- remove depth func stuff from ios renderer (only stable branch)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/3.0final@11047 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 11 years ago
parent cacef7564a
commit 02841d4295
  1. 29
      engine/src/ios/com/jme3/renderer/ios/IGLESShaderRenderer.java

@ -160,20 +160,21 @@ public class IGLESShaderRenderer implements Renderer {
context.wireframe = false; context.wireframe = false;
} }
*/ */
if (state.isDepthTest() && !context.depthTestEnabled) {
JmeIosGLES.glEnable(JmeIosGLES.GL_DEPTH_TEST); // if (state.isDepthTest() && !context.depthTestEnabled) {
JmeIosGLES.glDepthFunc(convertTestFunction(context.depthFunc)); // JmeIosGLES.glEnable(JmeIosGLES.GL_DEPTH_TEST);
JmeIosGLES.checkGLError(); // JmeIosGLES.glDepthFunc(convertTestFunction(context.depthFunc));
context.depthTestEnabled = true; // JmeIosGLES.checkGLError();
} else if (!state.isDepthTest() && context.depthTestEnabled) { // context.depthTestEnabled = true;
JmeIosGLES.glDisable(JmeIosGLES.GL_DEPTH_TEST); // } else if (!state.isDepthTest() && context.depthTestEnabled) {
JmeIosGLES.checkGLError(); // JmeIosGLES.glDisable(JmeIosGLES.GL_DEPTH_TEST);
context.depthTestEnabled = false; // JmeIosGLES.checkGLError();
} // context.depthTestEnabled = false;
if (state.getDepthFunc() != context.depthFunc) { // }
JmeIosGLES.glDepthFunc(convertTestFunction(state.getDepthFunc())); // if (state.getDepthFunc() != context.depthFunc) {
context.depthFunc = state.getDepthFunc(); // JmeIosGLES.glDepthFunc(convertTestFunction(state.getDepthFunc()));
} // context.depthFunc = state.getDepthFunc();
// }
if (state.isDepthWrite() && !context.depthWriteEnabled) { if (state.isDepthWrite() && !context.depthWriteEnabled) {
JmeIosGLES.glDepthMask(true); JmeIosGLES.glDepthMask(true);

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