* Fix spelling/grammer errors in BatchNode javadoc

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9401 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Sha..rd 13 years ago
parent a99d94c263
commit 0090d4eaad
  1. 16
      engine/src/core/com/jme3/scene/BatchNode.java

@ -50,19 +50,19 @@ import java.util.logging.Level;
import java.util.logging.Logger;
/**
* BatchNode holds geometrie that are batched version of all geometries that are in its sub scenegraph.
* BatchNode holds geometries that are a batched version of all the geometries that are in its sub scenegraph.
* There is one geometry per different material in the sub tree.
* this geometries are directly attached to the node in the scene graph.
* usage is like any other node except you have to call the {@link #batch()} method once all geoms have been attached to the sub scene graph and theire material set
* The geometries are directly attached to the node in the scene graph.
* Usage is like any other node except you have to call the {@link #batch()} method once all the geometries have been attached to the sub scene graph and their material set
* (see todo more automagic for further enhancements)
* all the geometry that have been batched are set to {@link Spatial.CullHint#Always} to not render them.
* the sub geometries can be transformed as usual their transforms are used to update the mesh of the geometryBatch.
* sub geoms can be removed but it may be slower than the normal spatial removing
* Sub geoms can be added after the batch() method has been called but won't be batched and will be rendered as normal geometries.
* All the geometries that have been batched are set to {@link CullHint#Always} to not render them.
* The sub geometries can be transformed as usual, their transforms are used to update the mesh of the geometryBatch.
* Sub geoms can be removed but it may be slower than the normal spatial removing
* Sub geoms can be added after the batch() method has been called but won't be batched and will just be rendered as normal geometries.
* To integrate them in the batch you have to call the batch() method again on the batchNode.
*
* TODO normal or tangents or both looks a bit weird
* TODO more automagic (batch when needed in the updateLigicalState)
* TODO more automagic (batch when needed in the updateLogicalState)
* @author Nehon
*/
public class BatchNode extends Node implements Savable {

Loading…
Cancel
Save