You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
59 lines
2.0 KiB
59 lines
2.0 KiB
13 years ago
|
#
|
||
|
# Add compatibility entries for different joysticks
|
||
|
# to map button and axis arrangments when possible.
|
||
|
# This is keyed off of the reported joystick name and
|
||
13 years ago
|
# reported button or axis logical ID. The value half is
|
||
13 years ago
|
# the new name as it will be reported through the Joystick
|
||
|
# interface.
|
||
|
#
|
||
|
# Keys with spaces in them should have those spaces escaped.
|
||
|
# Values do not need their spaces escaped. For example:
|
||
|
#
|
||
13 years ago
|
# Some\ Joystick.0=3
|
||
13 years ago
|
#
|
||
|
|
||
|
|
||
|
# Final Fantasy XIV mapping
|
||
13 years ago
|
FF-GP1.0=3
|
||
|
FF-GP1.1=2
|
||
|
FF-GP1.2=1
|
||
|
FF-GP1.3=0
|
||
13 years ago
|
|
||
12 years ago
|
# Xbox 360 Controller (Wireless)
|
||
|
Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).0=2
|
||
|
Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).1=1
|
||
|
Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).2=3
|
||
|
Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).3=0
|
||
13 years ago
|
|
||
12 years ago
|
Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).6=8
|
||
|
Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).7=9
|
||
|
|
||
|
Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).8=10
|
||
|
Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).9=11
|
||
|
|
||
|
Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).rx=z
|
||
12 years ago
|
Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).ry=rz
|
||
|
|
||
|
# requires custom code to support trigger buttons but this
|
||
|
# keeps it from confusing the .rx mapping.
|
||
|
Controller\ (Xbox\ 360\ Wireless\ Receiver\ for\ Windows).z=trigger
|
||
|
|
||
|
# Xbox 360 Controller (copied from wireless version)
|
||
|
Controller\ (XBOX\ 360\ For\ Windows).0=2
|
||
|
Controller\ (XBOX\ 360\ For\ Windows).1=1
|
||
|
Controller\ (XBOX\ 360\ For\ Windows).2=3
|
||
|
Controller\ (XBOX\ 360\ For\ Windows).3=0
|
||
|
|
||
|
Controller\ (XBOX\ 360\ For\ Windows).6=8
|
||
|
Controller\ (XBOX\ 360\ For\ Windows).7=9
|
||
|
|
||
|
Controller\ (XBOX\ 360\ For\ Windows).8=10
|
||
|
Controller\ (XBOX\ 360\ For\ Windows).9=11
|
||
|
|
||
|
Controller\ (XBOX\ 360\ For\ Windows).rx=z
|
||
|
Controller\ (XBOX\ 360\ For\ Windows).ry=rz
|
||
|
|
||
|
# requires custom code to support trigger buttons but this
|
||
|
# keeps it from confusing the .rx mapping.
|
||
|
Controller\ (XBOX\ 360\ For\ Windows).z=trigger
|