Blender TextureHelper: Make use of ImageLoader's new loadTexture capability
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@ -252,11 +252,8 @@ public class TextureHelper extends AbstractBlenderHelper {
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blenderContext.getInputStream().setPosition(dataFileBlock.getBlockPosition());
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blenderContext.getInputStream().setPosition(dataFileBlock.getBlockPosition());
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// Should the texture be flipped? It works for sinbad ..
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// Should the texture be flipped? It works for sinbad ..
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Image img = new ImageLoader().loadImage(blenderContext.getInputStream(), dataFileBlock.getBlockPosition(), true);
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result = new ImageLoader().loadTexture(blenderContext.getAssetManager(), blenderContext.getInputStream(), dataFileBlock.getBlockPosition(), true);
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if (result == null) {
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if (img != null) {
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result = new Texture2D(img);
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} else {
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result = new Texture2D(PlaceholderAssets.getPlaceholderImage(blenderContext.getAssetManager()));
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result = new Texture2D(PlaceholderAssets.getPlaceholderImage(blenderContext.getAssetManager()));
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LOGGER.fine("ImageLoader returned null. It probably failed to load the packed texture, using placeholder asset");
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LOGGER.fine("ImageLoader returned null. It probably failed to load the packed texture, using placeholder asset");
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}
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}
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