* set terrainLighting mat default shininess to 0

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8747 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
bre..ns 2011-11-21 17:29:33 +00:00
parent 791c33aaa2
commit 08cb3182bd

@ -22,7 +22,7 @@ MaterialDef Terrain Lighting {
Color Specular Color Specular
// Specular power/shininess // Specular power/shininess
Float Shininess : 1 Float Shininess : 0
// Texture map #0 // Texture map #0
Texture2D DiffuseMap Texture2D DiffuseMap