FlyByCamera: comments, annotations, & imports; address GitHub issue #697

empirephoenix-patch-1
Stephen Gold 7 years ago
parent 0137670487
commit 083f21d6a2
  1. 256
      jme3-core/src/main/java/com/jme3/input/FlyByCamera.java

@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2009-2012 jMonkeyEngine * Copyright (c) 2009-2017 jMonkeyEngine
* All rights reserved. * All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
@ -32,7 +32,11 @@
package com.jme3.input; package com.jme3.input;
import com.jme3.collision.MotionAllowedListener; import com.jme3.collision.MotionAllowedListener;
import com.jme3.input.controls.*; import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.AnalogListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseAxisTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.math.FastMath; import com.jme3.math.FastMath;
import com.jme3.math.Matrix3f; import com.jme3.math.Matrix3f;
import com.jme3.math.Quaternion; import com.jme3.math.Quaternion;
@ -40,12 +44,13 @@ import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera; import com.jme3.renderer.Camera;
/** /**
* A first person view camera controller. * A first-person camera controller.
* After creation, you must register the camera controller with the *
* dispatcher using #registerWithDispatcher(). * After creation, you (or FlyCamAppState) must register the controller using
* {@link #registerWithInput(com.jme3.input.InputManager)}.
* *
* Controls: * Controls:
* - Move the mouse to rotate the camera * - Move (or, in drag-to-rotate mode, drag) the mouse to rotate the camera
* - Mouse wheel for zooming in or out * - Mouse wheel for zooming in or out
* - WASD keys for moving forward/backward and strafing * - WASD keys for moving forward/backward and strafing
* - QZ keys raise or lower the camera * - QZ keys raise or lower the camera
@ -53,41 +58,62 @@ import com.jme3.renderer.Camera;
public class FlyByCamera implements AnalogListener, ActionListener { public class FlyByCamera implements AnalogListener, ActionListener {
private static String[] mappings = new String[]{ private static String[] mappings = new String[]{
CameraInput.FLYCAM_LEFT, CameraInput.FLYCAM_LEFT,
CameraInput.FLYCAM_RIGHT, CameraInput.FLYCAM_RIGHT,
CameraInput.FLYCAM_UP, CameraInput.FLYCAM_UP,
CameraInput.FLYCAM_DOWN, CameraInput.FLYCAM_DOWN,
CameraInput.FLYCAM_STRAFELEFT, CameraInput.FLYCAM_STRAFELEFT,
CameraInput.FLYCAM_STRAFERIGHT, CameraInput.FLYCAM_STRAFERIGHT,
CameraInput.FLYCAM_FORWARD, CameraInput.FLYCAM_FORWARD,
CameraInput.FLYCAM_BACKWARD, CameraInput.FLYCAM_BACKWARD,
CameraInput.FLYCAM_ZOOMIN, CameraInput.FLYCAM_ZOOMIN,
CameraInput.FLYCAM_ZOOMOUT, CameraInput.FLYCAM_ZOOMOUT,
CameraInput.FLYCAM_ROTATEDRAG, CameraInput.FLYCAM_ROTATEDRAG,
CameraInput.FLYCAM_RISE,
CameraInput.FLYCAM_LOWER,
CameraInput.FLYCAM_INVERTY
};
CameraInput.FLYCAM_RISE,
CameraInput.FLYCAM_LOWER,
CameraInput.FLYCAM_INVERTY
};
/**
* camera controlled by this controller (not null)
*/
protected Camera cam; protected Camera cam;
/**
* normalized "up" direction (a unit vector)
*/
protected Vector3f initialUpVec; protected Vector3f initialUpVec;
/**
* rotation-rate multiplier (1=default)
*/
protected float rotationSpeed = 1f; protected float rotationSpeed = 1f;
/**
* translation speed (in world units per second)
*/
protected float moveSpeed = 3f; protected float moveSpeed = 3f;
/**
* zoom-rate multiplier (1=default)
*/
protected float zoomSpeed = 1f; protected float zoomSpeed = 1f;
protected MotionAllowedListener motionAllowed = null; protected MotionAllowedListener motionAllowed = null;
/**
* enable flag for controller (false→ignoring input)
*/
protected boolean enabled = true; protected boolean enabled = true;
/**
* drag-to-rotate mode flag
*/
protected boolean dragToRotate = false; protected boolean dragToRotate = false;
protected boolean canRotate = false; protected boolean canRotate = false;
protected boolean invertY = false; protected boolean invertY = false;
protected InputManager inputManager; protected InputManager inputManager;
/** /**
* Creates a new FlyByCamera to control the given Camera object. * Creates a new FlyByCamera to control the specified camera.
* @param cam *
* @param cam camera to be controlled (not null)
*/ */
public FlyByCamera(Camera cam){ public FlyByCamera(Camera cam){
this.cam = cam; this.cam = cam;
@ -96,10 +122,11 @@ public class FlyByCamera implements AnalogListener, ActionListener {
/** /**
* Sets the up vector that should be used for the camera. * Sets the up vector that should be used for the camera.
*
* @param upVec * @param upVec
*/ */
public void setUpVector(Vector3f upVec) { public void setUpVector(Vector3f upVec) {
initialUpVec.set(upVec); initialUpVec.set(upVec);
} }
public void setMotionAllowedListener(MotionAllowedListener listener){ public void setMotionAllowedListener(MotionAllowedListener listener){
@ -107,56 +134,68 @@ public class FlyByCamera implements AnalogListener, ActionListener {
} }
/** /**
* Sets the move speed. The speed is given in world units per second. * Set the translation speed.
* @param moveSpeed *
* @param moveSpeed new speed (in world units per second)
*/ */
public void setMoveSpeed(float moveSpeed){ public void setMoveSpeed(float moveSpeed){
this.moveSpeed = moveSpeed; this.moveSpeed = moveSpeed;
} }
/** /**
* Gets the move speed. The speed is given in world units per second. * Read the translation speed.
* @return moveSpeed *
* @return current speed (in world units per second)
*/ */
public float getMoveSpeed(){ public float getMoveSpeed(){
return moveSpeed; return moveSpeed;
} }
/** /**
* Sets the rotation speed. * Set the rotation-rate multiplier. The bigger the multiplier, the more
* @param rotationSpeed * rotation for a given movement of the mouse.
*
* @param rotationSpeed new rate multiplier (1=default)
*/ */
public void setRotationSpeed(float rotationSpeed){ public void setRotationSpeed(float rotationSpeed){
this.rotationSpeed = rotationSpeed; this.rotationSpeed = rotationSpeed;
} }
/** /**
* Gets the move speed. The speed is given in world units per second. * Read the rotation-rate multiplier. The bigger the multiplier, the more
* @return rotationSpeed * rotation for a given movement of the mouse.
*
* @return current rate multiplier (1=default)
*/ */
public float getRotationSpeed(){ public float getRotationSpeed(){
return rotationSpeed; return rotationSpeed;
} }
/** /**
* Sets the zoom speed. * Set the zoom-rate multiplier. The bigger the multiplier, the more zoom
* @param zoomSpeed * for a given movement of the mouse wheel.
*
* @param zoomSpeed new rate multiplier (1=default)
*/ */
public void setZoomSpeed(float zoomSpeed) { public void setZoomSpeed(float zoomSpeed) {
this.zoomSpeed = zoomSpeed; this.zoomSpeed = zoomSpeed;
} }
/** /**
* Gets the zoom speed. The speed is a multiplier to increase/decrease * Read the zoom-rate multiplier. The bigger the multiplier, the more zoom
* the zoom rate. * for a given movement of the mouse wheel.
* @return zoomSpeed *
* @return current rate multiplier (1=default)
*/ */
public float getZoomSpeed() { public float getZoomSpeed() {
return zoomSpeed; return zoomSpeed;
} }
/** /**
* @param enable If false, the camera will ignore input. * Enable or disable this controller. When disabled, the controller ignored
* input.
*
* @param enable true to enable, false to disable
*/ */
public void setEnabled(boolean enable){ public void setEnabled(boolean enable){
if (enabled && !enable){ if (enabled && !enable){
@ -168,32 +207,36 @@ public class FlyByCamera implements AnalogListener, ActionListener {
} }
/** /**
* @return If enabled * Test whether this controller is enabled.
* @see FlyByCamera#setEnabled(boolean) *
* @return true if enabled, otherwise false
* @see #setEnabled(boolean)
*/ */
public boolean isEnabled(){ public boolean isEnabled(){
return enabled; return enabled;
} }
/** /**
* Test whether drag-to-rotate mode is enabled.
*
* @return If drag to rotate feature is enabled. * @return If drag to rotate feature is enabled.
* *
* @see FlyByCamera#setDragToRotate(boolean) * @see #setDragToRotate(boolean)
*/ */
public boolean isDragToRotate() { public boolean isDragToRotate() {
return dragToRotate; return dragToRotate;
} }
/** /**
* Set if drag to rotate mode is enabled. * Enable or disable drag-to-rotate mode.
* *
* When true, the user must hold the mouse button * When drag-to-rotate mode is enabled, the user must hold the mouse button
* and drag over the screen to rotate the camera, and the cursor is * and drag over the screen to rotate the camera, and the cursor is visible
* visible until dragged. Otherwise, the cursor is invisible at all times * until dragged. When drag-to-rotate mode is disabled, the cursor is
* and holding the mouse button is not needed to rotate the camera. * invisible at all times and holding the mouse button is not needed to
* This feature is disabled by default. * rotate the camera. This mode is disabled by default.
* *
* @param dragToRotate True if drag to rotate mode is enabled. * @param dragToRotate true to enable, false to disable
*/ */
public void setDragToRotate(boolean dragToRotate) { public void setDragToRotate(boolean dragToRotate) {
this.dragToRotate = dragToRotate; this.dragToRotate = dragToRotate;
@ -203,25 +246,26 @@ public class FlyByCamera implements AnalogListener, ActionListener {
} }
/** /**
* Registers the FlyByCamera to receive input events from the provided * Register this controller to receive input events from the specified input
* Dispatcher. * manager.
*
* @param inputManager * @param inputManager
*/ */
public void registerWithInput(InputManager inputManager){ public void registerWithInput(InputManager inputManager){
this.inputManager = inputManager; this.inputManager = inputManager;
// both mouse and button - rotation of cam // both mouse and button - rotation of cam
inputManager.addMapping(CameraInput.FLYCAM_LEFT, new MouseAxisTrigger(MouseInput.AXIS_X, true), inputManager.addMapping(CameraInput.FLYCAM_LEFT, new MouseAxisTrigger(MouseInput.AXIS_X, true),
new KeyTrigger(KeyInput.KEY_LEFT)); new KeyTrigger(KeyInput.KEY_LEFT));
inputManager.addMapping(CameraInput.FLYCAM_RIGHT, new MouseAxisTrigger(MouseInput.AXIS_X, false), inputManager.addMapping(CameraInput.FLYCAM_RIGHT, new MouseAxisTrigger(MouseInput.AXIS_X, false),
new KeyTrigger(KeyInput.KEY_RIGHT)); new KeyTrigger(KeyInput.KEY_RIGHT));
inputManager.addMapping(CameraInput.FLYCAM_UP, new MouseAxisTrigger(MouseInput.AXIS_Y, false), inputManager.addMapping(CameraInput.FLYCAM_UP, new MouseAxisTrigger(MouseInput.AXIS_Y, false),
new KeyTrigger(KeyInput.KEY_UP)); new KeyTrigger(KeyInput.KEY_UP));
inputManager.addMapping(CameraInput.FLYCAM_DOWN, new MouseAxisTrigger(MouseInput.AXIS_Y, true), inputManager.addMapping(CameraInput.FLYCAM_DOWN, new MouseAxisTrigger(MouseInput.AXIS_Y, true),
new KeyTrigger(KeyInput.KEY_DOWN)); new KeyTrigger(KeyInput.KEY_DOWN));
// mouse only - zoom in/out with wheel, and rotate drag // mouse only - zoom in/out with wheel, and rotate drag
inputManager.addMapping(CameraInput.FLYCAM_ZOOMIN, new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false)); inputManager.addMapping(CameraInput.FLYCAM_ZOOMIN, new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false));
@ -248,43 +292,42 @@ public class FlyByCamera implements AnalogListener, ActionListener {
} }
protected void mapJoystick( Joystick joystick ) { protected void mapJoystick( Joystick joystick ) {
// Map it differently if there are Z axis // Map it differently if there are Z axis
if( joystick.getAxis( JoystickAxis.Z_ROTATION ) != null && joystick.getAxis( JoystickAxis.Z_AXIS ) != null ) { if( joystick.getAxis( JoystickAxis.Z_ROTATION ) != null && joystick.getAxis( JoystickAxis.Z_AXIS ) != null ) {
// Make the left stick move // Make the left stick move
joystick.getXAxis().assignAxis( CameraInput.FLYCAM_STRAFERIGHT, CameraInput.FLYCAM_STRAFELEFT ); joystick.getXAxis().assignAxis( CameraInput.FLYCAM_STRAFERIGHT, CameraInput.FLYCAM_STRAFELEFT );
joystick.getYAxis().assignAxis( CameraInput.FLYCAM_BACKWARD, CameraInput.FLYCAM_FORWARD ); joystick.getYAxis().assignAxis( CameraInput.FLYCAM_BACKWARD, CameraInput.FLYCAM_FORWARD );
// And the right stick control the camera // And the right stick control the camera
joystick.getAxis( JoystickAxis.Z_ROTATION ).assignAxis( CameraInput.FLYCAM_DOWN, CameraInput.FLYCAM_UP ); joystick.getAxis( JoystickAxis.Z_ROTATION ).assignAxis( CameraInput.FLYCAM_DOWN, CameraInput.FLYCAM_UP );
joystick.getAxis( JoystickAxis.Z_AXIS ).assignAxis( CameraInput.FLYCAM_RIGHT, CameraInput.FLYCAM_LEFT ); joystick.getAxis( JoystickAxis.Z_AXIS ).assignAxis( CameraInput.FLYCAM_RIGHT, CameraInput.FLYCAM_LEFT );
// And let the dpad be up and down // And let the dpad be up and down
joystick.getPovYAxis().assignAxis(CameraInput.FLYCAM_RISE, CameraInput.FLYCAM_LOWER); joystick.getPovYAxis().assignAxis(CameraInput.FLYCAM_RISE, CameraInput.FLYCAM_LOWER);
if( joystick.getButton( "Button 8" ) != null ) { if( joystick.getButton( "Button 8" ) != null ) {
// Let the stanard select button be the y invert toggle // Let the stanard select button be the y invert toggle
joystick.getButton( "Button 8" ).assignButton( CameraInput.FLYCAM_INVERTY ); joystick.getButton( "Button 8" ).assignButton( CameraInput.FLYCAM_INVERTY );
} }
} else { } else {
joystick.getPovXAxis().assignAxis(CameraInput.FLYCAM_STRAFERIGHT, CameraInput.FLYCAM_STRAFELEFT); joystick.getPovXAxis().assignAxis(CameraInput.FLYCAM_STRAFERIGHT, CameraInput.FLYCAM_STRAFELEFT);
joystick.getPovYAxis().assignAxis(CameraInput.FLYCAM_FORWARD, CameraInput.FLYCAM_BACKWARD); joystick.getPovYAxis().assignAxis(CameraInput.FLYCAM_FORWARD, CameraInput.FLYCAM_BACKWARD);
joystick.getXAxis().assignAxis(CameraInput.FLYCAM_RIGHT, CameraInput.FLYCAM_LEFT); joystick.getXAxis().assignAxis(CameraInput.FLYCAM_RIGHT, CameraInput.FLYCAM_LEFT);
joystick.getYAxis().assignAxis(CameraInput.FLYCAM_DOWN, CameraInput.FLYCAM_UP); joystick.getYAxis().assignAxis(CameraInput.FLYCAM_DOWN, CameraInput.FLYCAM_UP);
} }
} }
/** /**
* Unregisters the FlyByCamera from the event Dispatcher. * Unregister this controller from its input manager.
*/ */
public void unregisterInput(){ public void unregisterInput(){
if (inputManager == null) { if (inputManager == null) {
return; return;
} }
for (String s : mappings) { for (String s : mappings) {
if (inputManager.hasMapping(s)) { if (inputManager.hasMapping(s)) {
inputManager.deleteMapping( s ); inputManager.deleteMapping( s );
@ -296,12 +339,16 @@ public class FlyByCamera implements AnalogListener, ActionListener {
Joystick[] joysticks = inputManager.getJoysticks(); Joystick[] joysticks = inputManager.getJoysticks();
if (joysticks != null && joysticks.length > 0){ if (joysticks != null && joysticks.length > 0){
Joystick joystick = joysticks[0]; // No way to unassign axis
// No way to unassing axis
} }
} }
/**
* Rotate the camera by the specified amount around the specified axis.
*
* @param value rotation amount
* @param axis direction of rotation (a unit vector)
*/
protected void rotateCamera(float value, Vector3f axis){ protected void rotateCamera(float value, Vector3f axis){
if (dragToRotate){ if (dragToRotate){
if (canRotate){ if (canRotate){
@ -329,6 +376,11 @@ public class FlyByCamera implements AnalogListener, ActionListener {
cam.setAxes(q); cam.setAxes(q);
} }
/**
* Zoom the camera by the specified amount.
*
* @param value zoom amount
*/
protected void zoomCamera(float value){ protected void zoomCamera(float value){
// derive fovY value // derive fovY value
float h = cam.getFrustumTop(); float h = cam.getFrustumTop();
@ -338,7 +390,7 @@ public class FlyByCamera implements AnalogListener, ActionListener {
float near = cam.getFrustumNear(); float near = cam.getFrustumNear();
float fovY = FastMath.atan(h / near) float fovY = FastMath.atan(h / near)
/ (FastMath.DEG_TO_RAD * .5f); / (FastMath.DEG_TO_RAD * .5f);
float newFovY = fovY + value * 0.1f * zoomSpeed; float newFovY = fovY + value * 0.1f * zoomSpeed;
if (newFovY > 0f) { if (newFovY > 0f) {
// Don't let the FOV go zero or negative. // Don't let the FOV go zero or negative.
@ -354,6 +406,11 @@ public class FlyByCamera implements AnalogListener, ActionListener {
cam.setFrustumRight(w); cam.setFrustumRight(w);
} }
/**
* Translate the camera upward by the specified amount.
*
* @param value translation amount
*/
protected void riseCamera(float value){ protected void riseCamera(float value){
Vector3f vel = new Vector3f(0, value * moveSpeed, 0); Vector3f vel = new Vector3f(0, value * moveSpeed, 0);
Vector3f pos = cam.getLocation().clone(); Vector3f pos = cam.getLocation().clone();
@ -366,6 +423,12 @@ public class FlyByCamera implements AnalogListener, ActionListener {
cam.setLocation(pos); cam.setLocation(pos);
} }
/**
* Translate the camera left or forward by the specified amount.
*
* @param value translation amount
* @param sideways true→left, false→forward
*/
protected void moveCamera(float value, boolean sideways){ protected void moveCamera(float value, boolean sideways){
Vector3f vel = new Vector3f(); Vector3f vel = new Vector3f();
Vector3f pos = cam.getLocation().clone(); Vector3f pos = cam.getLocation().clone();
@ -385,6 +448,14 @@ public class FlyByCamera implements AnalogListener, ActionListener {
cam.setLocation(pos); cam.setLocation(pos);
} }
/**
* Callback to notify this controller of an analog input event.
*
* @param name name of the input event
* @param value value of the axis (from 0 to 1)
* @param tpf time per frame (in seconds)
*/
@Override
public void onAnalog(String name, float value, float tpf) { public void onAnalog(String name, float value, float tpf) {
if (!enabled) if (!enabled)
return; return;
@ -416,6 +487,14 @@ public class FlyByCamera implements AnalogListener, ActionListener {
} }
} }
/**
* Callback to notify this controller of an action input event.
*
* @param name name of the input event
* @param value true if the action is "pressed", false otherwise
* @param tpf time per frame (in seconds)
*/
@Override
public void onAction(String name, boolean value, float tpf) { public void onAction(String name, boolean value, float tpf) {
if (!enabled) if (!enabled)
return; return;
@ -424,11 +503,10 @@ public class FlyByCamera implements AnalogListener, ActionListener {
canRotate = value; canRotate = value;
inputManager.setCursorVisible(!value); inputManager.setCursorVisible(!value);
} else if (name.equals(CameraInput.FLYCAM_INVERTY)) { } else if (name.equals(CameraInput.FLYCAM_INVERTY)) {
// Toggle on the up. // Invert the "up" direction.
if( !value ) { if( !value ) {
invertY = !invertY; invertY = !invertY;
} }
} }
} }
} }

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