diff --git a/jme3-core/src/main/java/com/jme3/texture/Image.java b/jme3-core/src/main/java/com/jme3/texture/Image.java index 3916d1800..2229e168f 100644 --- a/jme3-core/src/main/java/com/jme3/texture/Image.java +++ b/jme3-core/src/main/java/com/jme3/texture/Image.java @@ -66,20 +66,16 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ { */ Alpha8(8), - /** - * 16-bit alpha - */ - Alpha16(16), + @Deprecated + Reserved1(0), /** * 8-bit grayscale/luminance. */ Luminance8(8), - /** - * 16-bit grayscale/luminance. - */ - Luminance16(16), + @Deprecated + Reserved2(0), /** * half-precision floating-point grayscale/luminance. @@ -100,10 +96,8 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ { */ Luminance8Alpha8(16), - /** - * 16-bit luminance/grayscale and 16-bit alpha. - */ - Luminance16Alpha16(32), + @Deprecated + Reserved3(0), /** * half-precision floating-point grayscale/luminance and alpha. @@ -113,10 +107,10 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ { Luminance16FAlpha16F(32,true), @Deprecated - Intensity8(8), + Reserved4(0), @Deprecated - Intensity16(16), + Reserved5(0), /** * 8-bit blue, green, and red. @@ -129,22 +123,18 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ { RGB8(24), @Deprecated - RGB10(30), + Reserved6(0), - /** - * 16-bit red, green, and blue. - */ - RGB16(48), + @Deprecated + Reserved7(0), /** * 5-bit red, 6-bit green, and 5-bit blue. */ RGB565(16), - /** - * 4-bit alpha, red, green, and blue. Used on Android only. - */ - ARGB4444(16), + @Deprecated + Reserved8(0), /** * 5-bit red, green, and blue with 1-bit alpha. @@ -171,10 +161,8 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ { */ BGRA8(32), - /** - * 16-bit red, green, blue and alpha - */ - RGBA16(64), + @Deprecated + Reserved9(0), /** * S3TC compression DXT1. @@ -203,7 +191,7 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ { * @deprecated Not supported by OpenGL 3.0. */ @Deprecated - LATC(8, false, true, false), + Reserved10(0), /** * Arbitrary depth format. The precision is chosen by the video @@ -293,14 +281,8 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ { */ RGBA32F(128,true), - /** - * Luminance/grayscale texture compression. - * Called BC4 in DirectX10. - * - * @deprecated Not supported by OpenGL 3.0. - */ @Deprecated - LTC(4, false, true, false), + Reserved11(0), /** * 24-bit depth with 8-bit stencil. @@ -308,16 +290,8 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ { */ Depth24Stencil8(32, true, false, false), - /** - * 10 bits each for RGB, 2 for Alpha. This can be a useful format for - * framebuffers, if you do not need a high-precision destination alpha - * value. It carries more color depth, thus preserving subtle - * gradations. They can also be used for normals, though there is no - * signed-normalized version, so you have to do the conversion manually. - * It is also a required format, so you can count on it - * being present. - */ - RGB10_A2(32, false), + @Deprecated + Reserved12(0), /** * Ericsson Texture Compression. Typically used on Android.