git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9023 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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/* |
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* Copyright (c) 2009-2010 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3tools.optimize; |
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|
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import com.jme3.asset.AssetKey; |
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import com.jme3.texture.Image; |
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import com.jme3.texture.Image.Format; |
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import com.jme3.texture.Texture; |
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import com.jme3.texture.Texture2D; |
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import com.jme3.util.BufferUtils; |
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import java.nio.ByteBuffer; |
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import java.util.Map; |
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import java.util.TreeMap; |
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|
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/** |
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* |
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* @author Lukasz Bruun - lukasz.dk, normenhansen |
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*/ |
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public class TextureAtlas { |
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private byte[] image; |
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private int width, height; |
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private Format format; |
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private Node root; |
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private Map<String, TextureLocation> rectangleMap; |
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public TextureAtlas(int width, int height) { |
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this(Format.RGBA8, width, height); |
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} |
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public TextureAtlas(Format format, int width, int height) { |
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this.format = format; |
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this.width = width; |
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this.height = height; |
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image = new byte[width * height * 4];//new Image(format, width, height, BufferUtils.createByteBuffer(width * height * 4));
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root = new Node(0, 0, width, height); |
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rectangleMap = new TreeMap<String, TextureLocation>(); |
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} |
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public boolean addTexture(Texture texture) { |
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AssetKey key = texture.getKey(); |
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if (texture.getImage() != null && key != null && key.getName() != null) { |
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return addImage(texture.getImage(), key.getName()); |
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} else { |
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return false; |
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} |
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} |
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private boolean addImage(Image image, String name) { |
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Node node = root.insert(image); |
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if (node == null) { |
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return false; |
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} |
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rectangleMap.put(name, node.rect); |
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drawImage(image, node.rect.getX(), node.rect.getY()); |
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return true; |
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} |
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private void drawImage(Image source, int x, int y) { |
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//TODO: all buffers
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ByteBuffer sourceData = source.getData(0); |
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int height = source.getHeight(); |
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int width = source.getWidth(); |
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int index = 0; |
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for (int yPos = y; yPos < height + y; yPos++) { |
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for (int xPos = x; xPos < width + x; xPos++) { |
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int i = (xPos + yPos * width) * 4; |
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image[i] = sourceData.get(index); //r
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image[i + 1] = sourceData.get(index + 1); //g
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image[i + 2] = sourceData.get(index + 2); //b
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image[i + 3] = sourceData.get(index + 3); //a
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index += 4; |
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} |
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} |
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} |
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public TextureLocation getTextureLocation(String assetName) { |
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return rectangleMap.get(assetName); |
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} |
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public Texture getAtlasTexture() { |
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return new Texture2D(new Image(format, width, height, BufferUtils.createByteBuffer(image))); |
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} |
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private static class Node { |
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public TextureLocation rect; |
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public Node child[]; |
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public Image image; |
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public Node(int x, int y, int width, int height) { |
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rect = new TextureLocation(x, y, width, height); |
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child = new Node[2]; |
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child[0] = null; |
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child[1] = null; |
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image = null; |
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} |
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public boolean isLeaf() { |
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return child[0] == null && child[1] == null; |
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} |
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// Algorithm from http://www.blackpawn.com/texts/lightmaps/
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public Node insert(Image image) { |
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if (!isLeaf()) { |
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Node newNode = child[0].insert(image); |
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if (newNode != null) { |
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return newNode; |
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} |
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return child[1].insert(image); |
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} else { |
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if (this.image != null) { |
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return null; // occupied
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} |
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if (image.getWidth() > rect.getWidth() || image.getHeight() > rect.getHeight()) { |
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return null; // does not fit
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} |
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if (image.getWidth() == rect.getWidth() && image.getHeight() == rect.getHeight()) { |
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this.image = image; // perfect fit
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return this; |
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} |
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int dw = rect.getWidth() - image.getWidth(); |
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int dh = rect.getHeight() - image.getHeight(); |
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if (dw > dh) { |
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child[0] = new Node(rect.getX(), rect.getY(), image.getWidth(), rect.getHeight()); |
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child[1] = new Node(rect.getX() + image.getWidth(), rect.getY(), rect.getWidth() - image.getWidth(), rect.getHeight()); |
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} else { |
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child[0] = new Node(rect.getX(), rect.getY(), rect.getWidth(), image.getHeight()); |
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child[1] = new Node(rect.getX(), rect.getY() + image.getHeight(), rect.getWidth(), rect.getHeight() - image.getHeight()); |
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} |
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return child[0].insert(image); |
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} |
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} |
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} |
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public static class TextureLocation { |
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private int x; |
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private int y; |
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private int width; |
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private int height; |
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public TextureLocation(int x, int y, int width, int height) { |
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this.x = x; |
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this.y = y; |
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this.width = width; |
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this.height = height; |
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} |
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public int getX() { |
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return x; |
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} |
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public int getY() { |
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return y; |
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} |
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public int getWidth() { |
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return width; |
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} |
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public int getHeight() { |
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return height; |
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} |
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} |
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} |
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