Blender TextureHelper: Make use of ImageLoader's new loadTexture capability

empirephoenix-patch-1
MeFisto94 7 years ago committed by Rémy Bouquet
parent 3cd96b2053
commit 11a647a3d4
  1. 7
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/textures/TextureHelper.java

@ -252,11 +252,8 @@ public class TextureHelper extends AbstractBlenderHelper {
blenderContext.getInputStream().setPosition(dataFileBlock.getBlockPosition()); blenderContext.getInputStream().setPosition(dataFileBlock.getBlockPosition());
// Should the texture be flipped? It works for sinbad .. // Should the texture be flipped? It works for sinbad ..
Image img = new ImageLoader().loadImage(blenderContext.getInputStream(), dataFileBlock.getBlockPosition(), true); result = new ImageLoader().loadTexture(blenderContext.getAssetManager(), blenderContext.getInputStream(), dataFileBlock.getBlockPosition(), true);
if (result == null) {
if (img != null) {
result = new Texture2D(img);
} else {
result = new Texture2D(PlaceholderAssets.getPlaceholderImage(blenderContext.getAssetManager())); result = new Texture2D(PlaceholderAssets.getPlaceholderImage(blenderContext.getAssetManager()));
LOGGER.fine("ImageLoader returned null. It probably failed to load the packed texture, using placeholder asset"); LOGGER.fine("ImageLoader returned null. It probably failed to load the packed texture, using placeholder asset");
} }

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