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139 lines
4.4 KiB
139 lines
4.4 KiB
14 years ago
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.system.lwjgl;
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import com.jme3.system.Timer;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import org.lwjgl.Sys;
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/**
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* <code>Timer</code> handles the system's time related functionality. This
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* allows the calculation of the framerate. To keep the framerate calculation
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* accurate, a call to update each frame is required. <code>Timer</code> is a
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* singleton object and must be created via the <code>getTimer</code> method.
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*
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* @author Mark Powell
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* @version $Id: LWJGLTimer.java,v 1.21 2007/09/22 16:46:35 irrisor Exp $
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*/
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public class LwjglTimer extends Timer {
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private static final Logger logger = Logger.getLogger(LwjglTimer.class
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.getName());
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//frame rate parameters.
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private long oldTime;
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private long startTime;
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private float lastTPF, lastFPS;
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private final static long LWJGL_TIMER_RES = Sys.getTimerResolution();
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private final static float INV_LWJGL_TIMER_RES = ( 1f / LWJGL_TIMER_RES );
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public final static long LWJGL_TIME_TO_NANOS = (1000000000 / LWJGL_TIMER_RES);
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/**
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* Constructor builds a <code>Timer</code> object. All values will be
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* initialized to it's default values.
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*/
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public LwjglTimer() {
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reset();
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logger.log(Level.FINE, "Timer resolution: {0} ticks per second", LWJGL_TIMER_RES);
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}
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public void reset() {
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startTime = Sys.getTime();
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oldTime = getTime();
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}
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@Override
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public float getTimeInSeconds() {
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return getTime() * INV_LWJGL_TIMER_RES;
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}
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/**
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* @see Timer#getTime()
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*/
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public long getTime() {
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return Sys.getTime() - startTime;
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}
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/**
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* @see Timer#getResolution()
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*/
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public long getResolution() {
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return LWJGL_TIMER_RES;
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}
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/**
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* <code>getFrameRate</code> returns the current frame rate since the last
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* call to <code>update</code>.
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*
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* @return the current frame rate.
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*/
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public float getFrameRate() {
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return lastFPS;
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}
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public float getTimePerFrame() {
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return lastTPF;
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}
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/**
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* <code>update</code> recalulates the frame rate based on the previous
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* call to update. It is assumed that update is called each frame.
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*/
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public void update() {
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long curTime = getTime();
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lastTPF = (curTime - oldTime) * (1.0f / LWJGL_TIMER_RES);
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lastFPS = 1.0f / lastTPF;
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oldTime = curTime;
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}
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/**
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* <code>toString</code> returns the string representation of this timer
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* in the format: <br>
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* <br>
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* jme.utility.Timer@1db699b <br>
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* Time: {LONG} <br>
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* FPS: {LONG} <br>
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*
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* @return the string representation of this object.
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*/
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@Override
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public String toString() {
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String string = super.toString();
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string += "\nTime: " + oldTime;
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string += "\nFPS: " + getFrameRate();
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return string;
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}
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}
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