter15.frag +++ b/jme3-core/src/main/resources/Common/MatDefs/Shadow/PostShadowFilter15.frag @@ -136,11 +136,6 @@ vec4 main_multiSample(in int numSample){ void main(){ - #if !defined( RENDER_SHADOWS ) - outFragColor = fetchTextureSample(m_Texture,texCoord,0); - return; - #endif - #ifdef RESOLVE_MS vec4 color = vec4(0.0); for (int i = 0; i < m_NumSamples; i++){