A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-lwjgl3/src/main/java/com/jme3/system/lwjgl/LwjglWindow.java

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/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.system.lwjgl;
import com.jme3.input.JoyInput;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.TouchInput;
import com.jme3.input.lwjgl.GlfwJoystickInput;
import com.jme3.input.lwjgl.GlfwKeyInput;
import com.jme3.input.lwjgl.GlfwMouseInput;
import com.jme3.system.AppSettings;
import com.jme3.system.JmeContext;
import com.jme3.system.JmeSystem;
import org.lwjgl.Sys;
import org.lwjgl.glfw.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.nio.ByteBuffer;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.logging.Level;
import java.util.logging.Logger;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.GL_FALSE;
import static org.lwjgl.opengl.GL11.GL_TRUE;
import static org.lwjgl.system.MemoryUtil.NULL;
/**
* A wrapper class over the GLFW framework in LWJGL 3.
*
* @author Daniel Johansson (dannyjo)
* @since 3.1
*/
public abstract class LwjglWindow extends LwjglContext implements Runnable {
private static final Logger LOGGER = Logger.getLogger(LwjglWindow.class.getName());
protected AtomicBoolean needClose = new AtomicBoolean(false);
protected final AtomicBoolean needRestart = new AtomicBoolean(false);
protected boolean wasActive = false;
protected boolean autoFlush = true;
protected boolean allowSwapBuffers = false;
private long window = -1;
private final JmeContext.Type type;
private GLFWErrorCallback errorCallback;
private GLFWWindowSizeCallback windowSizeCallback;
private GLFWWindowFocusCallback windowFocusCallback;
public LwjglWindow(final JmeContext.Type type) {
if (!JmeContext.Type.Display.equals(type) && !JmeContext.Type.OffscreenSurface.equals(type) && !JmeContext.Type.Canvas.equals(type)) {
throw new IllegalArgumentException("Unsupported type '" + type.name() + "' provided");
}
this.type = type;
}
/**
* @return Type.Display or Type.Canvas
*/
public JmeContext.Type getType() {
return type;
}
/**
* Set the title if its a windowed display
*
* @param title
*/
public void setTitle(final String title) {
if (created.get() && window != -1) {
glfwSetWindowTitle(window, title);
}
}
/**
* Restart if its a windowed or full-screen display.
*/
public void restart() {
if (created.get()) {
needRestart.set(true);
} else {
LOGGER.warning("Display is not created, cannot restart window.");
}
}
/**
* Apply the settings, changing resolution, etc.
*
* @param settings
*/
protected void createContext(final AppSettings settings) {
glfwSetErrorCallback(errorCallback = new GLFWErrorCallback() {
@Override
public void invoke(int error, long description) {
final String message = Callbacks.errorCallbackDescriptionString(description);
listener.handleError(message, new Exception(message));
}
});
if (glfwInit() != GL_TRUE) {
throw new IllegalStateException("Unable to initialize GLFW");
}
glfwDefaultWindowHints();
glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
// TODO: Add support for monitor selection
long monitor = NULL;
if (settings.isFullscreen()) {
monitor = glfwGetPrimaryMonitor();
}
final ByteBuffer videoMode = glfwGetVideoMode(glfwGetPrimaryMonitor());
if (settings.getWidth() <= 0 || settings.getHeight() <= 0) {
settings.setResolution(GLFWvidmode.width(videoMode), GLFWvidmode.height(videoMode));
}
window = glfwCreateWindow(settings.getWidth(), settings.getHeight(), settings.getTitle(), monitor, NULL);
if (window == NULL) {
throw new RuntimeException("Failed to create the GLFW window");
}
glfwWindowHint(GLFW_RESIZABLE, settings.isResizable() ? GL_TRUE : GL_FALSE);
glfwWindowHint(GLFW_DEPTH_BITS, settings.getDepthBits());
glfwWindowHint(GLFW_STENCIL_BITS, settings.getStencilBits());
glfwWindowHint(GLFW_SAMPLES, settings.getSamples());
glfwWindowHint(GLFW_STEREO, settings.useStereo3D() ? GL_TRUE : GL_FALSE);
int frameRateCap = settings.getFrameRate();
if (!autoFlush) {
frameRateCap = 20;
}
if (frameRateCap > 0) {
glfwWindowHint(GLFW_REFRESH_RATE, frameRateCap);
}
// Not sure how else to support bits per pixel
if (settings.getBitsPerPixel() == 24) {
glfwWindowHint(GLFW_RED_BITS, 8);
glfwWindowHint(GLFW_GREEN_BITS, 8);
glfwWindowHint(GLFW_BLUE_BITS, 8);
} else if (settings.getBitsPerPixel() == 16) {
glfwWindowHint(GLFW_RED_BITS, 5);
glfwWindowHint(GLFW_GREEN_BITS, 6);
glfwWindowHint(GLFW_BLUE_BITS, 5);
}
glfwWindowHint(GLFW_ALPHA_BITS, settings.getAlphaBits());
glfwSetWindowFocusCallback(window, windowFocusCallback = new GLFWWindowFocusCallback() {
@Override
public void invoke(final long window, final int focused) {
final boolean focus = (focused == GL_TRUE);
if (wasActive != focus) {
if (!wasActive) {
listener.gainFocus();
timer.reset();
} else {
listener.loseFocus();
}
wasActive = !wasActive;
}
}
});
// Center the window
if (!settings.isFullscreen() && Type.Display.equals(type)) {
glfwSetWindowPos(window, (GLFWvidmode.width(videoMode) - settings.getWidth()) / 2, (GLFWvidmode.height(videoMode) - settings.getHeight()) / 2);
}
// Make the OpenGL context current
glfwMakeContextCurrent(window);
// Enable vsync
if (settings.isVSync()) {
glfwSwapInterval(1);
} else {
glfwSwapInterval(0);
}
// Make the window visible
if (Type.Display.equals(type)) {
glfwShowWindow(window);
}
// Add a resize callback which delegates to the listener
glfwSetWindowSizeCallback(window, windowSizeCallback = new GLFWWindowSizeCallback() {
@Override
public void invoke(final long window, final int width, final int height) {
settings.setResolution(width, height);
listener.reshape(width, height);
}
});
allowSwapBuffers = settings.isSwapBuffers();
// TODO: When GLFW 3.2 is released and included in LWJGL 3.x then we should hopefully be able to set the window icon.
}
/**
* Destroy the context.
*/
protected void destroyContext() {
try {
if (renderer != null) {
renderer.cleanup();
}
errorCallback.release();
windowSizeCallback.release();
windowFocusCallback.release();
if (window != 0) {
glfwDestroyWindow(window);
}
} catch (Exception ex) {
listener.handleError("Failed to destroy context", ex);
}
}
public void create(boolean waitFor) {
if (created.get()) {
LOGGER.warning("create() called when display is already created!");
return;
}
new Thread(this, THREAD_NAME).start();
if (waitFor) {
waitFor(true);
}
}
/**
* Does LWJGL display initialization in the OpenGL thread
*/
protected boolean initInThread() {
try {
if (!JmeSystem.isLowPermissions()) {
// Enable uncaught exception handler only for current thread
Thread.currentThread().setUncaughtExceptionHandler(new Thread.UncaughtExceptionHandler() {
public void uncaughtException(Thread thread, Throwable thrown) {
listener.handleError("Uncaught exception thrown in " + thread.toString(), thrown);
if (needClose.get()) {
// listener.handleError() has requested the
// context to close. Satisfy request.
deinitInThread();
}
}
});
}
timer = new LwjglTimer();
// For canvas, this will create a pbuffer,
// allowing us to query information.
// When the canvas context becomes available, it will
// be replaced seamlessly.
createContext(settings);
printContextInitInfo();
created.set(true);
super.internalCreate();
} catch (Exception ex) {
try {
if (window != -1) {
//glfwSetWindowShouldClose(window, GL_TRUE);
glfwDestroyWindow(window);
}
} catch (Exception ex2) {
LOGGER.log(Level.WARNING, null, ex2);
}
listener.handleError("Failed to create display", ex);
return false; // if we failed to create display, do not continue
}
listener.initialize();
return true;
}
/**
* execute one iteration of the render loop in the OpenGL thread
*/
protected void runLoop() {
// If a restart is required, lets recreate the context.
if (needRestart.getAndSet(false)) {
try {
createContext(settings);
} catch (Exception ex) {
LOGGER.log(Level.SEVERE, "Failed to set display settings!", ex);
}
LOGGER.fine("Display restarted.");
}
if (!created.get()) {
throw new IllegalStateException();
}
listener.update();
// All this does is call swap buffers
// If the canvas is not active, there's no need to waste time
// doing that ..
if (renderable.get()) {
// calls swap buffers, etc.
try {
if (allowSwapBuffers && autoFlush) {
glfwSwapBuffers(window);
}
} catch (Throwable ex) {
listener.handleError("Error while swapping buffers", ex);
}
}
glfwPollEvents();
// Subclasses just call GLObjectManager clean up objects here
// it is safe .. for now.
if (renderer != null) {
renderer.postFrame();
}
}
/**
* De-initialize in the OpenGL thread.
*/
protected void deinitInThread() {
destroyContext();
listener.destroy();
LOGGER.fine("Display destroyed.");
super.internalDestroy();
}
public void run() {
if (listener == null) {
throw new IllegalStateException("SystemListener is not set on context!"
+ "Must set with JmeContext.setSystemListener().");
}
registerNatives();
loadNatives();
LOGGER.log(Level.FINE, "Using LWJGL {0}", Sys.getVersion());
if (!initInThread()) {
LOGGER.log(Level.SEVERE, "Display initialization failed. Cannot continue.");
return;
}
while (true) {
if (glfwWindowShouldClose(window) == GL_TRUE) {
listener.requestClose(false);
}
runLoop();
if (needClose.get()) {
break;
}
}
deinitInThread();
}
public JoyInput getJoyInput() {
if (joyInput == null) {
joyInput = new GlfwJoystickInput();
}
return joyInput;
}
public MouseInput getMouseInput() {
if (mouseInput == null) {
mouseInput = new GlfwMouseInput(this);
}
return mouseInput;
}
public KeyInput getKeyInput() {
if (keyInput == null) {
keyInput = new GlfwKeyInput(this);
}
return keyInput;
}
public TouchInput getTouchInput() {
return null;
}
public void setAutoFlushFrames(boolean enabled) {
this.autoFlush = enabled;
}
public void destroy(boolean waitFor) {
needClose.set(true);
if (waitFor) {
waitFor(false);
}
}
public long getWindowHandle() {
return window;
}
private ByteBuffer[] imagesToByteBuffers(Object[] images) {
ByteBuffer[] out = new ByteBuffer[images.length];
for (int i = 0; i < images.length; i++) {
BufferedImage image = (BufferedImage) images[i];
out[i] = imageToByteBuffer(image);
}
return out;
}
private ByteBuffer imageToByteBuffer(BufferedImage image) {
if (image.getType() != BufferedImage.TYPE_INT_ARGB_PRE) {
BufferedImage convertedImage = new BufferedImage(image.getWidth(), image.getHeight(), BufferedImage.TYPE_INT_ARGB_PRE);
Graphics2D g = convertedImage.createGraphics();
double width = image.getWidth() * (double) 1;
double height = image.getHeight() * (double) 1;
g.drawImage(image, (int) ((convertedImage.getWidth() - width) / 2),
(int) ((convertedImage.getHeight() - height) / 2),
(int) (width), (int) (height), null);
g.dispose();
image = convertedImage;
}
byte[] imageBuffer = new byte[image.getWidth() * image.getHeight() * 4];
int counter = 0;
for (int i = 0; i < image.getHeight(); i++) {
for (int j = 0; j < image.getWidth(); j++) {
int colorSpace = image.getRGB(j, i);
imageBuffer[counter + 0] = (byte) ((colorSpace << 8) >> 24);
imageBuffer[counter + 1] = (byte) ((colorSpace << 16) >> 24);
imageBuffer[counter + 2] = (byte) ((colorSpace << 24) >> 24);
imageBuffer[counter + 3] = (byte) (colorSpace >> 24);
counter += 4;
}
}
return ByteBuffer.wrap(imageBuffer);
}
}